#[non_exhaustive]
pub struct ComputeBuilder { /* private fields */ }
Expand description

A builder for Compute.

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impl ComputeBuilder

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pub fn fleet_id(self, input: impl Into<String>) -> Self

A unique identifier for the fleet that the compute is registered to.

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pub fn set_fleet_id(self, input: Option<String>) -> Self

A unique identifier for the fleet that the compute is registered to.

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pub fn get_fleet_id(&self) -> &Option<String>

A unique identifier for the fleet that the compute is registered to.

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pub fn fleet_arn(self, input: impl Into<String>) -> Self

The Amazon Resource Name (ARN) of the fleet that the compute is registered to.

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pub fn set_fleet_arn(self, input: Option<String>) -> Self

The Amazon Resource Name (ARN) of the fleet that the compute is registered to.

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pub fn get_fleet_arn(&self) -> &Option<String>

The Amazon Resource Name (ARN) of the fleet that the compute is registered to.

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pub fn compute_name(self, input: impl Into<String>) -> Self

A descriptive label that is associated with the compute resource registered to your fleet.

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pub fn set_compute_name(self, input: Option<String>) -> Self

A descriptive label that is associated with the compute resource registered to your fleet.

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pub fn get_compute_name(&self) -> &Option<String>

A descriptive label that is associated with the compute resource registered to your fleet.

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pub fn compute_arn(self, input: impl Into<String>) -> Self

The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.

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pub fn set_compute_arn(self, input: Option<String>) -> Self

The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.

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pub fn get_compute_arn(&self) -> &Option<String>

The ARN that is assigned to the compute resource and uniquely identifies it. ARNs are unique across locations.

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pub fn ip_address(self, input: impl Into<String>) -> Self

The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.

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pub fn set_ip_address(self, input: Option<String>) -> Self

The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.

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pub fn get_ip_address(&self) -> &Option<String>

The IP address of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.

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pub fn dns_name(self, input: impl Into<String>) -> Self

The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.

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pub fn set_dns_name(self, input: Option<String>) -> Self

The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.

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pub fn get_dns_name(&self) -> &Option<String>

The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP address to manage your compute resource.

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pub fn compute_status(self, input: ComputeStatus) -> Self

Current status of the compute. A compute must have an ACTIVE status to host game sessions.

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pub fn set_compute_status(self, input: Option<ComputeStatus>) -> Self

Current status of the compute. A compute must have an ACTIVE status to host game sessions.

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pub fn get_compute_status(&self) -> &Option<ComputeStatus>

Current status of the compute. A compute must have an ACTIVE status to host game sessions.

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pub fn location(self, input: impl Into<String>) -> Self

The name of the custom location you added to the fleet that this compute resource resides in.

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pub fn set_location(self, input: Option<String>) -> Self

The name of the custom location you added to the fleet that this compute resource resides in.

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pub fn get_location(&self) -> &Option<String>

The name of the custom location you added to the fleet that this compute resource resides in.

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pub fn creation_time(self, input: DateTime) -> Self

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn set_creation_time(self, input: Option<DateTime>) -> Self

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn get_creation_time(&self) -> &Option<DateTime>

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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pub fn operating_system(self, input: OperatingSystem) -> Self

The type of operating system on your compute resource.

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pub fn set_operating_system(self, input: Option<OperatingSystem>) -> Self

The type of operating system on your compute resource.

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pub fn get_operating_system(&self) -> &Option<OperatingSystem>

The type of operating system on your compute resource.

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pub fn type(self, input: Ec2InstanceType) -> Self

The compute type that the fleet uses. A fleet can use Anywhere compute resources that you own, or use managed Amazon EC2 instances.

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pub fn set_type(self, input: Option<Ec2InstanceType>) -> Self

The compute type that the fleet uses. A fleet can use Anywhere compute resources that you own, or use managed Amazon EC2 instances.

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pub fn get_type(&self) -> &Option<Ec2InstanceType>

The compute type that the fleet uses. A fleet can use Anywhere compute resources that you own, or use managed Amazon EC2 instances.

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pub fn game_lift_service_sdk_endpoint(self, input: impl Into<String>) -> Self

The endpoint connection details of the Amazon GameLift SDK endpoint that your game server connects to.

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pub fn set_game_lift_service_sdk_endpoint(self, input: Option<String>) -> Self

The endpoint connection details of the Amazon GameLift SDK endpoint that your game server connects to.

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pub fn get_game_lift_service_sdk_endpoint(&self) -> &Option<String>

The endpoint connection details of the Amazon GameLift SDK endpoint that your game server connects to.

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pub fn build(self) -> Compute

Consumes the builder and constructs a Compute.

Trait Implementations§

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impl Clone for ComputeBuilder

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fn clone(&self) -> ComputeBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ComputeBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ComputeBuilder

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fn default() -> ComputeBuilder

Returns the “default value” for a type. Read more
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impl PartialEq<ComputeBuilder> for ComputeBuilder

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fn eq(&self, other: &ComputeBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ComputeBuilder

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more