#[repr(C)]
pub struct RenderFrameInfo { pub view_to_world: [f32; 16], pub game_time_s: f64, pub frame_delta_time_s: f32, pub display_width: u16, pub display_height: u16, pub dpi_factor: f32, pub _pad: u32, }
Expand description

General information about the current frame. view_to_world is useful for making camera aligned things in world space, such as particles. Use game_time_s and frame_delta_times_s to drive animations, as appropriate. Will be approximately in sync with the simulated game time on the server, but will have higher resolution in time if you are running on a high refresh rate monitor.

Fields

view_to_world: [f32; 16]game_time_s: f64frame_delta_time_s: f32display_width: u16display_height: u16dpi_factor: f32_pad: u32

Trait Implementations

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