pub struct BufferStore {
pub store: Vec<u8>,
pub indexs: Vec<u8>,
pub changed: bool,
pub store_pos: Range<usize>,
pub index_pos: Range<usize>,
}Expand description
BufferStore is Storage used to hold and modify the byte arrays that get sent to the GPU.
Fields§
§store: Vec<u8>Storage used for Vertex or Indicies.
indexs: Vec<u8>Storage used for index’s
changed: boolBoolean used to deturmine if it got changed to tell the system if we need to reupload the data to the gpu.
store_pos: Range<usize>Location Range within GPU this is Stored At if this does not match the current location internally we will resend the data to the gpu at the new location.
index_pos: Range<usize>Location Range within GPU this is Stored At if this does not match the current location internally we will resend the data to the gpu at the new location.
Implementations§
Source§impl BufferStore
impl BufferStore
Trait Implementations§
Source§impl Default for BufferStore
impl Default for BufferStore
Source§fn default() -> BufferStore
fn default() -> BufferStore
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for BufferStore
impl RefUnwindSafe for BufferStore
impl Send for BufferStore
impl Sync for BufferStore
impl Unpin for BufferStore
impl UnwindSafe for BufferStore
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