Struct aws_sdk_gamelift::types::Compute
source · #[non_exhaustive]pub struct Compute {Show 15 fields
pub fleet_id: Option<String>,
pub fleet_arn: Option<String>,
pub compute_name: Option<String>,
pub compute_arn: Option<String>,
pub ip_address: Option<String>,
pub dns_name: Option<String>,
pub compute_status: Option<ComputeStatus>,
pub location: Option<String>,
pub creation_time: Option<DateTime>,
pub operating_system: Option<OperatingSystem>,
pub type: Option<Ec2InstanceType>,
pub game_lift_service_sdk_endpoint: Option<String>,
pub game_lift_agent_endpoint: Option<String>,
pub instance_id: Option<String>,
pub container_attributes: Option<ContainerAttributes>,
}
Expand description
This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
An Amazon GameLift compute resource for hosting your game servers. Computes in an Amazon GameLift fleet differs depending on the fleet's compute type property as follows:
-
For
EC2
fleets, a compute is an EC2 instance. -
For
ANYWHERE
fleets, a compute is a computing resource that you provide and is registered to the fleet. -
For
CONTAINER
fleets, a compute is a container that's registered to the fleet.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.fleet_id: Option<String>
A unique identifier for the fleet that the compute belongs to.
fleet_arn: Option<String>
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
compute_name: Option<String>
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId
ID.
compute_arn: Option<String>
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
ip_address: Option<String>
The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
dns_name: Option<String>
The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
compute_status: Option<ComputeStatus>
Current status of the compute. A compute must have an ACTIVE
status to host game sessions.
location: Option<String>
The name of the custom location you added to the fleet that this compute resource resides in.
creation_time: Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
operating_system: Option<OperatingSystem>
The type of operating system on the compute resource.
type: Option<Ec2InstanceType>
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
game_lift_service_sdk_endpoint: Option<String>
The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.
game_lift_agent_endpoint: Option<String>
The endpoint of the Amazon GameLift Agent.
instance_id: Option<String>
The InstanceID
of the Instance
hosting the compute for Container and Managed EC2 fleets.
container_attributes: Option<ContainerAttributes>
Some attributes of a container.
Implementations§
source§impl Compute
impl Compute
sourcepub fn fleet_id(&self) -> Option<&str>
pub fn fleet_id(&self) -> Option<&str>
A unique identifier for the fleet that the compute belongs to.
sourcepub fn fleet_arn(&self) -> Option<&str>
pub fn fleet_arn(&self) -> Option<&str>
The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
sourcepub fn compute_name(&self) -> Option<&str>
pub fn compute_name(&self) -> Option<&str>
A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is the same value as the InstanceId
ID.
sourcepub fn compute_arn(&self) -> Option<&str>
pub fn compute_arn(&self) -> Option<&str>
The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a Compute ARN.
sourcepub fn ip_address(&self) -> Option<&str>
pub fn ip_address(&self) -> Option<&str>
The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
sourcepub fn dns_name(&self) -> Option<&str>
pub fn dns_name(&self) -> Option<&str>
The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.
sourcepub fn compute_status(&self) -> Option<&ComputeStatus>
pub fn compute_status(&self) -> Option<&ComputeStatus>
Current status of the compute. A compute must have an ACTIVE
status to host game sessions.
sourcepub fn location(&self) -> Option<&str>
pub fn location(&self) -> Option<&str>
The name of the custom location you added to the fleet that this compute resource resides in.
sourcepub fn creation_time(&self) -> Option<&DateTime>
pub fn creation_time(&self) -> Option<&DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
sourcepub fn operating_system(&self) -> Option<&OperatingSystem>
pub fn operating_system(&self) -> Option<&OperatingSystem>
The type of operating system on the compute resource.
sourcepub fn type(&self) -> Option<&Ec2InstanceType>
pub fn type(&self) -> Option<&Ec2InstanceType>
The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.
sourcepub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>
pub fn game_lift_service_sdk_endpoint(&self) -> Option<&str>
The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.
sourcepub fn game_lift_agent_endpoint(&self) -> Option<&str>
pub fn game_lift_agent_endpoint(&self) -> Option<&str>
The endpoint of the Amazon GameLift Agent.
sourcepub fn instance_id(&self) -> Option<&str>
pub fn instance_id(&self) -> Option<&str>
The InstanceID
of the Instance
hosting the compute for Container and Managed EC2 fleets.
sourcepub fn container_attributes(&self) -> Option<&ContainerAttributes>
pub fn container_attributes(&self) -> Option<&ContainerAttributes>
Some attributes of a container.
Trait Implementations§
source§impl PartialEq for Compute
impl PartialEq for Compute
impl StructuralPartialEq for Compute
Auto Trait Implementations§
impl Freeze for Compute
impl RefUnwindSafe for Compute
impl Send for Compute
impl Sync for Compute
impl Unpin for Compute
impl UnwindSafe for Compute
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more