aws_sdk_gamelift/operation/update_script/
builders.rs

1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::update_script::_update_script_output::UpdateScriptOutputBuilder;
3
4pub use crate::operation::update_script::_update_script_input::UpdateScriptInputBuilder;
5
6impl crate::operation::update_script::builders::UpdateScriptInputBuilder {
7    /// Sends a request with this input using the given client.
8    pub async fn send_with(
9        self,
10        client: &crate::Client,
11    ) -> ::std::result::Result<
12        crate::operation::update_script::UpdateScriptOutput,
13        ::aws_smithy_runtime_api::client::result::SdkError<
14            crate::operation::update_script::UpdateScriptError,
15            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16        >,
17    > {
18        let mut fluent_builder = client.update_script();
19        fluent_builder.inner = self;
20        fluent_builder.send().await
21    }
22}
23/// Fluent builder constructing a request to `UpdateScript`.
24///
25/// <p>Updates Realtime script metadata and content.</p>
26/// <p>To update script metadata, specify the script ID and provide updated name and/or version values.</p>
27/// <p>To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the <i>Version</i> parameter to track updates to the script.</p>
28/// <p>If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift Servers service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.</p>
29/// <p><b>Learn more</b></p>
30/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Servers Amazon GameLift Servers Realtime</a></p>
31/// <p><b>Related actions</b></p>
32/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a></p>
33#[derive(::std::clone::Clone, ::std::fmt::Debug)]
34pub struct UpdateScriptFluentBuilder {
35    handle: ::std::sync::Arc<crate::client::Handle>,
36    inner: crate::operation::update_script::builders::UpdateScriptInputBuilder,
37    config_override: ::std::option::Option<crate::config::Builder>,
38}
39impl
40    crate::client::customize::internal::CustomizableSend<
41        crate::operation::update_script::UpdateScriptOutput,
42        crate::operation::update_script::UpdateScriptError,
43    > for UpdateScriptFluentBuilder
44{
45    fn send(
46        self,
47        config_override: crate::config::Builder,
48    ) -> crate::client::customize::internal::BoxFuture<
49        crate::client::customize::internal::SendResult<
50            crate::operation::update_script::UpdateScriptOutput,
51            crate::operation::update_script::UpdateScriptError,
52        >,
53    > {
54        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
55    }
56}
57impl UpdateScriptFluentBuilder {
58    /// Creates a new `UpdateScriptFluentBuilder`.
59    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
60        Self {
61            handle,
62            inner: ::std::default::Default::default(),
63            config_override: ::std::option::Option::None,
64        }
65    }
66    /// Access the UpdateScript as a reference.
67    pub fn as_input(&self) -> &crate::operation::update_script::builders::UpdateScriptInputBuilder {
68        &self.inner
69    }
70    /// Sends the request and returns the response.
71    ///
72    /// If an error occurs, an `SdkError` will be returned with additional details that
73    /// can be matched against.
74    ///
75    /// By default, any retryable failures will be retried twice. Retry behavior
76    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
77    /// set when configuring the client.
78    pub async fn send(
79        self,
80    ) -> ::std::result::Result<
81        crate::operation::update_script::UpdateScriptOutput,
82        ::aws_smithy_runtime_api::client::result::SdkError<
83            crate::operation::update_script::UpdateScriptError,
84            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
85        >,
86    > {
87        let input = self
88            .inner
89            .build()
90            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
91        let runtime_plugins = crate::operation::update_script::UpdateScript::operation_runtime_plugins(
92            self.handle.runtime_plugins.clone(),
93            &self.handle.conf,
94            self.config_override,
95        );
96        crate::operation::update_script::UpdateScript::orchestrate(&runtime_plugins, input).await
97    }
98
99    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
100    pub fn customize(
101        self,
102    ) -> crate::client::customize::CustomizableOperation<
103        crate::operation::update_script::UpdateScriptOutput,
104        crate::operation::update_script::UpdateScriptError,
105        Self,
106    > {
107        crate::client::customize::CustomizableOperation::new(self)
108    }
109    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
110        self.set_config_override(::std::option::Option::Some(config_override.into()));
111        self
112    }
113
114    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
115        self.config_override = config_override;
116        self
117    }
118    /// <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
119    pub fn script_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
120        self.inner = self.inner.script_id(input.into());
121        self
122    }
123    /// <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
124    pub fn set_script_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
125        self.inner = self.inner.set_script_id(input);
126        self
127    }
128    /// <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
129    pub fn get_script_id(&self) -> &::std::option::Option<::std::string::String> {
130        self.inner.get_script_id()
131    }
132    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
133    pub fn name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
134        self.inner = self.inner.name(input.into());
135        self
136    }
137    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
138    pub fn set_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
139        self.inner = self.inner.set_name(input);
140        self
141    }
142    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
143    pub fn get_name(&self) -> &::std::option::Option<::std::string::String> {
144        self.inner.get_name()
145    }
146    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
147    pub fn version(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
148        self.inner = self.inner.version(input.into());
149        self
150    }
151    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
152    pub fn set_version(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
153        self.inner = self.inner.set_version(input);
154        self
155    }
156    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
157    pub fn get_version(&self) -> &::std::option::Option<::std::string::String> {
158        self.inner.get_version()
159    }
160    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
161    pub fn storage_location(mut self, input: crate::types::S3Location) -> Self {
162        self.inner = self.inner.storage_location(input);
163        self
164    }
165    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
166    pub fn set_storage_location(mut self, input: ::std::option::Option<crate::types::S3Location>) -> Self {
167        self.inner = self.inner.set_storage_location(input);
168        self
169    }
170    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
171    pub fn get_storage_location(&self) -> &::std::option::Option<crate::types::S3Location> {
172        self.inner.get_storage_location()
173    }
174    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
175    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
176    pub fn zip_file(mut self, input: ::aws_smithy_types::Blob) -> Self {
177        self.inner = self.inner.zip_file(input);
178        self
179    }
180    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
181    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
182    pub fn set_zip_file(mut self, input: ::std::option::Option<::aws_smithy_types::Blob>) -> Self {
183        self.inner = self.inner.set_zip_file(input);
184        self
185    }
186    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
187    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
188    pub fn get_zip_file(&self) -> &::std::option::Option<::aws_smithy_types::Blob> {
189        self.inner.get_zip_file()
190    }
191}