pub struct GetComputeAccessFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to GetComputeAccess.

Requests authorization to remotely connect to a compute resource in an Amazon GameLift fleet. Call this action to connect to an instance in a managed EC2 fleet if the fleet's game build uses Amazon GameLift server SDK 5.x or later. To connect to instances with game builds that use server SDK 4.x or earlier, call GetInstanceAccess.

To request access to a compute, identify the specific EC2 instance and the fleet it belongs to. You can retrieve instances for a managed EC2 fleet by calling ListCompute.

If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token. Use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide.

Learn more

Remotely connect to fleet instances

Debug fleet issues

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impl GetComputeAccessFluentBuilder

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pub fn as_input(&self) -> &GetComputeAccessInputBuilder

Access the GetComputeAccess as a reference.

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pub async fn send( self ) -> Result<GetComputeAccessOutput, SdkError<GetComputeAccessError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub fn customize( self ) -> CustomizableOperation<GetComputeAccessOutput, GetComputeAccessError, Self>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn fleet_id(self, input: impl Into<String>) -> Self

A unique identifier for the fleet that contains the compute resource you want to connect to. You can use either the fleet ID or ARN value.

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pub fn set_fleet_id(self, input: Option<String>) -> Self

A unique identifier for the fleet that contains the compute resource you want to connect to. You can use either the fleet ID or ARN value.

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pub fn get_fleet_id(&self) -> &Option<String>

A unique identifier for the fleet that contains the compute resource you want to connect to. You can use either the fleet ID or ARN value.

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pub fn compute_name(self, input: impl Into<String>) -> Self

A unique identifier for the compute resource that you want to connect to. You can use either a registered compute name or an instance ID.

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pub fn set_compute_name(self, input: Option<String>) -> Self

A unique identifier for the compute resource that you want to connect to. You can use either a registered compute name or an instance ID.

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pub fn get_compute_name(&self) -> &Option<String>

A unique identifier for the compute resource that you want to connect to. You can use either a registered compute name or an instance ID.

Trait Implementations§

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impl Clone for GetComputeAccessFluentBuilder

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fn clone(&self) -> GetComputeAccessFluentBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GetComputeAccessFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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type Error = <U as TryFrom<T>>::Error

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