#[non_exhaustive]pub struct CreatePlayerSessionsInputBuilder { /* private fields */ }
Expand description
A builder for CreatePlayerSessionsInput
.
Implementations§
Source§impl CreatePlayerSessionsInputBuilder
impl CreatePlayerSessionsInputBuilder
Sourcepub fn game_session_id(self, input: impl Into<String>) -> Self
pub fn game_session_id(self, input: impl Into<String>) -> Self
A unique identifier for the game session to add players to.
This field is required.Sourcepub fn set_game_session_id(self, input: Option<String>) -> Self
pub fn set_game_session_id(self, input: Option<String>) -> Self
A unique identifier for the game session to add players to.
Sourcepub fn get_game_session_id(&self) -> &Option<String>
pub fn get_game_session_id(&self) -> &Option<String>
A unique identifier for the game session to add players to.
Sourcepub fn player_ids(self, input: impl Into<String>) -> Self
pub fn player_ids(self, input: impl Into<String>) -> Self
Appends an item to player_ids
.
To override the contents of this collection use set_player_ids
.
List of unique identifiers for the players to be added.
Sourcepub fn set_player_ids(self, input: Option<Vec<String>>) -> Self
pub fn set_player_ids(self, input: Option<Vec<String>>) -> Self
List of unique identifiers for the players to be added.
Sourcepub fn get_player_ids(&self) -> &Option<Vec<String>>
pub fn get_player_ids(&self) -> &Option<Vec<String>>
List of unique identifiers for the players to be added.
Sourcepub fn player_data_map(self, k: impl Into<String>, v: impl Into<String>) -> Self
pub fn player_data_map(self, k: impl Into<String>, v: impl Into<String>) -> Self
Adds a key-value pair to player_data_map
.
To override the contents of this collection use set_player_data_map
.
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds
parameter are ignored.
Sourcepub fn set_player_data_map(self, input: Option<HashMap<String, String>>) -> Self
pub fn set_player_data_map(self, input: Option<HashMap<String, String>>) -> Self
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds
parameter are ignored.
Sourcepub fn get_player_data_map(&self) -> &Option<HashMap<String, String>>
pub fn get_player_data_map(&self) -> &Option<HashMap<String, String>>
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds
parameter are ignored.
Sourcepub fn build(self) -> Result<CreatePlayerSessionsInput, BuildError>
pub fn build(self) -> Result<CreatePlayerSessionsInput, BuildError>
Consumes the builder and constructs a CreatePlayerSessionsInput
.
Source§impl CreatePlayerSessionsInputBuilder
impl CreatePlayerSessionsInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<CreatePlayerSessionsOutput, SdkError<CreatePlayerSessionsError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<CreatePlayerSessionsOutput, SdkError<CreatePlayerSessionsError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for CreatePlayerSessionsInputBuilder
impl Clone for CreatePlayerSessionsInputBuilder
Source§fn clone(&self) -> CreatePlayerSessionsInputBuilder
fn clone(&self) -> CreatePlayerSessionsInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for CreatePlayerSessionsInputBuilder
impl Default for CreatePlayerSessionsInputBuilder
Source§fn default() -> CreatePlayerSessionsInputBuilder
fn default() -> CreatePlayerSessionsInputBuilder
Source§impl PartialEq for CreatePlayerSessionsInputBuilder
impl PartialEq for CreatePlayerSessionsInputBuilder
Source§fn eq(&self, other: &CreatePlayerSessionsInputBuilder) -> bool
fn eq(&self, other: &CreatePlayerSessionsInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for CreatePlayerSessionsInputBuilder
Auto Trait Implementations§
impl Freeze for CreatePlayerSessionsInputBuilder
impl RefUnwindSafe for CreatePlayerSessionsInputBuilder
impl Send for CreatePlayerSessionsInputBuilder
impl Sync for CreatePlayerSessionsInputBuilder
impl Unpin for CreatePlayerSessionsInputBuilder
impl UnwindSafe for CreatePlayerSessionsInputBuilder
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