ContainerGroupDefinition

Struct ContainerGroupDefinition 

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#[non_exhaustive]
pub struct ContainerGroupDefinition {
Show 13 fields pub container_group_definition_arn: Option<String>, pub creation_time: Option<DateTime>, pub operating_system: Option<ContainerOperatingSystem>, pub name: Option<String>, pub container_group_type: Option<ContainerGroupType>, pub total_memory_limit_mebibytes: Option<i32>, pub total_vcpu_limit: Option<f64>, pub game_server_container_definition: Option<GameServerContainerDefinition>, pub support_container_definitions: Option<Vec<SupportContainerDefinition>>, pub version_number: Option<i32>, pub version_description: Option<String>, pub status: Option<ContainerGroupDefinitionStatus>, pub status_reason: Option<String>,
}
Expand description

The properties that describe a container group resource. You can update all properties of a container group definition properties. Updates to a container group definition are saved as new versions.

Used with: CreateContainerGroupDefinition

Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions, UpdateContainerGroupDefinition

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§container_group_definition_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to an Amazon GameLift Servers ContainerGroupDefinition resource. It uniquely identifies the resource across all Amazon Web Services Regions. Format is arn:aws:gamelift:\[region\]::containergroupdefinition/\[container group definition name\]:\[version\].

§creation_time: Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

§operating_system: Option<ContainerOperatingSystem>

The platform that all containers in the container group definition run on.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

§name: Option<String>

A descriptive identifier for the container group definition. The name value is unique in an Amazon Web Services Region.

§container_group_type: Option<ContainerGroupType>

The type of container group. Container group type determines how Amazon GameLift Servers deploys the container group on each fleet instance.

§total_memory_limit_mebibytes: Option<i32>

The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources.

You can set a limit for each container definition in the group. If individual containers have limits, this total value must be greater than any individual container's memory limit.

§total_vcpu_limit: Option<f64>

The amount of vCPU units on a fleet instance to allocate for the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share these resources. You can set a limit for each container definition in the group. If individual containers have limits, this total value must be equal to or greater than the sum of the limits for each container in the group.

§game_server_container_definition: Option<GameServerContainerDefinition>

The definition for the game server container in this group. This property is used only when the container group type is GAME_SERVER. This container definition specifies a container image with the game server build.

§support_container_definitions: Option<Vec<SupportContainerDefinition>>

The set of definitions for support containers in this group. A container group definition might have zero support container definitions. Support container can be used in any type of container group.

§version_number: Option<i32>

Indicates the version of a particular container group definition. This number is incremented automatically when you update a container group definition. You can view, update, or delete individual versions or the entire container group definition.

§version_description: Option<String>

An optional description that was provided for a container group definition update. Each version can have a unique description.

§status: Option<ContainerGroupDefinitionStatus>

Current status of the container group definition resource. Values include:

  • COPYING -- Amazon GameLift Servers is in the process of making copies of all container images that are defined in the group. While in this state, the resource can't be used to create a container fleet.

  • READY -- Amazon GameLift Servers has copied the registry images for all containers that are defined in the group. You can use a container group definition in this status to create a container fleet.

  • FAILED -- Amazon GameLift Servers failed to create a valid container group definition resource. For more details on the cause of the failure, see StatusReason. A container group definition resource in failed status will be deleted within a few minutes.

§status_reason: Option<String>

Additional information about a container group definition that's in FAILED status. Possible reasons include:

  • An internal issue prevented Amazon GameLift Servers from creating the container group definition resource. Delete the failed resource and call CreateContainerGroupDefinitionagain.

  • An access-denied message means that you don't have permissions to access the container image on ECR. See IAM permission examples for help setting up required IAM permissions for Amazon GameLift Servers.

  • The ImageUri value for at least one of the containers in the container group definition was invalid or not found in the current Amazon Web Services account.

  • At least one of the container images referenced in the container group definition exceeds the allowed size. For size limits, see Amazon GameLift Servers endpoints and quotas.

