#[non_exhaustive]pub struct UpdateGameSessionInput {
pub game_session_id: Option<String>,
pub maximum_player_session_count: Option<i32>,
pub name: Option<String>,
pub player_session_creation_policy: Option<PlayerSessionCreationPolicy>,
pub protection_policy: Option<ProtectionPolicy>,
pub game_properties: Option<Vec<GameProperty>>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.game_session_id: Option<String>A unique identifier for the game session to update.
maximum_player_session_count: Option<i32>The maximum number of players that can be connected simultaneously to the game session.
name: Option<String>A descriptive label that is associated with a game session. Session names do not need to be unique.
player_session_creation_policy: Option<PlayerSessionCreationPolicy>A policy that determines whether the game session is accepting new players.
protection_policy: Option<ProtectionPolicy>Game session protection policy to apply to this game session only.
-
NoProtection-- The game session can be terminated during a scale-down event. -
FullProtection-- If the game session is in anACTIVEstatus, it cannot be terminated during a scale-down event.
game_properties: Option<Vec<GameProperty>>A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.
Implementations§
Source§impl UpdateGameSessionInput
impl UpdateGameSessionInput
Sourcepub fn game_session_id(&self) -> Option<&str>
pub fn game_session_id(&self) -> Option<&str>
A unique identifier for the game session to update.
Sourcepub fn maximum_player_session_count(&self) -> Option<i32>
pub fn maximum_player_session_count(&self) -> Option<i32>
The maximum number of players that can be connected simultaneously to the game session.
Sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
A descriptive label that is associated with a game session. Session names do not need to be unique.
Sourcepub fn player_session_creation_policy(
&self,
) -> Option<&PlayerSessionCreationPolicy>
pub fn player_session_creation_policy( &self, ) -> Option<&PlayerSessionCreationPolicy>
A policy that determines whether the game session is accepting new players.
Sourcepub fn protection_policy(&self) -> Option<&ProtectionPolicy>
pub fn protection_policy(&self) -> Option<&ProtectionPolicy>
Game session protection policy to apply to this game session only.
-
NoProtection-- The game session can be terminated during a scale-down event. -
FullProtection-- If the game session is in anACTIVEstatus, it cannot be terminated during a scale-down event.
Sourcepub fn game_properties(&self) -> &[GameProperty]
pub fn game_properties(&self) -> &[GameProperty]
A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .game_properties.is_none().
Source§impl UpdateGameSessionInput
impl UpdateGameSessionInput
Sourcepub fn builder() -> UpdateGameSessionInputBuilder
pub fn builder() -> UpdateGameSessionInputBuilder
Creates a new builder-style object to manufacture UpdateGameSessionInput.
Trait Implementations§
Source§impl Clone for UpdateGameSessionInput
impl Clone for UpdateGameSessionInput
Source§fn clone(&self) -> UpdateGameSessionInput
fn clone(&self) -> UpdateGameSessionInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for UpdateGameSessionInput
impl Debug for UpdateGameSessionInput
Source§impl PartialEq for UpdateGameSessionInput
impl PartialEq for UpdateGameSessionInput
impl StructuralPartialEq for UpdateGameSessionInput
Auto Trait Implementations§
impl Freeze for UpdateGameSessionInput
impl RefUnwindSafe for UpdateGameSessionInput
impl Send for UpdateGameSessionInput
impl Sync for UpdateGameSessionInput
impl Unpin for UpdateGameSessionInput
impl UnwindSafe for UpdateGameSessionInput
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