pub struct SdfInstanceData {
    pub world_from_instance: [f32; 16],
    pub dynamic_data_length: u32,
    pub style: RenderMeshStyle,
    pub detail_bias: f32,
    pub instance_id: Option<InstanceId>,
}
Expand description

Specified an SDF instance to be rendered.

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§world_from_instance: [f32; 16]

World transform. Prefer to use this for moving the instance rather than modifying the program.

§dynamic_data_length: u32

Set this if you use any dynamic data to update the program. With the current mesh rendering, bad idea.

§style: RenderMeshStyle

Controls how the instance will be rendered.

§detail_bias: f32

Higher value will render in higher detail.

§instance_id: Option<InstanceId>

If you can, set to something unique that’s consistent between each rendered frame.

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