#[non_exhaustive]pub struct CreatePlayerSessionsInput {
pub game_session_id: Option<String>,
pub player_ids: Option<Vec<String>>,
pub player_data_map: Option<HashMap<String, String>>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session_id: Option<String>
A unique identifier for the game session to add players to.
player_ids: Option<Vec<String>>
List of unique identifiers for the players to be added.
player_data_map: Option<HashMap<String, String>>
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds
parameter are ignored.
Implementations§
Source§impl CreatePlayerSessionsInput
impl CreatePlayerSessionsInput
Sourcepub fn game_session_id(&self) -> Option<&str>
pub fn game_session_id(&self) -> Option<&str>
A unique identifier for the game session to add players to.
Sourcepub fn player_ids(&self) -> &[String]
pub fn player_ids(&self) -> &[String]
List of unique identifiers for the players to be added.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .player_ids.is_none()
.
Sourcepub fn player_data_map(&self) -> Option<&HashMap<String, String>>
pub fn player_data_map(&self) -> Option<&HashMap<String, String>>
Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds
parameter are ignored.
Source§impl CreatePlayerSessionsInput
impl CreatePlayerSessionsInput
Sourcepub fn builder() -> CreatePlayerSessionsInputBuilder
pub fn builder() -> CreatePlayerSessionsInputBuilder
Creates a new builder-style object to manufacture CreatePlayerSessionsInput
.
Trait Implementations§
Source§impl Clone for CreatePlayerSessionsInput
impl Clone for CreatePlayerSessionsInput
Source§fn clone(&self) -> CreatePlayerSessionsInput
fn clone(&self) -> CreatePlayerSessionsInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CreatePlayerSessionsInput
impl Debug for CreatePlayerSessionsInput
impl StructuralPartialEq for CreatePlayerSessionsInput
Auto Trait Implementations§
impl Freeze for CreatePlayerSessionsInput
impl RefUnwindSafe for CreatePlayerSessionsInput
impl Send for CreatePlayerSessionsInput
impl Sync for CreatePlayerSessionsInput
impl Unpin for CreatePlayerSessionsInput
impl UnwindSafe for CreatePlayerSessionsInput
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