UpdateScriptFluentBuilder

Struct UpdateScriptFluentBuilder 

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pub struct UpdateScriptFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to UpdateScript.

Updates Realtime script metadata and content.

To update script metadata, specify the script ID and provide updated name and/or version values.

To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.

If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift Servers service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.

Learn more

Amazon GameLift Servers Amazon GameLift Servers Realtime

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Implementations§

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impl UpdateScriptFluentBuilder

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pub fn as_input(&self) -> &UpdateScriptInputBuilder

Access the UpdateScript as a reference.

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pub async fn send( self, ) -> Result<UpdateScriptOutput, SdkError<UpdateScriptError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self, ) -> CustomizableOperation<UpdateScriptOutput, UpdateScriptError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn script_id(self, input: impl Into<String>) -> Self

A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

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pub fn set_script_id(self, input: Option<String>) -> Self

A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

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pub fn get_script_id(&self) -> &Option<String>

A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.

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pub fn name(self, input: impl Into<String>) -> Self

A descriptive label that is associated with a script. Script names do not need to be unique.

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pub fn set_name(self, input: Option<String>) -> Self

A descriptive label that is associated with a script. Script names do not need to be unique.

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pub fn get_name(&self) -> &Option<String>

A descriptive label that is associated with a script. Script names do not need to be unique.

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pub fn version(self, input: impl Into<String>) -> Self

Version information that is associated with a build or script. Version strings do not need to be unique.

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pub fn set_version(self, input: Option<String>) -> Self

Version information that is associated with a build or script. Version strings do not need to be unique.

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pub fn get_version(&self) -> &Option<String>

Version information that is associated with a build or script. Version strings do not need to be unique.

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pub fn storage_location(self, input: S3Location) -> Self

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

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pub fn set_storage_location(self, input: Option<S3Location>) -> Self

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

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pub fn get_storage_location(&self) -> &Option<S3Location>

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.

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pub fn zip_file(self, input: Blob) -> Self

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

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pub fn set_zip_file(self, input: Option<Blob>) -> Self

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

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pub fn get_zip_file(&self) -> &Option<Blob>

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip.

Trait Implementations§

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impl Clone for UpdateScriptFluentBuilder

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fn clone(&self) -> UpdateScriptFluentBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UpdateScriptFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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