GameServerContainerDefinition

Struct GameServerContainerDefinition 

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#[non_exhaustive]
pub struct GameServerContainerDefinition { pub container_name: Option<String>, pub depends_on: Option<Vec<ContainerDependency>>, pub mount_points: Option<Vec<ContainerMountPoint>>, pub environment_override: Option<Vec<ContainerEnvironment>>, pub image_uri: Option<String>, pub port_configuration: Option<ContainerPortConfiguration>, pub resolved_image_digest: Option<String>, pub server_sdk_version: Option<String>, }
Expand description

Describes the game server container in an existing game server container group. A game server container identifies a container image with your game server build. A game server container is automatically considered essential; if an essential container fails, the entire container group restarts.

You can update a container definition and deploy the updates to an existing fleet. When creating or updating a game server container group definition, use the property https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.

Part of: ContainerGroupDefinition

Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions, UpdateContainerGroupDefinition

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§container_name: Option<String>

The container definition identifier. Container names are unique within a container group definition.

§depends_on: Option<Vec<ContainerDependency>>

Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.

§mount_points: Option<Vec<ContainerMountPoint>>

A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.

§environment_override: Option<Vec<ContainerEnvironment>>

A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.

§image_uri: Option<String>

The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet. For a more specific identifier, see ResolvedImageDigest.

§port_configuration: Option<ContainerPortConfiguration>

The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange.

§resolved_image_digest: Option<String>

A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.

§server_sdk_version: Option<String>

The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.

Implementations§

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impl GameServerContainerDefinition

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pub fn container_name(&self) -> Option<&str>

The container definition identifier. Container names are unique within a container group definition.

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pub fn depends_on(&self) -> &[ContainerDependency]

Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .depends_on.is_none().

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pub fn mount_points(&self) -> &[ContainerMountPoint]

A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .mount_points.is_none().

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pub fn environment_override(&self) -> &[ContainerEnvironment]

A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .environment_override.is_none().

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pub fn image_uri(&self) -> Option<&str>

The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet. For a more specific identifier, see ResolvedImageDigest.

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pub fn port_configuration(&self) -> Option<&ContainerPortConfiguration>

The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange.

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pub fn resolved_image_digest(&self) -> Option<&str>

A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.

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pub fn server_sdk_version(&self) -> Option<&str>

The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.

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impl GameServerContainerDefinition

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pub fn builder() -> GameServerContainerDefinitionBuilder

Creates a new builder-style object to manufacture GameServerContainerDefinition.

Trait Implementations§

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impl Clone for GameServerContainerDefinition

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fn clone(&self) -> GameServerContainerDefinition

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameServerContainerDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GameServerContainerDefinition

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fn eq(&self, other: &GameServerContainerDefinition) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GameServerContainerDefinition

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