Struct ark_api::render::InstanceId
source · pub struct InstanceId(pub NonZeroU64);Expand description
Stable instance ID for identifying an instance over frame.
This may be typically stored in an option like Option<InstanceId> as not all instances have an ID,
when used that way the option won’t take any extra space, the type will remain 64-bits
Tuple Fields§
§0: NonZeroU64Implementations§
Trait Implementations§
source§impl Clone for InstanceId
impl Clone for InstanceId
source§fn clone(&self) -> InstanceId
fn clone(&self) -> InstanceId
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for InstanceId
impl Debug for InstanceId
source§impl<'de> Deserialize<'de> for InstanceId
impl<'de> Deserialize<'de> for InstanceId
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Hash for InstanceId
impl Hash for InstanceId
source§impl PartialEq<InstanceId> for InstanceId
impl PartialEq<InstanceId> for InstanceId
source§fn eq(&self, other: &InstanceId) -> bool
fn eq(&self, other: &InstanceId) -> bool
This method tests for
self and other values to be equal, and is used
by ==.