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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::get_compute_access::_get_compute_access_output::GetComputeAccessOutputBuilder;

pub use crate::operation::get_compute_access::_get_compute_access_input::GetComputeAccessInputBuilder;

impl GetComputeAccessInputBuilder {
    /// Sends a request with this input using the given client.
    pub async fn send_with(
        self,
        client: &crate::Client,
    ) -> ::std::result::Result<
        crate::operation::get_compute_access::GetComputeAccessOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::get_compute_access::GetComputeAccessError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let mut fluent_builder = client.get_compute_access();
        fluent_builder.inner = self;
        fluent_builder.send().await
    }
}
/// Fluent builder constructing a request to `GetComputeAccess`.
///
/// <p>Requests authorization to remotely connect to a compute resource in an Amazon GameLift fleet. Call this action to connect to an instance in a managed EC2 fleet if the fleet's game build uses Amazon GameLift server SDK 5.x or later. To connect to instances with game builds that use server SDK 4.x or earlier, call <code>GetInstanceAccess</code>.</p>
/// <p>To request access to a compute, identify the specific EC2 instance and the fleet it belongs to. You can retrieve instances for a managed EC2 fleet by calling <code>ListCompute</code>. </p>
/// <p>If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token. Use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see <a href="https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-sessions-start.html#sessions-start-cli"> Starting a session (CLI)</a> in the <i>Amazon EC2 Systems Manager User Guide</i>.</p>
/// <p> <b>Learn more</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely connect to fleet instances</a> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug fleet issues</a> </p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct GetComputeAccessFluentBuilder {
    handle: ::std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::get_compute_access::builders::GetComputeAccessInputBuilder,
    config_override: ::std::option::Option<crate::config::Builder>,
}
impl
    crate::client::customize::internal::CustomizableSend<
        crate::operation::get_compute_access::GetComputeAccessOutput,
        crate::operation::get_compute_access::GetComputeAccessError,
    > for GetComputeAccessFluentBuilder
{
    fn send(
        self,
        config_override: crate::config::Builder,
    ) -> crate::client::customize::internal::BoxFuture<
        crate::client::customize::internal::SendResult<
            crate::operation::get_compute_access::GetComputeAccessOutput,
            crate::operation::get_compute_access::GetComputeAccessError,
        >,
    > {
        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
    }
}
impl GetComputeAccessFluentBuilder {
    /// Creates a new `GetComputeAccess`.
    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: ::std::default::Default::default(),
            config_override: ::std::option::Option::None,
        }
    }
    /// Access the GetComputeAccess as a reference.
    pub fn as_input(&self) -> &crate::operation::get_compute_access::builders::GetComputeAccessInputBuilder {
        &self.inner
    }
    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> ::std::result::Result<
        crate::operation::get_compute_access::GetComputeAccessOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::get_compute_access::GetComputeAccessError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let input = self
            .inner
            .build()
            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
        let runtime_plugins = crate::operation::get_compute_access::GetComputeAccess::operation_runtime_plugins(
            self.handle.runtime_plugins.clone(),
            &self.handle.conf,
            self.config_override,
        );
        crate::operation::get_compute_access::GetComputeAccess::orchestrate(&runtime_plugins, input).await
    }

    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
    pub fn customize(
        self,
    ) -> crate::client::customize::CustomizableOperation<
        crate::operation::get_compute_access::GetComputeAccessOutput,
        crate::operation::get_compute_access::GetComputeAccessError,
        Self,
    > {
        crate::client::customize::CustomizableOperation::new(self)
    }
    pub(crate) fn config_override(mut self, config_override: impl Into<crate::config::Builder>) -> Self {
        self.set_config_override(Some(config_override.into()));
        self
    }

    pub(crate) fn set_config_override(&mut self, config_override: Option<crate::config::Builder>) -> &mut Self {
        self.config_override = config_override;
        self
    }
    /// <p>A unique identifier for the fleet that contains the compute resource you want to connect to. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.fleet_id(input.into());
        self
    }
    /// <p>A unique identifier for the fleet that contains the compute resource you want to connect to. You can use either the fleet ID or ARN value.</p>
    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_fleet_id(input);
        self
    }
    /// <p>A unique identifier for the fleet that contains the compute resource you want to connect to. You can use either the fleet ID or ARN value.</p>
    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_fleet_id()
    }
    /// <p>A unique identifier for the compute resource that you want to connect to. You can use either a registered compute name or an instance ID.</p>
    pub fn compute_name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.compute_name(input.into());
        self
    }
    /// <p>A unique identifier for the compute resource that you want to connect to. You can use either a registered compute name or an instance ID.</p>
    pub fn set_compute_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_compute_name(input);
        self
    }
    /// <p>A unique identifier for the compute resource that you want to connect to. You can use either a registered compute name or an instance ID.</p>
    pub fn get_compute_name(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_compute_name()
    }
}