  • At least one of the container images referenced in the container group definition uses a different operating system than the one defined for the container group.

Implementations§

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impl ContainerGroupDefinition

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pub fn container_group_definition_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) that is assigned to an Amazon GameLift Servers ContainerGroupDefinition resource. It uniquely identifies the resource across all Amazon Web Services Regions. Format is arn:aws:gamelift:\[region\]::containergroupdefinition/\[container group definition name\]:\[version\].

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pub fn creation_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn operating_system(&self) -> Option<&ContainerOperatingSystem>

The platform that all containers in the container group definition run on.

Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.

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pub fn name(&self) -> Option<&str>

A descriptive identifier for the container group definition. The name value is unique in an Amazon Web Services Region.

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pub fn container_group_type(&self) -> Option<&ContainerGroupType>

The type of container group. Container group type determines how Amazon GameLift Servers deploys the container group on each fleet instance.

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pub fn total_memory_limit_mebibytes(&self) -> Option<i32>

The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources.

You can set a limit for each container definition in the group. If individual containers have limits, this total value must be greater than any individual container's memory limit.

Source

pub fn total_vcpu_limit(&self) -> Option<f64>

The amount of vCPU units on a fleet instance to allocate for the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share these resources. You can set a limit for each container definition in the group. If individual containers have limits, this total value must be equal to or greater than the sum of the limits for each container in the group.

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pub fn game_server_container_definition( &self, ) -> Option<&GameServerContainerDefinition>

The definition for the game server container in this group. This property is used only when the container group type is GAME_SERVER. This container definition specifies a container image with the game server build.

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pub fn support_container_definitions(&self) -> &[SupportContainerDefinition]

The set of definitions for support containers in this group. A container group definition might have zero support container definitions. Support container can be used in any type of container group.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .support_container_definitions.is_none().

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pub fn version_number(&self) -> Option<i32>

Indicates the version of a particular container group definition. This number is incremented automatically when you update a container group definition. You can view, update, or delete individual versions or the entire container group definition.

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pub fn version_description(&self) -> Option<&str>

An optional description that was provided for a container group definition update. Each version can have a unique description.

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pub fn status(&self) -> Option<&ContainerGroupDefinitionStatus>

Current status of the container group definition resource. Values include:

  • COPYING -- Amazon GameLift Servers is in the process of making copies of all container images that are defined in the group. While in this state, the resource can't be used to create a container fleet.

  • READY -- Amazon GameLift Servers has copied the registry images for all containers that are defined in the group. You can use a container group definition in this status to create a container fleet.

  • FAILED -- Amazon GameLift Servers failed to create a valid container group definition resource. For more details on the cause of the failure, see StatusReason. A container group definition resource in failed status will be deleted within a few minutes.

Source

pub fn status_reason(&self) -> Option<&str>

Additional information about a container group definition that's in FAILED status. Possible reasons include:

  • An internal issue prevented Amazon GameLift Servers from creating the container group definition resource. Delete the failed resource and call CreateContainerGroupDefinitionagain.

  • An access-denied message means that you don't have permissions to access the container image on ECR. See IAM permission examples for help setting up required IAM permissions for Amazon GameLift Servers.

  • The ImageUri value for at least one of the containers in the container group definition was invalid or not found in the current Amazon Web Services account.

  • At least one of the container images referenced in the container group definition exceeds the allowed size. For size limits, see Amazon GameLift Servers endpoints and quotas.

  • At least one of the container images referenced in the container group definition uses a different operating system than the one defined for the container group.

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impl ContainerGroupDefinition

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pub fn builder() -> ContainerGroupDefinitionBuilder

Creates a new builder-style object to manufacture ContainerGroupDefinition.

Trait Implementations§

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impl Clone for ContainerGroupDefinition

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fn clone(&self) -> ContainerGroupDefinition

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContainerGroupDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ContainerGroupDefinition

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fn eq(&self, other: &ContainerGroupDefinition) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ContainerGroupDefinition

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