#[non_exhaustive]pub struct UpdateGameServerInputBuilder { /* private fields */ }
Expand description
A builder for UpdateGameServerInput
.
Implementations§
Source§impl UpdateGameServerInputBuilder
impl UpdateGameServerInputBuilder
Sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group where the game server is running.
This field is required.Sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group where the game server is running.
Sourcepub fn get_game_server_group_name(&self) -> &Option<String>
pub fn get_game_server_group_name(&self) -> &Option<String>
A unique identifier for the game server group where the game server is running.
Sourcepub fn game_server_id(self, input: impl Into<String>) -> Self
pub fn game_server_id(self, input: impl Into<String>) -> Self
A custom string that uniquely identifies the game server to update.
This field is required.Sourcepub fn set_game_server_id(self, input: Option<String>) -> Self
pub fn set_game_server_id(self, input: Option<String>) -> Self
A custom string that uniquely identifies the game server to update.
Sourcepub fn get_game_server_id(&self) -> &Option<String>
pub fn get_game_server_id(&self) -> &Option<String>
A custom string that uniquely identifies the game server to update.
Sourcepub fn game_server_data(self, input: impl Into<String>) -> Self
pub fn game_server_data(self, input: impl Into<String>) -> Self
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
Sourcepub fn set_game_server_data(self, input: Option<String>) -> Self
pub fn set_game_server_data(self, input: Option<String>) -> Self
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
Sourcepub fn get_game_server_data(&self) -> &Option<String>
pub fn get_game_server_data(&self) -> &Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
Sourcepub fn utilization_status(self, input: GameServerUtilizationStatus) -> Self
pub fn utilization_status(self, input: GameServerUtilizationStatus) -> Self
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE
to UTILIZED
, but you can't change a the status from UTILIZED
to AVAILABLE
.
Sourcepub fn set_utilization_status(
self,
input: Option<GameServerUtilizationStatus>,
) -> Self
pub fn set_utilization_status( self, input: Option<GameServerUtilizationStatus>, ) -> Self
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE
to UTILIZED
, but you can't change a the status from UTILIZED
to AVAILABLE
.
Sourcepub fn get_utilization_status(&self) -> &Option<GameServerUtilizationStatus>
pub fn get_utilization_status(&self) -> &Option<GameServerUtilizationStatus>
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE
to UTILIZED
, but you can't change a the status from UTILIZED
to AVAILABLE
.
Sourcepub fn health_check(self, input: GameServerHealthCheck) -> Self
pub fn health_check(self, input: GameServerHealthCheck) -> Self
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
Sourcepub fn set_health_check(self, input: Option<GameServerHealthCheck>) -> Self
pub fn set_health_check(self, input: Option<GameServerHealthCheck>) -> Self
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
Sourcepub fn get_health_check(&self) -> &Option<GameServerHealthCheck>
pub fn get_health_check(&self) -> &Option<GameServerHealthCheck>
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
Sourcepub fn build(self) -> Result<UpdateGameServerInput, BuildError>
pub fn build(self) -> Result<UpdateGameServerInput, BuildError>
Consumes the builder and constructs a UpdateGameServerInput
.
Source§impl UpdateGameServerInputBuilder
impl UpdateGameServerInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateGameServerOutput, SdkError<UpdateGameServerError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateGameServerOutput, SdkError<UpdateGameServerError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateGameServerInputBuilder
impl Clone for UpdateGameServerInputBuilder
Source§fn clone(&self) -> UpdateGameServerInputBuilder
fn clone(&self) -> UpdateGameServerInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateGameServerInputBuilder
impl Debug for UpdateGameServerInputBuilder
Source§impl Default for UpdateGameServerInputBuilder
impl Default for UpdateGameServerInputBuilder
Source§fn default() -> UpdateGameServerInputBuilder
fn default() -> UpdateGameServerInputBuilder
Source§impl PartialEq for UpdateGameServerInputBuilder
impl PartialEq for UpdateGameServerInputBuilder
Source§fn eq(&self, other: &UpdateGameServerInputBuilder) -> bool
fn eq(&self, other: &UpdateGameServerInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for UpdateGameServerInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateGameServerInputBuilder
impl RefUnwindSafe for UpdateGameServerInputBuilder
impl Send for UpdateGameServerInputBuilder
impl Sync for UpdateGameServerInputBuilder
impl Unpin for UpdateGameServerInputBuilder
impl UnwindSafe for UpdateGameServerInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);