#[non_exhaustive]pub struct UpdateGameSessionInputBuilder { /* private fields */ }Expand description
A builder for UpdateGameSessionInput.
Implementations§
Source§impl UpdateGameSessionInputBuilder
impl UpdateGameSessionInputBuilder
Sourcepub fn game_session_id(self, input: impl Into<String>) -> Self
pub fn game_session_id(self, input: impl Into<String>) -> Self
A unique identifier for the game session to update.
This field is required.Sourcepub fn set_game_session_id(self, input: Option<String>) -> Self
pub fn set_game_session_id(self, input: Option<String>) -> Self
A unique identifier for the game session to update.
Sourcepub fn get_game_session_id(&self) -> &Option<String>
pub fn get_game_session_id(&self) -> &Option<String>
A unique identifier for the game session to update.
Sourcepub fn maximum_player_session_count(self, input: i32) -> Self
pub fn maximum_player_session_count(self, input: i32) -> Self
The maximum number of players that can be connected simultaneously to the game session.
Sourcepub fn set_maximum_player_session_count(self, input: Option<i32>) -> Self
pub fn set_maximum_player_session_count(self, input: Option<i32>) -> Self
The maximum number of players that can be connected simultaneously to the game session.
Sourcepub fn get_maximum_player_session_count(&self) -> &Option<i32>
pub fn get_maximum_player_session_count(&self) -> &Option<i32>
The maximum number of players that can be connected simultaneously to the game session.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A descriptive label that is associated with a game session. Session names do not need to be unique.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A descriptive label that is associated with a game session. Session names do not need to be unique.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A descriptive label that is associated with a game session. Session names do not need to be unique.
Sourcepub fn player_session_creation_policy(
self,
input: PlayerSessionCreationPolicy,
) -> Self
pub fn player_session_creation_policy( self, input: PlayerSessionCreationPolicy, ) -> Self
A policy that determines whether the game session is accepting new players.
Sourcepub fn set_player_session_creation_policy(
self,
input: Option<PlayerSessionCreationPolicy>,
) -> Self
pub fn set_player_session_creation_policy( self, input: Option<PlayerSessionCreationPolicy>, ) -> Self
A policy that determines whether the game session is accepting new players.
Sourcepub fn get_player_session_creation_policy(
&self,
) -> &Option<PlayerSessionCreationPolicy>
pub fn get_player_session_creation_policy( &self, ) -> &Option<PlayerSessionCreationPolicy>
A policy that determines whether the game session is accepting new players.
Sourcepub fn protection_policy(self, input: ProtectionPolicy) -> Self
pub fn protection_policy(self, input: ProtectionPolicy) -> Self
Game session protection policy to apply to this game session only.
-
NoProtection-- The game session can be terminated during a scale-down event. -
FullProtection-- If the game session is in anACTIVEstatus, it cannot be terminated during a scale-down event.
Sourcepub fn set_protection_policy(self, input: Option<ProtectionPolicy>) -> Self
pub fn set_protection_policy(self, input: Option<ProtectionPolicy>) -> Self
Game session protection policy to apply to this game session only.
-
NoProtection-- The game session can be terminated during a scale-down event. -
FullProtection-- If the game session is in anACTIVEstatus, it cannot be terminated during a scale-down event.
Sourcepub fn get_protection_policy(&self) -> &Option<ProtectionPolicy>
pub fn get_protection_policy(&self) -> &Option<ProtectionPolicy>
Game session protection policy to apply to this game session only.
-
NoProtection-- The game session can be terminated during a scale-down event. -
FullProtection-- If the game session is in anACTIVEstatus, it cannot be terminated during a scale-down event.
Sourcepub fn game_properties(self, input: GameProperty) -> Self
pub fn game_properties(self, input: GameProperty) -> Self
Appends an item to game_properties.
To override the contents of this collection use set_game_properties.
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.
Sourcepub fn set_game_properties(self, input: Option<Vec<GameProperty>>) -> Self
pub fn set_game_properties(self, input: Option<Vec<GameProperty>>) -> Self
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.
Sourcepub fn get_game_properties(&self) -> &Option<Vec<GameProperty>>
pub fn get_game_properties(&self) -> &Option<Vec<GameProperty>>
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.
Sourcepub fn build(self) -> Result<UpdateGameSessionInput, BuildError>
pub fn build(self) -> Result<UpdateGameSessionInput, BuildError>
Consumes the builder and constructs a UpdateGameSessionInput.
Source§impl UpdateGameSessionInputBuilder
impl UpdateGameSessionInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateGameSessionOutput, SdkError<UpdateGameSessionError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateGameSessionOutput, SdkError<UpdateGameSessionError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateGameSessionInputBuilder
impl Clone for UpdateGameSessionInputBuilder
Source§fn clone(&self) -> UpdateGameSessionInputBuilder
fn clone(&self) -> UpdateGameSessionInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for UpdateGameSessionInputBuilder
impl Default for UpdateGameSessionInputBuilder
Source§fn default() -> UpdateGameSessionInputBuilder
fn default() -> UpdateGameSessionInputBuilder
Source§impl PartialEq for UpdateGameSessionInputBuilder
impl PartialEq for UpdateGameSessionInputBuilder
Source§fn eq(&self, other: &UpdateGameSessionInputBuilder) -> bool
fn eq(&self, other: &UpdateGameSessionInputBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for UpdateGameSessionInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateGameSessionInputBuilder
impl RefUnwindSafe for UpdateGameSessionInputBuilder
impl Send for UpdateGameSessionInputBuilder
impl Sync for UpdateGameSessionInputBuilder
impl Unpin for UpdateGameSessionInputBuilder
impl UnwindSafe for UpdateGameSessionInputBuilder
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