Struct ark_api::render::RenderMeshStyle
source · #[repr(C)]pub struct RenderMeshStyle { /* private fields */ }Expand description
Adjusts the style of drawn meshes.
Implementations§
Trait Implementations§
source§impl Clone for RenderMeshStyle
impl Clone for RenderMeshStyle
source§fn clone(&self) -> RenderMeshStyle
fn clone(&self) -> RenderMeshStyle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for RenderMeshStyle
impl Debug for RenderMeshStyle
source§impl Default for RenderMeshStyle
impl Default for RenderMeshStyle
source§impl From<RenderMeshStyle> for RenderMeshStyle
impl From<RenderMeshStyle> for RenderMeshStyle
source§fn from(style: RenderMeshStyle) -> Self
fn from(style: RenderMeshStyle) -> Self
Converts to this type from the input type.
source§impl From<RenderMeshStyle> for RenderMeshStyle2
impl From<RenderMeshStyle> for RenderMeshStyle2
source§fn from(style: RenderMeshStyle) -> Self
fn from(style: RenderMeshStyle) -> Self
Converts to this type from the input type.
source§impl PartialEq<RenderMeshStyle> for RenderMeshStyle
impl PartialEq<RenderMeshStyle> for RenderMeshStyle
source§fn eq(&self, other: &RenderMeshStyle) -> bool
fn eq(&self, other: &RenderMeshStyle) -> bool
This method tests for
self and other values to be equal, and is used
by ==.