#[non_exhaustive]pub struct CreatePlayerSessionsOutput {
pub player_sessions: Option<Vec<PlayerSession>>,
/* private fields */
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.player_sessions: Option<Vec<PlayerSession>>
A collection of player session objects created for the added players.
Implementations§
Source§impl CreatePlayerSessionsOutput
impl CreatePlayerSessionsOutput
Sourcepub fn player_sessions(&self) -> &[PlayerSession]
pub fn player_sessions(&self) -> &[PlayerSession]
A collection of player session objects created for the added players.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .player_sessions.is_none()
.
Source§impl CreatePlayerSessionsOutput
impl CreatePlayerSessionsOutput
Sourcepub fn builder() -> CreatePlayerSessionsOutputBuilder
pub fn builder() -> CreatePlayerSessionsOutputBuilder
Creates a new builder-style object to manufacture CreatePlayerSessionsOutput
.
Trait Implementations§
Source§impl Clone for CreatePlayerSessionsOutput
impl Clone for CreatePlayerSessionsOutput
Source§fn clone(&self) -> CreatePlayerSessionsOutput
fn clone(&self) -> CreatePlayerSessionsOutput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreatePlayerSessionsOutput
impl Debug for CreatePlayerSessionsOutput
Source§impl RequestId for CreatePlayerSessionsOutput
impl RequestId for CreatePlayerSessionsOutput
Source§fn request_id(&self) -> Option<&str>
fn request_id(&self) -> Option<&str>
None
if the service could not be reached.impl StructuralPartialEq for CreatePlayerSessionsOutput
Auto Trait Implementations§
impl Freeze for CreatePlayerSessionsOutput
impl RefUnwindSafe for CreatePlayerSessionsOutput
impl Send for CreatePlayerSessionsOutput
impl Sync for CreatePlayerSessionsOutput
impl Unpin for CreatePlayerSessionsOutput
impl UnwindSafe for CreatePlayerSessionsOutput
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