Struct aws_sdk_gamelift::types::Compute

source ·
#[non_exhaustive]
pub struct Compute {
Show 15 fields pub fleet_id: Option<String>, pub fleet_arn: Option<String>, pub compute_name: Option<String>, pub compute_arn: Option<String>, pub ip_address: Option<String>, pub dns_name: Option<String>, pub compute_status: Option<ComputeStatus>, pub location: Option<String>, pub creation_time: Option<DateTime>, pub operating_system: Option<OperatingSystem>, pub type: Option<Ec2InstanceType>, pub game_lift_service_sdk_endpoint: Option<String>, pub game_lift_agent_endpoint: Option<String>, pub instance_id: Option<String>, pub container_attributes: Option<ContainerAttributes>,
}
Expand description

This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

An Amazon GameLift compute resource for hosting your game servers. Computes in an Amazon GameLift fleet differs depending on the fleet's compute type property as follows:

  • For EC2 fleets, a compute is an EC2 instance.

  • For ANYWHERE fleets, a compute is a computing resource that you provide and is registered to the fleet.

  • For CONTAINER fleets, a compute is a container that's registered to the fleet.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§fleet_id: Option<String>

A unique identifier for the fleet that the compute belongs to.

§fleet_arn: Option<String>

The Amazon Resource Name (ARN) of the fleet that the compute belongs to.

§compute_name: Option<String>

A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId ID.

§compute_arn: Option<String>

The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.

§ip_address: Option<String>

The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.

§dns_name: Option<String>

The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.

§compute_status: Option<ComputeStatus>

Current status of the compute. A compute must have an ACTIVE status to host game sessions.

§location: Option<String>

The name of the custom location you added to the fleet that this compute resource resides in.

§creation_time: Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

§operating_system: Option<OperatingSystem>

The type of operating system on the compute resource.

§type: Option<Ec2InstanceType>

The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.

§game_lift_service_sdk_endpoint: Option<String>

The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.

§game_lift_agent_endpoint: Option<String>

The endpoint of the Amazon GameLift Agent.

§instance_id: Option<String>

The InstanceID of the Instance hosting the compute for Container and Managed EC2 fleets.

§container_attributes: Option<ContainerAttributes>

Some attributes of a container.

Implementations§

source§

impl Compute

source

pub fn fleet_id(&self) -> Option<&str>

A unique identifier for the fleet that the compute belongs to.

source

pub fn fleet_arn(&self) -> Option<&str>

The Amazon Resource Name (ARN) of the fleet that the compute belongs to.

source

pub fn compute_name(&self) -> Option<&str>

A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId ID.

source

pub fn compute_arn(&self) -> Option<&str>

The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.

source

pub fn ip_address(&self) -> Option<&str>

The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.

source

pub fn dns_name(&self) -> Option<&str>

The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.

source

pub fn compute_status(&self) -> Option<&ComputeStatus>

Current status of the compute. A compute must have an ACTIVE status to host game sessions.

source

pub fn location(&self) -> Option<&str>

The name of the custom location you added to the fleet that this compute resource resides in.

source

pub fn creation_time(&self) -> Option<&DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

source

pub fn operating_system(&self) -> Option<&OperatingSystem>

The type of operating system on the compute resource.

source

pub fn type(&self) -> Option<&Ec2InstanceType>

The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.

source

pub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>

The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.

source

pub fn game_lift_agent_endpoint(&self) -> Option<&str>

The endpoint of the Amazon GameLift Agent.

source

pub fn instance_id(&self) -> Option<&str>

The InstanceID of the Instance hosting the compute for Container and Managed EC2 fleets.

source

pub fn container_attributes(&self) -> Option<&ContainerAttributes>

Some attributes of a container.

source§

impl Compute

source

pub fn builder() -> ComputeBuilder

Creates a new builder-style object to manufacture Compute.

Trait Implementations§

source§

impl Clone for Compute

source§

fn clone(&self) -> Compute

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Compute

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl PartialEq for Compute

source§

fn eq(&self, other: &Compute) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl StructuralPartialEq for Compute

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

source§

fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more