pub struct ShaderStore { /* private fields */ }Expand description
Manages custom user-defined fragment shaders. Each shader gets its own render pipeline and uniform buffer.
Implementations§
Source§impl ShaderStore
impl ShaderStore
Sourcepub fn new_headless(device: &Device, format: TextureFormat) -> Self
pub fn new_headless(device: &Device, format: TextureFormat) -> Self
Create a shader store for headless testing.
pub fn new(gpu: &GpuContext) -> Self
Sourcepub fn create(&mut self, device: &Device, id: u32, _name: &str, source: &str)
pub fn create(&mut self, device: &Device, id: u32, _name: &str, source: &str)
Compile a custom shader from user-provided WGSL fragment source.
The source must contain a @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32>.
Standard declarations (camera, texture, lighting, vertex shader) are prepended automatically.
Custom uniforms are available as shader_params.values[0..15] (vec4 array).
Sourcepub fn set_param(&mut self, id: u32, index: u32, x: f32, y: f32, z: f32, w: f32)
pub fn set_param(&mut self, id: u32, index: u32, x: f32, y: f32, z: f32, w: f32)
Set a vec4 user parameter slot for a shader. Index 0-13 maps to WGSL values[0..13].
Internally offset by BUILTIN_SLOTS so user slot 0 → param_data[8..11].
Sourcepub fn flush(
&mut self,
queue: &Queue,
time: f32,
delta: f32,
resolution: [f32; 2],
mouse: [f32; 2],
)
pub fn flush( &mut self, queue: &Queue, time: f32, delta: f32, resolution: [f32; 2], mouse: [f32; 2], )
Flush uniform buffers to GPU, auto-injecting built-in values. Built-ins (time, delta, resolution, mouse) are written every frame for all shaders.
Sourcepub fn get_pipeline(&self, id: u32) -> Option<&RenderPipeline>
pub fn get_pipeline(&self, id: u32) -> Option<&RenderPipeline>
Get the pipeline for a custom shader.
Sourcepub fn get_bind_group(&self, id: u32) -> Option<&BindGroup>
pub fn get_bind_group(&self, id: u32) -> Option<&BindGroup>
Get the uniform bind group for a custom shader (group 3).
Auto Trait Implementations§
impl Freeze for ShaderStore
impl !RefUnwindSafe for ShaderStore
impl Send for ShaderStore
impl Sync for ShaderStore
impl Unpin for ShaderStore
impl UnsafeUnpin for ShaderStore
impl !UnwindSafe for ShaderStore
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