GameServerContainerDefinitionBuilder

Struct GameServerContainerDefinitionBuilder 

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#[non_exhaustive]
pub struct GameServerContainerDefinitionBuilder { /* private fields */ }
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impl GameServerContainerDefinitionBuilder

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pub fn container_name(self, input: impl Into<String>) -> Self

The container definition identifier. Container names are unique within a container group definition.

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pub fn set_container_name(self, input: Option<String>) -> Self

The container definition identifier. Container names are unique within a container group definition.

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pub fn get_container_name(&self) -> &Option<String>

The container definition identifier. Container names are unique within a container group definition.

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pub fn depends_on(self, input: ContainerDependency) -> Self

Appends an item to depends_on.

To override the contents of this collection use set_depends_on.

Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.

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pub fn set_depends_on(self, input: Option<Vec<ContainerDependency>>) -> Self

Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.

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pub fn get_depends_on(&self) -> &Option<Vec<ContainerDependency>>

Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.

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pub fn mount_points(self, input: ContainerMountPoint) -> Self

Appends an item to mount_points.

To override the contents of this collection use set_mount_points.

A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.

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pub fn set_mount_points(self, input: Option<Vec<ContainerMountPoint>>) -> Self

A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.

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pub fn get_mount_points(&self) -> &Option<Vec<ContainerMountPoint>>

A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.

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pub fn environment_override(self, input: ContainerEnvironment) -> Self

Appends an item to environment_override.

To override the contents of this collection use set_environment_override.

A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.

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pub fn set_environment_override( self, input: Option<Vec<ContainerEnvironment>>, ) -> Self

A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.

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pub fn get_environment_override(&self) -> &Option<Vec<ContainerEnvironment>>

A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.

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pub fn image_uri(self, input: impl Into<String>) -> Self

The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet. For a more specific identifier, see ResolvedImageDigest.

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pub fn set_image_uri(self, input: Option<String>) -> Self

The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet. For a more specific identifier, see ResolvedImageDigest.

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pub fn get_image_uri(&self) -> &Option<String>

The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet. For a more specific identifier, see ResolvedImageDigest.

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pub fn port_configuration(self, input: ContainerPortConfiguration) -> Self

The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange.

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pub fn set_port_configuration( self, input: Option<ContainerPortConfiguration>, ) -> Self

The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange.

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pub fn get_port_configuration(&self) -> &Option<ContainerPortConfiguration>

The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange.

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pub fn resolved_image_digest(self, input: impl Into<String>) -> Self

A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.

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pub fn set_resolved_image_digest(self, input: Option<String>) -> Self

A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.

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pub fn get_resolved_image_digest(&self) -> &Option<String>

A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.

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pub fn server_sdk_version(self, input: impl Into<String>) -> Self

The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.

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pub fn set_server_sdk_version(self, input: Option<String>) -> Self

The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.

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pub fn get_server_sdk_version(&self) -> &Option<String>

The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.

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pub fn build(self) -> GameServerContainerDefinition

Consumes the builder and constructs a GameServerContainerDefinition.

Trait Implementations§

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impl Clone for GameServerContainerDefinitionBuilder

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fn clone(&self) -> GameServerContainerDefinitionBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameServerContainerDefinitionBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameServerContainerDefinitionBuilder

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fn default() -> GameServerContainerDefinitionBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for GameServerContainerDefinitionBuilder

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fn eq(&self, other: &GameServerContainerDefinitionBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GameServerContainerDefinitionBuilder

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