aws_sdk_gamelift/operation/update_script/
_update_script_input.rs

1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2#[allow(missing_docs)] // documentation missing in model
3#[non_exhaustive]
4#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
5pub struct UpdateScriptInput {
6    /// <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
7    pub script_id: ::std::option::Option<::std::string::String>,
8    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
9    pub name: ::std::option::Option<::std::string::String>,
10    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
11    pub version: ::std::option::Option<::std::string::String>,
12    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
13    pub storage_location: ::std::option::Option<crate::types::S3Location>,
14    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
15    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
16    pub zip_file: ::std::option::Option<::aws_smithy_types::Blob>,
17}
18impl UpdateScriptInput {
19    /// <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
20    pub fn script_id(&self) -> ::std::option::Option<&str> {
21        self.script_id.as_deref()
22    }
23    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
24    pub fn name(&self) -> ::std::option::Option<&str> {
25        self.name.as_deref()
26    }
27    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
28    pub fn version(&self) -> ::std::option::Option<&str> {
29        self.version.as_deref()
30    }
31    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
32    pub fn storage_location(&self) -> ::std::option::Option<&crate::types::S3Location> {
33        self.storage_location.as_ref()
34    }
35    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
36    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
37    pub fn zip_file(&self) -> ::std::option::Option<&::aws_smithy_types::Blob> {
38        self.zip_file.as_ref()
39    }
40}
41impl UpdateScriptInput {
42    /// Creates a new builder-style object to manufacture [`UpdateScriptInput`](crate::operation::update_script::UpdateScriptInput).
43    pub fn builder() -> crate::operation::update_script::builders::UpdateScriptInputBuilder {
44        crate::operation::update_script::builders::UpdateScriptInputBuilder::default()
45    }
46}
47
48/// A builder for [`UpdateScriptInput`](crate::operation::update_script::UpdateScriptInput).
49#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
50#[non_exhaustive]
51pub struct UpdateScriptInputBuilder {
52    pub(crate) script_id: ::std::option::Option<::std::string::String>,
53    pub(crate) name: ::std::option::Option<::std::string::String>,
54    pub(crate) version: ::std::option::Option<::std::string::String>,
55    pub(crate) storage_location: ::std::option::Option<crate::types::S3Location>,
56    pub(crate) zip_file: ::std::option::Option<::aws_smithy_types::Blob>,
57}
58impl UpdateScriptInputBuilder {
59    /// <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
60    /// This field is required.
61    pub fn script_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
62        self.script_id = ::std::option::Option::Some(input.into());
63        self
64    }
65    /// <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
66    pub fn set_script_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
67        self.script_id = input;
68        self
69    }
70    /// <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
71    pub fn get_script_id(&self) -> &::std::option::Option<::std::string::String> {
72        &self.script_id
73    }
74    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
75    pub fn name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
76        self.name = ::std::option::Option::Some(input.into());
77        self
78    }
79    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
80    pub fn set_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
81        self.name = input;
82        self
83    }
84    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
85    pub fn get_name(&self) -> &::std::option::Option<::std::string::String> {
86        &self.name
87    }
88    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
89    pub fn version(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
90        self.version = ::std::option::Option::Some(input.into());
91        self
92    }
93    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
94    pub fn set_version(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
95        self.version = input;
96        self
97    }
98    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
99    pub fn get_version(&self) -> &::std::option::Option<::std::string::String> {
100        &self.version
101    }
102    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
103    pub fn storage_location(mut self, input: crate::types::S3Location) -> Self {
104        self.storage_location = ::std::option::Option::Some(input);
105        self
106    }
107    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
108    pub fn set_storage_location(mut self, input: ::std::option::Option<crate::types::S3Location>) -> Self {
109        self.storage_location = input;
110        self
111    }
112    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
113    pub fn get_storage_location(&self) -> &::std::option::Option<crate::types::S3Location> {
114        &self.storage_location
115    }
116    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
117    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
118    pub fn zip_file(mut self, input: ::aws_smithy_types::Blob) -> Self {
119        self.zip_file = ::std::option::Option::Some(input);
120        self
121    }
122    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
123    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
124    pub fn set_zip_file(mut self, input: ::std::option::Option<::aws_smithy_types::Blob>) -> Self {
125        self.zip_file = input;
126        self
127    }
128    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
129    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
130    pub fn get_zip_file(&self) -> &::std::option::Option<::aws_smithy_types::Blob> {
131        &self.zip_file
132    }
133    /// Consumes the builder and constructs a [`UpdateScriptInput`](crate::operation::update_script::UpdateScriptInput).
134    pub fn build(
135        self,
136    ) -> ::std::result::Result<crate::operation::update_script::UpdateScriptInput, ::aws_smithy_types::error::operation::BuildError> {
137        ::std::result::Result::Ok(crate::operation::update_script::UpdateScriptInput {
138            script_id: self.script_id,
139            name: self.name,
140            version: self.version,
141            storage_location: self.storage_location,
142            zip_file: self.zip_file,
143        })
144    }
145}