Struct aws_sdk_gamelift::types::Compute
source · #[non_exhaustive]pub struct Compute {
pub fleet_id: Option<String>,
pub fleet_arn: Option<String>,
pub compute_name: Option<String>,
pub compute_arn: Option<String>,
pub ip_address: Option<String>,
pub dns_name: Option<String>,
pub compute_status: Option<ComputeStatus>,
pub location: Option<String>,
pub creation_time: Option<DateTime>,
pub operating_system: Option<OperatingSystem>,
pub type: Option<Ec2InstanceType>,
pub game_lift_service_sdk_endpoint: Option<String>,
}Expand description
Resources used to host your game servers. A compute resource can be managed Amazon GameLift Amazon EC2 instances or your own resources.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.fleet_id: Option<String>A unique identifier for the fleet that the compute is registered to.
fleet_arn: Option<String>The Amazon Resource Name (ARN) of the fleet that the compute is registered to.
compute_name: Option<String>A descriptive label that is associated with the compute resource registered to your fleet.
compute_arn: Option<String>The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.
ip_address: Option<String>The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
dns_name: Option<String>The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
compute_status: Option<ComputeStatus>Current status of the compute. A compute must have an ACTIVE status to host game sessions.
location: Option<String>The name of the custom location you added to the fleet that this compute resource resides in.
creation_time: Option<DateTime>A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
operating_system: Option<OperatingSystem>The type of operating system on your compute resource.
type: Option<Ec2InstanceType>The compute type that the fleet uses. A fleet can use Anywhere compute resources that you own, or use managed Amazon EC2 instances.
game_lift_service_sdk_endpoint: Option<String>The endpoint connection details of the Amazon GameLift SDK endpoint that your game server connects to.
Implementations§
source§impl Compute
impl Compute
sourcepub fn fleet_id(&self) -> Option<&str>
pub fn fleet_id(&self) -> Option<&str>
A unique identifier for the fleet that the compute is registered to.
sourcepub fn fleet_arn(&self) -> Option<&str>
pub fn fleet_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the fleet that the compute is registered to.
sourcepub fn compute_name(&self) -> Option<&str>
pub fn compute_name(&self) -> Option<&str>
A descriptive label that is associated with the compute resource registered to your fleet.
sourcepub fn compute_arn(&self) -> Option<&str>
pub fn compute_arn(&self) -> Option<&str>
The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.
sourcepub fn ip_address(&self) -> Option<&str>
pub fn ip_address(&self) -> Option<&str>
The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
sourcepub fn dns_name(&self) -> Option<&str>
pub fn dns_name(&self) -> Option<&str>
The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.
sourcepub fn compute_status(&self) -> Option<&ComputeStatus>
pub fn compute_status(&self) -> Option<&ComputeStatus>
Current status of the compute. A compute must have an ACTIVE status to host game sessions.
sourcepub fn location(&self) -> Option<&str>
pub fn location(&self) -> Option<&str>
The name of the custom location you added to the fleet that this compute resource resides in.
sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
sourcepub fn operating_system(&self) -> Option<&OperatingSystem>
pub fn operating_system(&self) -> Option<&OperatingSystem>
The type of operating system on your compute resource.
sourcepub fn type(&self) -> Option<&Ec2InstanceType>
pub fn type(&self) -> Option<&Ec2InstanceType>
The compute type that the fleet uses. A fleet can use Anywhere compute resources that you own, or use managed Amazon EC2 instances.
sourcepub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>
pub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>
The endpoint connection details of the Amazon GameLift SDK endpoint that your game server connects to.