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Hero

Struct Hero 

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pub struct Hero {
    pub state: HeroState,
    /* private fields */
}

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§state: HeroState

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impl Hero

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pub const MAX_SPEED: u64 = 8

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pub const MAX_VISION: usize = 8

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pub const INITIAL_SPEED: u64 = 4

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pub const INITIAL_VISION: usize = 1

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pub const INITIAL_MEMORY: u64 = 0

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pub fn new(id: PlayerId, name: String, position: Position) -> Self

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pub fn reset(&mut self, position: Position)

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pub fn cycle_ui_options(&mut self)

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pub fn is_dead(&self) -> bool

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pub fn has_won(&self) -> Option<Duration>

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pub fn memory(&self) -> u64

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pub fn elapsed_duration_from_start(&self) -> Duration

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pub fn can_move(&self) -> bool

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pub fn past_visibility_duration(&self) -> Duration

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pub fn update_past_visible_positions( &mut self, visible_positions: HashSet<Position>, )

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pub fn past_visible_positions(&self) -> &HashMap<Position, Instant>

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pub fn set_direction(&mut self, direction: Direction)

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pub fn set_position(&mut self, position: Position)

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pub fn set_maze_id(&mut self, maze_id: usize)

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pub fn decrease_vision(&mut self)

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pub fn apply_random_power_up_at_position(&mut self, position: Position)

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pub fn power_ups_collected_in_maze(&self, maze_id: usize) -> usize

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pub fn power_up_collected_at(&self, maze_id: usize, position: Position) -> bool

Trait Implementations§

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impl Debug for Hero

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Entity for Hero

Auto Trait Implementations§

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impl Freeze for Hero

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impl RefUnwindSafe for Hero

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impl Send for Hero

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impl Sync for Hero

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impl Unpin for Hero

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impl UnsafeUnpin for Hero

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impl UnwindSafe for Hero

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V