Struct ark_api::render::SdfInstanceData
source · pub struct SdfInstanceData {
pub world_from_instance: [f32; 16],
pub dynamic_data_length: u32,
pub style: RenderMeshStyle,
pub detail_bias: f32,
pub instance_id: Option<InstanceId>,
}Expand description
Specified an SDF instance to be rendered.
Fields§
§world_from_instance: [f32; 16]World transform. Prefer to use this for moving the instance rather than modifying the program.
dynamic_data_length: u32Set this if you use any dynamic data to update the program. With the current mesh rendering, bad idea.
style: RenderMeshStyleControls how the instance will be rendered.
detail_bias: f32Higher value will render in higher detail.
instance_id: Option<InstanceId>If you can, set to something unique that’s consistent between each rendered frame.