#[non_exhaustive]pub struct UpdateGameServerInput {
pub game_server_group_name: Option<String>,
pub game_server_id: Option<String>,
pub game_server_data: Option<String>,
pub utilization_status: Option<GameServerUtilizationStatus>,
pub health_check: Option<GameServerHealthCheck>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_server_group_name: Option<String>
A unique identifier for the game server group where the game server is running.
game_server_id: Option<String>
A custom string that uniquely identifies the game server to update.
game_server_data: Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
utilization_status: Option<GameServerUtilizationStatus>
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE
to UTILIZED
, but you can't change a the status from UTILIZED
to AVAILABLE
.
health_check: Option<GameServerHealthCheck>
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
Implementations§
Source§impl UpdateGameServerInput
impl UpdateGameServerInput
Sourcepub fn game_server_group_name(&self) -> Option<&str>
pub fn game_server_group_name(&self) -> Option<&str>
A unique identifier for the game server group where the game server is running.
Sourcepub fn game_server_id(&self) -> Option<&str>
pub fn game_server_id(&self) -> Option<&str>
A custom string that uniquely identifies the game server to update.
Sourcepub fn game_server_data(&self) -> Option<&str>
pub fn game_server_data(&self) -> Option<&str>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
Sourcepub fn utilization_status(&self) -> Option<&GameServerUtilizationStatus>
pub fn utilization_status(&self) -> Option<&GameServerUtilizationStatus>
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status from AVAILABLE
to UTILIZED
, but you can't change a the status from UTILIZED
to AVAILABLE
.
Sourcepub fn health_check(&self) -> Option<&GameServerHealthCheck>
pub fn health_check(&self) -> Option<&GameServerHealthCheck>
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
Source§impl UpdateGameServerInput
impl UpdateGameServerInput
Sourcepub fn builder() -> UpdateGameServerInputBuilder
pub fn builder() -> UpdateGameServerInputBuilder
Creates a new builder-style object to manufacture UpdateGameServerInput
.
Trait Implementations§
Source§impl Clone for UpdateGameServerInput
impl Clone for UpdateGameServerInput
Source§fn clone(&self) -> UpdateGameServerInput
fn clone(&self) -> UpdateGameServerInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateGameServerInput
impl Debug for UpdateGameServerInput
Source§impl PartialEq for UpdateGameServerInput
impl PartialEq for UpdateGameServerInput
impl StructuralPartialEq for UpdateGameServerInput
Auto Trait Implementations§
impl Freeze for UpdateGameServerInput
impl RefUnwindSafe for UpdateGameServerInput
impl Send for UpdateGameServerInput
impl Sync for UpdateGameServerInput
impl Unpin for UpdateGameServerInput
impl UnwindSafe for UpdateGameServerInput
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