#[non_exhaustive]pub struct ReplayBuilder { /* private fields */ }
Expand description
A builder for Replay
.
Implementations§
Source§impl ReplayBuilder
impl ReplayBuilder
Sourcepub fn replay_name(self, input: impl Into<String>) -> Self
pub fn replay_name(self, input: impl Into<String>) -> Self
The name of the replay.
Sourcepub fn set_replay_name(self, input: Option<String>) -> Self
pub fn set_replay_name(self, input: Option<String>) -> Self
The name of the replay.
Sourcepub fn get_replay_name(&self) -> &Option<String>
pub fn get_replay_name(&self) -> &Option<String>
The name of the replay.
Sourcepub fn event_source_arn(self, input: impl Into<String>) -> Self
pub fn event_source_arn(self, input: impl Into<String>) -> Self
The ARN of the archive to replay event from.
Sourcepub fn set_event_source_arn(self, input: Option<String>) -> Self
pub fn set_event_source_arn(self, input: Option<String>) -> Self
The ARN of the archive to replay event from.
Sourcepub fn get_event_source_arn(&self) -> &Option<String>
pub fn get_event_source_arn(&self) -> &Option<String>
The ARN of the archive to replay event from.
Sourcepub fn state(self, input: ReplayState) -> Self
pub fn state(self, input: ReplayState) -> Self
The current state of the replay.
Sourcepub fn set_state(self, input: Option<ReplayState>) -> Self
pub fn set_state(self, input: Option<ReplayState>) -> Self
The current state of the replay.
Sourcepub fn get_state(&self) -> &Option<ReplayState>
pub fn get_state(&self) -> &Option<ReplayState>
The current state of the replay.
Sourcepub fn state_reason(self, input: impl Into<String>) -> Self
pub fn state_reason(self, input: impl Into<String>) -> Self
A description of why the replay is in the current state.
Sourcepub fn set_state_reason(self, input: Option<String>) -> Self
pub fn set_state_reason(self, input: Option<String>) -> Self
A description of why the replay is in the current state.
Sourcepub fn get_state_reason(&self) -> &Option<String>
pub fn get_state_reason(&self) -> &Option<String>
A description of why the replay is in the current state.
Sourcepub fn event_start_time(self, input: DateTime) -> Self
pub fn event_start_time(self, input: DateTime) -> Self
A time stamp for the time to start replaying events. This is determined by the time in the event as described in Time.
Sourcepub fn set_event_start_time(self, input: Option<DateTime>) -> Self
pub fn set_event_start_time(self, input: Option<DateTime>) -> Self
A time stamp for the time to start replaying events. This is determined by the time in the event as described in Time.
Sourcepub fn get_event_start_time(&self) -> &Option<DateTime>
pub fn get_event_start_time(&self) -> &Option<DateTime>
A time stamp for the time to start replaying events. This is determined by the time in the event as described in Time.
Sourcepub fn event_end_time(self, input: DateTime) -> Self
pub fn event_end_time(self, input: DateTime) -> Self
A time stamp for the time to start replaying events. Any event with a creation time prior to the EventEndTime
specified is replayed.
Sourcepub fn set_event_end_time(self, input: Option<DateTime>) -> Self
pub fn set_event_end_time(self, input: Option<DateTime>) -> Self
A time stamp for the time to start replaying events. Any event with a creation time prior to the EventEndTime
specified is replayed.
Sourcepub fn get_event_end_time(&self) -> &Option<DateTime>
pub fn get_event_end_time(&self) -> &Option<DateTime>
A time stamp for the time to start replaying events. Any event with a creation time prior to the EventEndTime
specified is replayed.
Sourcepub fn event_last_replayed_time(self, input: DateTime) -> Self
pub fn event_last_replayed_time(self, input: DateTime) -> Self
A time stamp for the time that the last event was replayed.
Sourcepub fn set_event_last_replayed_time(self, input: Option<DateTime>) -> Self
pub fn set_event_last_replayed_time(self, input: Option<DateTime>) -> Self
A time stamp for the time that the last event was replayed.
Sourcepub fn get_event_last_replayed_time(&self) -> &Option<DateTime>
pub fn get_event_last_replayed_time(&self) -> &Option<DateTime>
A time stamp for the time that the last event was replayed.
Sourcepub fn replay_start_time(self, input: DateTime) -> Self
pub fn replay_start_time(self, input: DateTime) -> Self
A time stamp for the time that the replay started.
Sourcepub fn set_replay_start_time(self, input: Option<DateTime>) -> Self
pub fn set_replay_start_time(self, input: Option<DateTime>) -> Self
A time stamp for the time that the replay started.
Sourcepub fn get_replay_start_time(&self) -> &Option<DateTime>
pub fn get_replay_start_time(&self) -> &Option<DateTime>
A time stamp for the time that the replay started.
Sourcepub fn replay_end_time(self, input: DateTime) -> Self
pub fn replay_end_time(self, input: DateTime) -> Self
A time stamp for the time that the replay completed.
Sourcepub fn set_replay_end_time(self, input: Option<DateTime>) -> Self
pub fn set_replay_end_time(self, input: Option<DateTime>) -> Self
A time stamp for the time that the replay completed.
Sourcepub fn get_replay_end_time(&self) -> &Option<DateTime>
pub fn get_replay_end_time(&self) -> &Option<DateTime>
A time stamp for the time that the replay completed.
Trait Implementations§
Source§impl Clone for ReplayBuilder
impl Clone for ReplayBuilder
Source§fn clone(&self) -> ReplayBuilder
fn clone(&self) -> ReplayBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ReplayBuilder
impl Debug for ReplayBuilder
Source§impl Default for ReplayBuilder
impl Default for ReplayBuilder
Source§fn default() -> ReplayBuilder
fn default() -> ReplayBuilder
Source§impl PartialEq for ReplayBuilder
impl PartialEq for ReplayBuilder
impl StructuralPartialEq for ReplayBuilder
Auto Trait Implementations§
impl Freeze for ReplayBuilder
impl RefUnwindSafe for ReplayBuilder
impl Send for ReplayBuilder
impl Sync for ReplayBuilder
impl Unpin for ReplayBuilder
impl UnwindSafe for ReplayBuilder
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