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Maze

Struct Maze 

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pub struct Maze {
    pub power_up_positions: Vec<Position>,
    /* private fields */
}

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§power_up_positions: Vec<Position>

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impl Maze

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pub fn id(&self) -> usize

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pub fn background_color() -> Rgba<u8>

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pub const fn width(self, width: usize) -> Self

Sets a maze width and returns itself

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pub const fn height(self, height: usize) -> Self

Sets a maze height and returns itself

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pub fn random_seed(self, random_seed: u64) -> Self

Sets a maze rng and returns itself

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pub const fn wall_size(self, wall_size: usize) -> Self

Sets a maze wall_size and returns itself

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pub const fn passage_size(self, passage_size: usize) -> Self

Sets a maze passage_size and returns itself

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pub fn new(id: usize) -> Self

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pub fn build(self) -> AppResult<Self>

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pub fn spawn_minotaur(&mut self, name: String) -> Minotaur

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pub fn get_and_cache_visible_positions( &mut self, position: Position, direction: Direction, view: View, ) -> HashSet<Position>

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pub fn get_cached_visible_positions( &self, position: Position, direction: Direction, view: View, ) -> HashSet<Position>

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pub fn image(&self) -> &RgbaImage

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pub fn save_image(&self, name: &str) -> AppResult<()>

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pub fn is_valid_position(&self, position: Position) -> bool

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pub fn is_valid_minotaur_position(&self, position: Position) -> bool

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pub fn is_entrance_position(&self, position: Position) -> bool

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pub fn is_exit_position(&self, position: Position) -> bool

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pub fn entrance_positions(&self) -> &Vec<Position>

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pub fn exit_positions(&self) -> &Vec<Position>

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pub fn hero_starting_position(&self) -> Position

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pub fn increase_attempted(&mut self)

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pub fn decrease_attempted(&mut self)

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pub fn increase_passed(&mut self)

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pub fn decrease_passed(&mut self)

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pub fn success_rate(&self) -> f64

Trait Implementations§

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impl Clone for Maze

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fn clone(&self) -> Maze

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Maze

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Maze

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fn eq(&self, other: &Maze) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Maze

Auto Trait Implementations§

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impl Freeze for Maze

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impl RefUnwindSafe for Maze

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impl Send for Maze

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impl Sync for Maze

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impl Unpin for Maze

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impl UnsafeUnpin for Maze

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impl UnwindSafe for Maze

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V