#[non_exhaustive]pub struct UpdateScriptInputBuilder { /* private fields */ }
Expand description
A builder for UpdateScriptInput
.
Implementations§
Source§impl UpdateScriptInputBuilder
impl UpdateScriptInputBuilder
Sourcepub fn script_id(self, input: impl Into<String>) -> Self
pub fn script_id(self, input: impl Into<String>) -> Self
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
This field is required.Sourcepub fn set_script_id(self, input: Option<String>) -> Self
pub fn set_script_id(self, input: Option<String>) -> Self
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
Sourcepub fn get_script_id(&self) -> &Option<String>
pub fn get_script_id(&self) -> &Option<String>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a script. Script names do not need to be unique.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a script. Script names do not need to be unique.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a script. Script names do not need to be unique.
Sourcepub fn version(self, input: impl Into<String>) -> Self
pub fn version(self, input: impl Into<String>) -> Self
Version information that is associated with a build or script. Version strings do not need to be unique.
Sourcepub fn set_version(self, input: Option<String>) -> Self
pub fn set_version(self, input: Option<String>) -> Self
Version information that is associated with a build or script. Version strings do not need to be unique.
Sourcepub fn get_version(&self) -> &Option<String>
pub fn get_version(&self) -> &Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique.
Sourcepub fn storage_location(self, input: S3Location) -> Self
pub fn storage_location(self, input: S3Location) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Sourcepub fn set_storage_location(self, input: Option<S3Location>) -> Self
pub fn set_storage_location(self, input: Option<S3Location>) -> Self
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Sourcepub fn get_storage_location(&self) -> &Option<S3Location>
pub fn get_storage_location(&self) -> &Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
Sourcepub fn zip_file(self, input: Blob) -> Self
pub fn zip_file(self, input: Blob) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Sourcepub fn set_zip_file(self, input: Option<Blob>) -> Self
pub fn set_zip_file(self, input: Option<Blob>) -> Self
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Sourcepub fn get_zip_file(&self) -> &Option<Blob>
pub fn get_zip_file(&self) -> &Option<Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Sourcepub fn build(self) -> Result<UpdateScriptInput, BuildError>
pub fn build(self) -> Result<UpdateScriptInput, BuildError>
Consumes the builder and constructs a UpdateScriptInput
.
Source§impl UpdateScriptInputBuilder
impl UpdateScriptInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateScriptInputBuilder
impl Clone for UpdateScriptInputBuilder
Source§fn clone(&self) -> UpdateScriptInputBuilder
fn clone(&self) -> UpdateScriptInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateScriptInputBuilder
impl Debug for UpdateScriptInputBuilder
Source§impl Default for UpdateScriptInputBuilder
impl Default for UpdateScriptInputBuilder
Source§fn default() -> UpdateScriptInputBuilder
fn default() -> UpdateScriptInputBuilder
Source§impl PartialEq for UpdateScriptInputBuilder
impl PartialEq for UpdateScriptInputBuilder
impl StructuralPartialEq for UpdateScriptInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateScriptInputBuilder
impl RefUnwindSafe for UpdateScriptInputBuilder
impl Send for UpdateScriptInputBuilder
impl Sync for UpdateScriptInputBuilder
impl Unpin for UpdateScriptInputBuilder
impl UnwindSafe for UpdateScriptInputBuilder
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