Struct Replay

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#[non_exhaustive]
pub struct Replay { pub replay_name: Option<String>, pub event_source_arn: Option<String>, pub state: Option<ReplayState>, pub state_reason: Option<String>, pub event_start_time: Option<DateTime>, pub event_end_time: Option<DateTime>, pub event_last_replayed_time: Option<DateTime>, pub replay_start_time: Option<DateTime>, pub replay_end_time: Option<DateTime>, }
Expand description

A Replay object that contains details about a replay.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§replay_name: Option<String>

The name of the replay.

§event_source_arn: Option<String>

The ARN of the archive to replay event from.

§state: Option<ReplayState>

The current state of the replay.

§state_reason: Option<String>

A description of why the replay is in the current state.

§event_start_time: Option<DateTime>

A time stamp for the time to start replaying events. This is determined by the time in the event as described in Time.

§event_end_time: Option<DateTime>

A time stamp for the time to start replaying events. Any event with a creation time prior to the EventEndTime specified is replayed.

§event_last_replayed_time: Option<DateTime>

A time stamp for the time that the last event was replayed.

§replay_start_time: Option<DateTime>

A time stamp for the time that the replay started.

§replay_end_time: Option<DateTime>

A time stamp for the time that the replay completed.

Implementations§

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impl Replay

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pub fn replay_name(&self) -> Option<&str>

The name of the replay.

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pub fn event_source_arn(&self) -> Option<&str>

The ARN of the archive to replay event from.

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pub fn state(&self) -> Option<&ReplayState>

The current state of the replay.

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pub fn state_reason(&self) -> Option<&str>

A description of why the replay is in the current state.

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pub fn event_start_time(&self) -> Option<&DateTime>

A time stamp for the time to start replaying events. This is determined by the time in the event as described in Time.

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pub fn event_end_time(&self) -> Option<&DateTime>

A time stamp for the time to start replaying events. Any event with a creation time prior to the EventEndTime specified is replayed.

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pub fn event_last_replayed_time(&self) -> Option<&DateTime>

A time stamp for the time that the last event was replayed.

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pub fn replay_start_time(&self) -> Option<&DateTime>

A time stamp for the time that the replay started.

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pub fn replay_end_time(&self) -> Option<&DateTime>

A time stamp for the time that the replay completed.

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impl Replay

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pub fn builder() -> ReplayBuilder

Creates a new builder-style object to manufacture Replay.

Trait Implementations§

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impl Clone for Replay

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fn clone(&self) -> Replay

Returns a duplicate of the value. Read more
1.0.0 · Source§

const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Replay

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Replay

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fn eq(&self, other: &Replay) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Replay

Auto Trait Implementations§

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impl Freeze for Replay

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impl RefUnwindSafe for Replay

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impl Send for Replay

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impl Sync for Replay

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impl Unpin for Replay

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impl UnwindSafe for Replay

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