Struct ark_module::render::RenderFrameInfo
source · [−]#[repr(C)]pub struct RenderFrameInfo {
pub view_to_world: [f32; 16],
pub game_time_s: f64,
pub frame_delta_time_s: f32,
pub display_width: u16,
pub display_height: u16,
pub dpi_factor: f32,
pub _pad: u32,
}Expand description
General information about the current frame.
view_to_world is useful for making camera aligned things in world space,
such as particles.
Use game_time_s and frame_delta_times_s to drive animations, as appropriate.
Will be approximately in sync with the simulated game time on the server,
but will have higher resolution in time if you are running on a high refresh rate monitor.
Fields
view_to_world: [f32; 16]game_time_s: f64frame_delta_time_s: f32display_width: u16display_height: u16dpi_factor: f32_pad: u32Trait Implementations
sourceimpl Clone for RenderFrameInfo
impl Clone for RenderFrameInfo
sourcefn clone(&self) -> RenderFrameInfo
fn clone(&self) -> RenderFrameInfo
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Zeroable for RenderFrameInfo
impl Zeroable for RenderFrameInfo
impl Copy for RenderFrameInfo
impl Pod for RenderFrameInfo
Auto Trait Implementations
impl RefUnwindSafe for RenderFrameInfo
impl Send for RenderFrameInfo
impl Sync for RenderFrameInfo
impl Unpin for RenderFrameInfo
impl UnwindSafe for RenderFrameInfo
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> CheckedBitPattern for T where
T: AnyBitPattern,
impl<T> CheckedBitPattern for T where
T: AnyBitPattern,
type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during is_valid_bit_pattern. Read more
fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret bits as &Self.