#[non_exhaustive]pub struct UpdateGameServerOutput {
pub game_server: Option<GameServer>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server: Option<GameServer>
Object that describes the newly updated game server.
Implementations§
source§impl UpdateGameServerOutput
impl UpdateGameServerOutput
sourcepub fn game_server(&self) -> Option<&GameServer>
pub fn game_server(&self) -> Option<&GameServer>
Object that describes the newly updated game server.
source§impl UpdateGameServerOutput
impl UpdateGameServerOutput
sourcepub fn builder() -> UpdateGameServerOutputBuilder
pub fn builder() -> UpdateGameServerOutputBuilder
Creates a new builder-style object to manufacture UpdateGameServerOutput
.
Trait Implementations§
source§impl Clone for UpdateGameServerOutput
impl Clone for UpdateGameServerOutput
source§fn clone(&self) -> UpdateGameServerOutput
fn clone(&self) -> UpdateGameServerOutput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for UpdateGameServerOutput
impl Debug for UpdateGameServerOutput
source§impl PartialEq for UpdateGameServerOutput
impl PartialEq for UpdateGameServerOutput
source§fn eq(&self, other: &UpdateGameServerOutput) -> bool
fn eq(&self, other: &UpdateGameServerOutput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl RequestId for UpdateGameServerOutput
impl RequestId for UpdateGameServerOutput
source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
Returns the request ID, or
None
if the service could not be reached.impl StructuralPartialEq for UpdateGameServerOutput
Auto Trait Implementations§
impl Freeze for UpdateGameServerOutput
impl RefUnwindSafe for UpdateGameServerOutput
impl Send for UpdateGameServerOutput
impl Sync for UpdateGameServerOutput
impl Unpin for UpdateGameServerOutput
impl UnwindSafe for UpdateGameServerOutput
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.