pub struct TestGpu {
pub device: Device,
pub queue: Queue,
pub format: TextureFormat,
}Expand description
Headless GPU context for testing (no window/surface required).
Fields§
§device: Device§queue: Queue§format: TextureFormatImplementations§
Source§impl TestGpu
impl TestGpu
Sourcepub fn new() -> Option<Self>
pub fn new() -> Option<Self>
Create a headless GPU context for testing. Returns None if no suitable GPU adapter is available.
Sourcepub fn create_target(&self, width: u32, height: u32) -> TestRenderTarget
pub fn create_target(&self, width: u32, height: u32) -> TestRenderTarget
Create a render target texture that can be read back.
Sourcepub fn create_sprite_pipeline(&self) -> SpritePipeline
pub fn create_sprite_pipeline(&self) -> SpritePipeline
Create a SpritePipeline for headless testing.
Sourcepub fn create_texture_store(&self) -> TextureStore
pub fn create_texture_store(&self) -> TextureStore
Create a TextureStore for headless testing.
Sourcepub fn create_geometry_batch(&self) -> GeometryBatch
pub fn create_geometry_batch(&self) -> GeometryBatch
Create a GeometryBatch for headless testing.
Sourcepub fn create_postprocess(&self) -> PostProcessPipeline
pub fn create_postprocess(&self) -> PostProcessPipeline
Create a PostProcessPipeline for headless testing.
Sourcepub fn create_shader_store(&self) -> ShaderStore
pub fn create_shader_store(&self) -> ShaderStore
Create a ShaderStore for headless testing.
Sourcepub fn create_render_target_store(&self) -> RenderTargetStore
pub fn create_render_target_store(&self) -> RenderTargetStore
Create a RenderTargetStore for headless testing.
Sourcepub fn create_sdf_pipeline(&self) -> SdfPipelineStore
pub fn create_sdf_pipeline(&self) -> SdfPipelineStore
Create an SdfPipelineStore for headless testing.
Sourcepub fn create_radiance_pipeline(&self) -> RadiancePipeline
pub fn create_radiance_pipeline(&self) -> RadiancePipeline
Create a RadiancePipeline for headless testing.
Sourcepub fn create_camera(&self, width: f32, height: f32) -> Camera2D
pub fn create_camera(&self, width: f32, height: f32) -> Camera2D
Create a default Camera2D for testing. Camera position is top-left origin (0,0), viewing the area (0..width, 0..height).
Auto Trait Implementations§
impl Freeze for TestGpu
impl !RefUnwindSafe for TestGpu
impl Send for TestGpu
impl Sync for TestGpu
impl Unpin for TestGpu
impl UnsafeUnpin for TestGpu
impl !UnwindSafe for TestGpu
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