aws_sdk_gamelift/operation/update_game_session/
builders.rs1pub use crate::operation::update_game_session::_update_game_session_output::UpdateGameSessionOutputBuilder;
3
4pub use crate::operation::update_game_session::_update_game_session_input::UpdateGameSessionInputBuilder;
5
6impl crate::operation::update_game_session::builders::UpdateGameSessionInputBuilder {
7 pub async fn send_with(
9 self,
10 client: &crate::Client,
11 ) -> ::std::result::Result<
12 crate::operation::update_game_session::UpdateGameSessionOutput,
13 ::aws_smithy_runtime_api::client::result::SdkError<
14 crate::operation::update_game_session::UpdateGameSessionError,
15 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16 >,
17 > {
18 let mut fluent_builder = client.update_game_session();
19 fluent_builder.inner = self;
20 fluent_builder.send().await
21 }
22}
23#[derive(::std::clone::Clone, ::std::fmt::Debug)]
31pub struct UpdateGameSessionFluentBuilder {
32 handle: ::std::sync::Arc<crate::client::Handle>,
33 inner: crate::operation::update_game_session::builders::UpdateGameSessionInputBuilder,
34 config_override: ::std::option::Option<crate::config::Builder>,
35}
36impl
37 crate::client::customize::internal::CustomizableSend<
38 crate::operation::update_game_session::UpdateGameSessionOutput,
39 crate::operation::update_game_session::UpdateGameSessionError,
40 > for UpdateGameSessionFluentBuilder
41{
42 fn send(
43 self,
44 config_override: crate::config::Builder,
45 ) -> crate::client::customize::internal::BoxFuture<
46 crate::client::customize::internal::SendResult<
47 crate::operation::update_game_session::UpdateGameSessionOutput,
48 crate::operation::update_game_session::UpdateGameSessionError,
49 >,
50 > {
51 ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
52 }
53}
54impl UpdateGameSessionFluentBuilder {
55 pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
57 Self {
58 handle,
59 inner: ::std::default::Default::default(),
60 config_override: ::std::option::Option::None,
61 }
62 }
63 pub fn as_input(&self) -> &crate::operation::update_game_session::builders::UpdateGameSessionInputBuilder {
65 &self.inner
66 }
67 pub async fn send(
76 self,
77 ) -> ::std::result::Result<
78 crate::operation::update_game_session::UpdateGameSessionOutput,
79 ::aws_smithy_runtime_api::client::result::SdkError<
80 crate::operation::update_game_session::UpdateGameSessionError,
81 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
82 >,
83 > {
84 let input = self
85 .inner
86 .build()
87 .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
88 let runtime_plugins = crate::operation::update_game_session::UpdateGameSession::operation_runtime_plugins(
89 self.handle.runtime_plugins.clone(),
90 &self.handle.conf,
91 self.config_override,
92 );
93 crate::operation::update_game_session::UpdateGameSession::orchestrate(&runtime_plugins, input).await
94 }
95
96 pub fn customize(
98 self,
99 ) -> crate::client::customize::CustomizableOperation<
100 crate::operation::update_game_session::UpdateGameSessionOutput,
101 crate::operation::update_game_session::UpdateGameSessionError,
102 Self,
103 > {
104 crate::client::customize::CustomizableOperation::new(self)
105 }
106 pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
107 self.set_config_override(::std::option::Option::Some(config_override.into()));
108 self
109 }
110
111 pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
112 self.config_override = config_override;
113 self
114 }
115 pub fn game_session_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
117 self.inner = self.inner.game_session_id(input.into());
118 self
119 }
120 pub fn set_game_session_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
122 self.inner = self.inner.set_game_session_id(input);
123 self
124 }
125 pub fn get_game_session_id(&self) -> &::std::option::Option<::std::string::String> {
127 self.inner.get_game_session_id()
128 }
129 pub fn maximum_player_session_count(mut self, input: i32) -> Self {
131 self.inner = self.inner.maximum_player_session_count(input);
132 self
133 }
134 pub fn set_maximum_player_session_count(mut self, input: ::std::option::Option<i32>) -> Self {
136 self.inner = self.inner.set_maximum_player_session_count(input);
137 self
138 }
139 pub fn get_maximum_player_session_count(&self) -> &::std::option::Option<i32> {
141 self.inner.get_maximum_player_session_count()
142 }
143 pub fn name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
145 self.inner = self.inner.name(input.into());
146 self
147 }
148 pub fn set_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
150 self.inner = self.inner.set_name(input);
151 self
152 }
153 pub fn get_name(&self) -> &::std::option::Option<::std::string::String> {
155 self.inner.get_name()
156 }
157 pub fn player_session_creation_policy(mut self, input: crate::types::PlayerSessionCreationPolicy) -> Self {
159 self.inner = self.inner.player_session_creation_policy(input);
160 self
161 }
162 pub fn set_player_session_creation_policy(mut self, input: ::std::option::Option<crate::types::PlayerSessionCreationPolicy>) -> Self {
164 self.inner = self.inner.set_player_session_creation_policy(input);
165 self
166 }
167 pub fn get_player_session_creation_policy(&self) -> &::std::option::Option<crate::types::PlayerSessionCreationPolicy> {
169 self.inner.get_player_session_creation_policy()
170 }
171 pub fn protection_policy(mut self, input: crate::types::ProtectionPolicy) -> Self {
179 self.inner = self.inner.protection_policy(input);
180 self
181 }
182 pub fn set_protection_policy(mut self, input: ::std::option::Option<crate::types::ProtectionPolicy>) -> Self {
190 self.inner = self.inner.set_protection_policy(input);
191 self
192 }
193 pub fn get_protection_policy(&self) -> &::std::option::Option<crate::types::ProtectionPolicy> {
201 self.inner.get_protection_policy()
202 }
203 pub fn game_properties(mut self, input: crate::types::GameProperty) -> Self {
210 self.inner = self.inner.game_properties(input);
211 self
212 }
213 pub fn set_game_properties(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::GameProperty>>) -> Self {
215 self.inner = self.inner.set_game_properties(input);
216 self
217 }
218 pub fn get_game_properties(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::GameProperty>> {
220 self.inner.get_game_properties()
221 }
222}