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Game

Struct Game 

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pub struct Game { /* private fields */ }

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impl Game

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pub fn update_time_step() -> Duration

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pub fn draw_time_step() -> Duration

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pub fn new() -> AppResult<Self>

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pub fn top_heros(&self) -> &Vec<(PlayerId, String, usize, Duration)>

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pub fn top_minotaurs(&self) -> &Vec<(PlayerId, String, usize, usize)>

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pub fn minotaurs_in_maze(&self, maze_id: usize) -> usize

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pub fn alarm_level(&self, hero_id: &PlayerId) -> (AlarmLevel, usize)

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pub fn add_player(&mut self, player_id: PlayerId, name: &str)

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pub fn remove_player(&mut self, player_id: &PlayerId)

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pub fn get_hero(&self, id: &PlayerId) -> Option<&Hero>

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pub fn get_minotaur(&self, id: &PlayerId) -> Option<&Minotaur>

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pub fn get_maze(&self, id: usize) -> &Maze

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pub fn number_of_players(&self) -> usize

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pub fn update(&mut self)

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pub fn image_char_overrides( &self, player_id: PlayerId, image: &RgbaImage, ) -> AppResult<HashMap<(u32, u32), char>>

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pub fn draw(&self, player_id: PlayerId) -> AppResult<RgbaImage>

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pub fn handle_command(&mut self, command: &GameCommand, hero_id: PlayerId)

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnsafeUnpin for Game

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impl UnwindSafe for Game

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V