ascending_graphics

Struct GpuRenderer

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pub struct GpuRenderer {
    pub font_sys: FontSystem,
    pub buffer_object: StaticVertexBuffer,
    pub backend: Backend,
    /* private fields */
}
Expand description

Handles the GpuWindow, GpuDevice and BufferStore’s. Also handles other information important to Rendering to the GPU.

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§font_sys: FontSystem§buffer_object: StaticVertexBuffer§backend: Backend

Implementations§

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impl GpuRenderer

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pub fn new(window: GpuWindow, device: GpuDevice) -> Self

Creates a New GpuRenderer.

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pub fn adapter(&self) -> &Adapter

Returns a reference to wgpu::Adapter.

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pub fn resize(&mut self, size: PhysicalSize<u32>) -> Result<(), GraphicsError>

Resizes the Window.

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pub fn frame_buffer(&self) -> &Option<TextureView>

Returns a reference to the Optional wgpu::TextureView: frame buffer.

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pub fn depth_buffer(&self) -> &TextureView

Returns a reference to wgpu::TextureView.

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pub fn size(&self) -> PhysicalSize<f32>

Returns the windows PhysicalSize.

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pub fn inner_size(&self) -> PhysicalSize<u32>

Returns the windows inner PhysicalSize.

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pub fn surface(&self) -> &Surface<'_>

Returns a reference to wgpu::Surface.

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pub fn surface_format(&self) -> TextureFormat

Returns the surfaces wgpu::TextureFormat.

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pub fn update(&mut self, event: &WindowEvent) -> Result<bool, GraphicsError>

Called to update the Optional Framebuffer with a Buffer we use to render. Will return weither the frame buffer could have been processed or not. If not we should skip rendering till we can get a frame buffer.

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pub fn window(&self) -> &Window

Returns a reference to Window.

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pub fn update_depth_texture(&mut self)

Updates the Internally Stored Depth Buffer.

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pub fn present(&mut self) -> Result<(), GraphicsError>

Presents the Current frame Buffer to the Window if Some(). If the frame buffer does not Exist will return a Error.

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pub fn device(&self) -> &Device

Returns a reference to wgpu::Device.

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pub fn gpu_device(&self) -> &GpuDevice

Returns a reference to GpuDevice.

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pub fn queue(&self) -> &Queue

Returns a reference to wgpu::Queue.

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pub fn font_sys(&self) -> &FontSystem

Returns a reference to FontSystem.

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pub fn font_sys_mut(&mut self) -> &mut FontSystem

Returns a mutable reference to FontSystem.

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pub fn new_buffer(&mut self, store_size: usize, index_size: usize) -> Index

Creates a New BufferStore with set sizes for Rendering Object Data Storage and Returns its Index for Referencing it.

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pub fn default_buffer(&mut self) -> Index

Creates a New BufferStore with default sizes for Rendering Object Data Storage and Returns its Index for Referencing it.

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pub fn remove_buffer(&mut self, index: Index)

Removes a BufferStore using its Index.

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pub fn get_buffer(&self, index: Index) -> Option<&BufferStore>

Gets a optional reference to BufferStore using its Index.

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pub fn get_buffer_mut(&mut self, index: Index) -> Option<&mut BufferStore>

Gets a optional mutable reference to BufferStore using its Index.

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pub fn create_layout<K: Layout>(&mut self, layout: K) -> Rc<BindGroupLayout>

Creates new BindGroupLayout from Generic K and Returns a Reference Counter to them.

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pub fn get_layout<K: Layout>(&self, layout: K) -> Option<Rc<BindGroupLayout>>

Returns a Reference Counter to the layout Or None if it does not yet Exist.

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pub fn create_pipelines(&mut self, surface_format: TextureFormat)

Creates each supported rendering objects pipeline.

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pub fn get_pipelines<K: PipeLineLayout>( &self, pipeline: K, ) -> Option<&RenderPipeline>

Gets a optional reference of wgpu::RenderPipeline

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