#[non_exhaustive]pub struct SupportContainerDefinition {
pub container_name: Option<String>,
pub depends_on: Option<Vec<ContainerDependency>>,
pub mount_points: Option<Vec<ContainerMountPoint>>,
pub environment_override: Option<Vec<ContainerEnvironment>>,
pub essential: Option<bool>,
pub health_check: Option<ContainerHealthCheck>,
pub image_uri: Option<String>,
pub memory_hard_limit_mebibytes: Option<i32>,
pub port_configuration: Option<ContainerPortConfiguration>,
pub resolved_image_digest: Option<String>,
pub vcpu: Option<f64>,
}
Expand description
Describes a support container in a container group. A support container might be in a game server container group or a per-instance container group. Support containers don't run game server processes.
You can update a support container definition and deploy the updates to an existing fleet. When creating or updating a game server container group definition, use the property GameServerContainerDefinitionInput.
Part of: ContainerGroupDefinition
Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions, UpdateContainerGroupDefinition
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.container_name: Option<String>
The container definition identifier. Container names are unique within a container group definition.
depends_on: Option<Vec<ContainerDependency>>
Indicates that the container relies on the status of other containers in the same container group during its startup and shutdown sequences. A container might have dependencies on multiple containers.
mount_points: Option<Vec<ContainerMountPoint>>
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
environment_override: Option<Vec<ContainerEnvironment>>
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
essential: Option<bool>
Indicates whether the container is vital to the container group. If an essential container fails, the entire container group restarts.
health_check: Option<ContainerHealthCheck>
A configuration for a non-terminal health check. A support container automatically restarts if it stops functioning or if it fails this health check.
image_uri: Option<String>
The URI to the image that Amazon GameLift Servers deploys to a container fleet. For a more specific identifier, see ResolvedImageDigest
.
memory_hard_limit_mebibytes: Option<i32>
The amount of memory that Amazon GameLift Servers makes available to the container. If memory limits aren't set for an individual container, the container shares the container group's total memory allocation.
Related data type: ContainerGroupDefinition TotalMemoryLimitMebibytes
port_configuration: Option<ContainerPortConfiguration>
A set of ports that allow access to the container from external users. Processes running in the container can bind to a one of these ports. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange
.
resolved_image_digest: Option<String>
A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.
vcpu: Option<f64>
The number of vCPU units that are reserved for the container. If no resources are reserved, the container shares the total vCPU limit for the container group.
Related data type: ContainerGroupDefinition TotalVcpuLimit
Implementations§
Source§impl SupportContainerDefinition
impl SupportContainerDefinition
Sourcepub fn container_name(&self) -> Option<&str>
pub fn container_name(&self) -> Option<&str>
The container definition identifier. Container names are unique within a container group definition.
Sourcepub fn depends_on(&self) -> &[ContainerDependency]
pub fn depends_on(&self) -> &[ContainerDependency]
Indicates that the container relies on the status of other containers in the same container group during its startup and shutdown sequences. A container might have dependencies on multiple containers.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .depends_on.is_none()
.
Sourcepub fn mount_points(&self) -> &[ContainerMountPoint]
pub fn mount_points(&self) -> &[ContainerMountPoint]
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .mount_points.is_none()
.
Sourcepub fn environment_override(&self) -> &[ContainerEnvironment]
pub fn environment_override(&self) -> &[ContainerEnvironment]
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .environment_override.is_none()
.
Sourcepub fn essential(&self) -> Option<bool>
pub fn essential(&self) -> Option<bool>
Indicates whether the container is vital to the container group. If an essential container fails, the entire container group restarts.
Sourcepub fn health_check(&self) -> Option<&ContainerHealthCheck>
pub fn health_check(&self) -> Option<&ContainerHealthCheck>
A configuration for a non-terminal health check. A support container automatically restarts if it stops functioning or if it fails this health check.
Sourcepub fn image_uri(&self) -> Option<&str>
pub fn image_uri(&self) -> Option<&str>
The URI to the image that Amazon GameLift Servers deploys to a container fleet. For a more specific identifier, see ResolvedImageDigest
.
Sourcepub fn memory_hard_limit_mebibytes(&self) -> Option<i32>
pub fn memory_hard_limit_mebibytes(&self) -> Option<i32>
The amount of memory that Amazon GameLift Servers makes available to the container. If memory limits aren't set for an individual container, the container shares the container group's total memory allocation.
Related data type: ContainerGroupDefinition TotalMemoryLimitMebibytes
Sourcepub fn port_configuration(&self) -> Option<&ContainerPortConfiguration>
pub fn port_configuration(&self) -> Option<&ContainerPortConfiguration>
A set of ports that allow access to the container from external users. Processes running in the container can bind to a one of these ports. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange
.
Sourcepub fn resolved_image_digest(&self) -> Option<&str>
pub fn resolved_image_digest(&self) -> Option<&str>
A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.
Sourcepub fn vcpu(&self) -> Option<f64>
pub fn vcpu(&self) -> Option<f64>
The number of vCPU units that are reserved for the container. If no resources are reserved, the container shares the total vCPU limit for the container group.
Related data type: ContainerGroupDefinition TotalVcpuLimit
Source§impl SupportContainerDefinition
impl SupportContainerDefinition
Sourcepub fn builder() -> SupportContainerDefinitionBuilder
pub fn builder() -> SupportContainerDefinitionBuilder
Creates a new builder-style object to manufacture SupportContainerDefinition
.
Trait Implementations§
Source§impl Clone for SupportContainerDefinition
impl Clone for SupportContainerDefinition
Source§fn clone(&self) -> SupportContainerDefinition
fn clone(&self) -> SupportContainerDefinition
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for SupportContainerDefinition
impl Debug for SupportContainerDefinition
impl StructuralPartialEq for SupportContainerDefinition
Auto Trait Implementations§
impl Freeze for SupportContainerDefinition
impl RefUnwindSafe for SupportContainerDefinition
impl Send for SupportContainerDefinition
impl Sync for SupportContainerDefinition
impl Unpin for SupportContainerDefinition
impl UnwindSafe for SupportContainerDefinition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);