#[non_exhaustive]pub struct GameServerContainerDefinitionBuilder { /* private fields */ }
Expand description
A builder for GameServerContainerDefinition
.
Implementations§
Source§impl GameServerContainerDefinitionBuilder
impl GameServerContainerDefinitionBuilder
Sourcepub fn container_name(self, input: impl Into<String>) -> Self
pub fn container_name(self, input: impl Into<String>) -> Self
The container definition identifier. Container names are unique within a container group definition.
Sourcepub fn set_container_name(self, input: Option<String>) -> Self
pub fn set_container_name(self, input: Option<String>) -> Self
The container definition identifier. Container names are unique within a container group definition.
Sourcepub fn get_container_name(&self) -> &Option<String>
pub fn get_container_name(&self) -> &Option<String>
The container definition identifier. Container names are unique within a container group definition.
Sourcepub fn depends_on(self, input: ContainerDependency) -> Self
pub fn depends_on(self, input: ContainerDependency) -> Self
Appends an item to depends_on
.
To override the contents of this collection use set_depends_on
.
Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.
Sourcepub fn set_depends_on(self, input: Option<Vec<ContainerDependency>>) -> Self
pub fn set_depends_on(self, input: Option<Vec<ContainerDependency>>) -> Self
Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.
Sourcepub fn get_depends_on(&self) -> &Option<Vec<ContainerDependency>>
pub fn get_depends_on(&self) -> &Option<Vec<ContainerDependency>>
Indicates that the container relies on the status of other containers in the same container group during startup and shutdown sequences. A container might have dependencies on multiple containers.
Sourcepub fn mount_points(self, input: ContainerMountPoint) -> Self
pub fn mount_points(self, input: ContainerMountPoint) -> Self
Appends an item to mount_points
.
To override the contents of this collection use set_mount_points
.
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
Sourcepub fn set_mount_points(self, input: Option<Vec<ContainerMountPoint>>) -> Self
pub fn set_mount_points(self, input: Option<Vec<ContainerMountPoint>>) -> Self
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
Sourcepub fn get_mount_points(&self) -> &Option<Vec<ContainerMountPoint>>
pub fn get_mount_points(&self) -> &Option<Vec<ContainerMountPoint>>
A mount point that binds a path inside the container to a file or directory on the host system and lets it access the file or directory.
Sourcepub fn environment_override(self, input: ContainerEnvironment) -> Self
pub fn environment_override(self, input: ContainerEnvironment) -> Self
Appends an item to environment_override
.
To override the contents of this collection use set_environment_override
.
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
Sourcepub fn set_environment_override(
self,
input: Option<Vec<ContainerEnvironment>>,
) -> Self
pub fn set_environment_override( self, input: Option<Vec<ContainerEnvironment>>, ) -> Self
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
Sourcepub fn get_environment_override(&self) -> &Option<Vec<ContainerEnvironment>>
pub fn get_environment_override(&self) -> &Option<Vec<ContainerEnvironment>>
A set of environment variables that's passed to the container on startup. See the ContainerDefinition::environment parameter in the Amazon Elastic Container Service API Reference.
Sourcepub fn image_uri(self, input: impl Into<String>) -> Self
pub fn image_uri(self, input: impl Into<String>) -> Self
The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet. For a more specific identifier, see ResolvedImageDigest
.
Sourcepub fn set_image_uri(self, input: Option<String>) -> Self
pub fn set_image_uri(self, input: Option<String>) -> Self
The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet. For a more specific identifier, see ResolvedImageDigest
.
Sourcepub fn get_image_uri(&self) -> &Option<String>
pub fn get_image_uri(&self) -> &Option<String>
The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet. For a more specific identifier, see ResolvedImageDigest
.
Sourcepub fn port_configuration(self, input: ContainerPortConfiguration) -> Self
pub fn port_configuration(self, input: ContainerPortConfiguration) -> Self
The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange
.
Sourcepub fn set_port_configuration(
self,
input: Option<ContainerPortConfiguration>,
) -> Self
pub fn set_port_configuration( self, input: Option<ContainerPortConfiguration>, ) -> Self
The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange
.
Sourcepub fn get_port_configuration(&self) -> &Option<ContainerPortConfiguration>
pub fn get_port_configuration(&self) -> &Option<ContainerPortConfiguration>
The set of ports that are available to bind to processes in the container. For example, a game server process requires a container port to allow game clients to connect to it. Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports, which are assigned as needed from the container fleet's ConnectionPortRange
.
Sourcepub fn resolved_image_digest(self, input: impl Into<String>) -> Self
pub fn resolved_image_digest(self, input: impl Into<String>) -> Self
A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.
Sourcepub fn set_resolved_image_digest(self, input: Option<String>) -> Self
pub fn set_resolved_image_digest(self, input: Option<String>) -> Self
A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.
Sourcepub fn get_resolved_image_digest(&self) -> &Option<String>
pub fn get_resolved_image_digest(&self) -> &Option<String>
A unique and immutable identifier for the container image. The digest is a SHA 256 hash of the container image manifest.
Sourcepub fn server_sdk_version(self, input: impl Into<String>) -> Self
pub fn server_sdk_version(self, input: impl Into<String>) -> Self
The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.
Sourcepub fn set_server_sdk_version(self, input: Option<String>) -> Self
pub fn set_server_sdk_version(self, input: Option<String>) -> Self
The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.
Sourcepub fn get_server_sdk_version(&self) -> &Option<String>
pub fn get_server_sdk_version(&self) -> &Option<String>
The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers using 5.2.0 or higher are compatible with container fleets.
Sourcepub fn build(self) -> GameServerContainerDefinition
pub fn build(self) -> GameServerContainerDefinition
Consumes the builder and constructs a GameServerContainerDefinition
.
Trait Implementations§
Source§impl Clone for GameServerContainerDefinitionBuilder
impl Clone for GameServerContainerDefinitionBuilder
Source§fn clone(&self) -> GameServerContainerDefinitionBuilder
fn clone(&self) -> GameServerContainerDefinitionBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for GameServerContainerDefinitionBuilder
impl Default for GameServerContainerDefinitionBuilder
Source§fn default() -> GameServerContainerDefinitionBuilder
fn default() -> GameServerContainerDefinitionBuilder
Source§impl PartialEq for GameServerContainerDefinitionBuilder
impl PartialEq for GameServerContainerDefinitionBuilder
Source§fn eq(&self, other: &GameServerContainerDefinitionBuilder) -> bool
fn eq(&self, other: &GameServerContainerDefinitionBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for GameServerContainerDefinitionBuilder
Auto Trait Implementations§
impl Freeze for GameServerContainerDefinitionBuilder
impl RefUnwindSafe for GameServerContainerDefinitionBuilder
impl Send for GameServerContainerDefinitionBuilder
impl Sync for GameServerContainerDefinitionBuilder
impl Unpin for GameServerContainerDefinitionBuilder
impl UnwindSafe for GameServerContainerDefinitionBuilder
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