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Struct BufferStore

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pub struct BufferStore {
    pub store: Vec<u8>,
    pub indexs: Vec<u8>,
    pub changed: bool,
    pub store_pos: Range<usize>,
    pub index_pos: Range<usize>,
}
Expand description

BufferStore is Storage used to hold and modify the byte arrays that get sent to the GPU.

Fields§

§store: Vec<u8>

Storage used for Vertex or Indicies.

§indexs: Vec<u8>

Storage used for index’s

§changed: bool

Boolean used to deturmine if it got changed to tell the system if we need to reupload the data to the gpu.

§store_pos: Range<usize>

Location Range within GPU this is Stored At if this does not match the current location internally we will resend the data to the gpu at the new location.

§index_pos: Range<usize>

Location Range within GPU this is Stored At if this does not match the current location internally we will resend the data to the gpu at the new location.

Implementations§

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impl BufferStore

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pub fn new(store_size: usize, index_size: usize) -> Self

Used to create a BufferStore.

§Arguments
  • store_size: Preset and filled Size of the buffer to avoid reallocating.
  • index_size: Preset and filled Size of the buffer to avoid reallocating.

Trait Implementations§

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impl Default for BufferStore

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fn default() -> BufferStore

Returns the “default value” for a type. Read more

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