Macros

Implement a render module

Structs

Raw struct, abstracted away by the impl macro so not accessed directly by user code.

General information about the current frame. view_to_world is useful for making camera aligned things in world space, such as particles. Use game_time_s and frame_delta_times_s to drive animations, as appropriate. Will be approximately in sync with the simulated game time on the server, but will have higher resolution in time if you are running on a high refresh rate monitor.

Traits

Render module creation & update trait