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ManuallyDropDevice

Struct ManuallyDropDevice 

Source
pub struct ManuallyDropDevice { /* private fields */ }
Expand description

Borrowed MetalDevice that does not release on drop.

Methods from Deref<Target = MetalDevice>§

Source

pub fn name(&self) -> String

Human-readable device name.

Examples found in repository?
examples/05_render_and_explicit_encoders.rs (line 15)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    println!(
14        "device: {} (registry id {})",
15        device.name(),
16        device.registry_id()
17    );
18
19    let queue = device.new_command_queue().expect("command queue");
20    let status_buffer = queue
21        .new_command_buffer_with_unretained_references()
22        .expect("scratch command buffer");
23    println!("scratch command buffer status={}", status_buffer.status());
24
25    let src = device
26        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
27        .expect("source buffer");
28    let dst = device
29        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
30        .expect("destination buffer");
31    let blit_cb = queue.new_command_buffer().expect("blit command buffer");
32    let blit = blit_cb
33        .new_blit_command_encoder()
34        .expect("blit command encoder");
35    assert!(blit.fill_buffer(&src, 0..64, b'Z'));
36    assert!(blit.copy_buffer(&src, 0, &dst, 0, 64));
37    blit.end_encoding();
38    blit_cb.commit();
39    blit_cb.wait_until_completed();
40    let copied = unsafe {
41        core::slice::from_raw_parts(dst.contents().expect("dst contents").cast::<u8>(), 8)
42    };
43    println!("blit copied bytes: {copied:?}");
44
45    let library = device
46        .new_library_with_source(common::COMPUTE_SRC)
47        .expect("compile compute library");
48    let increment = library
49        .new_function("increment")
50        .expect("increment function");
51    let pipeline = device
52        .new_compute_pipeline_state(&increment)
53        .expect("compute pipeline");
54
55    let buffer = device
56        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
57        .expect("compute buffer");
58    common::write_u32_words(&buffer, &[10, 20, 30, 40]);
59    let compute_cb = queue.new_command_buffer().expect("compute command buffer");
60    let compute = compute_cb
61        .new_compute_command_encoder()
62        .expect("compute command encoder");
63    compute.set_compute_pipeline_state(&pipeline);
64    compute.set_buffer(&buffer, 0, 0);
65    compute.dispatch_threads((4, 1, 1), (1, 1, 1));
66    compute.end_encoding();
67    compute_cb.commit();
68    compute_cb.wait_until_completed();
69    println!("compute output: {:?}", common::read_u32_words(&buffer, 4));
70
71    let render_library = device
72        .new_library_with_source(common::RENDER_SRC)
73        .expect("compile render library");
74    let vertex = render_library
75        .new_function("fullscreen_vertex")
76        .expect("vertex function");
77    let fragment = render_library
78        .new_function("solid_fragment")
79        .expect("fragment function");
80    let render_pipeline = device
81        .new_render_pipeline_state(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
82        .expect("render pipeline");
83    println!("render pipeline label: {:?}", render_pipeline.label());
84
85    let render_target = device
86        .new_texture(common::shared_render_target(4, 4))
87        .expect("render target");
88    let vertex_buffer = device
89        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
90        .expect("vertex buffer");
91    let render_cb = queue.new_command_buffer().expect("render command buffer");
92    let render = render_cb
93        .new_render_command_encoder(
94            &render_target,
95            load_action::CLEAR,
96            store_action::STORE,
97            [0.0, 0.0, 0.0, 1.0],
98        )
99        .expect("render command encoder");
100    render.set_render_pipeline_state(&render_pipeline);
101    render.set_vertex_buffer(&vertex_buffer, 0, 0);
102    render.draw_primitives(primitive_type::TRIANGLE, 0, 3);
103    render.end_encoding();
104    render_cb.commit();
105    render_cb.wait_until_completed();
106
107    let mut rendered = vec![0_u8; 4 * 4 * 4];
108    assert!(render_target.read_bytes_2d(&mut rendered, 16, (0, 0), (4, 4), 0));
109    println!("first rendered pixel: {:?}", &rendered[..4]);
110
111    let shared_texture = device
112        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
113        .expect("shared texture");
114    let upload = vec![0x22_u8; 4 * 4 * 4];
115    assert!(shared_texture.replace_region_2d(&upload, 16, (0, 0), (4, 4), 0));
116    let mut download = vec![0_u8; upload.len()];
117    assert!(shared_texture.read_bytes_2d(&mut download, 16, (0, 0), (4, 4), 0));
118    let view = shared_texture
119        .new_view(pixel_format::BGRA8UNORM)
120        .expect("texture view");
121    println!(
122        "texture {}x{} usage={} storage_mode={} view_width={}",
123        shared_texture.width(),
124        shared_texture.height(),
125        shared_texture.usage(),
126        shared_texture.storage_mode(),
127        view.width(),
128    );
129}
More examples
Hide additional examples
examples/06_resources_and_archives.rs (line 12)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn registry_id(&self) -> u64

Global IORegistry identifier for the device.

Examples found in repository?
examples/05_render_and_explicit_encoders.rs (line 16)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    println!(
14        "device: {} (registry id {})",
15        device.name(),
16        device.registry_id()
17    );
18
19    let queue = device.new_command_queue().expect("command queue");
20    let status_buffer = queue
21        .new_command_buffer_with_unretained_references()
22        .expect("scratch command buffer");
23    println!("scratch command buffer status={}", status_buffer.status());
24
25    let src = device
26        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
27        .expect("source buffer");
28    let dst = device
29        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
30        .expect("destination buffer");
31    let blit_cb = queue.new_command_buffer().expect("blit command buffer");
32    let blit = blit_cb
33        .new_blit_command_encoder()
34        .expect("blit command encoder");
35    assert!(blit.fill_buffer(&src, 0..64, b'Z'));
36    assert!(blit.copy_buffer(&src, 0, &dst, 0, 64));
37    blit.end_encoding();
38    blit_cb.commit();
39    blit_cb.wait_until_completed();
40    let copied = unsafe {
41        core::slice::from_raw_parts(dst.contents().expect("dst contents").cast::<u8>(), 8)
42    };
43    println!("blit copied bytes: {copied:?}");
44
45    let library = device
46        .new_library_with_source(common::COMPUTE_SRC)
47        .expect("compile compute library");
48    let increment = library
49        .new_function("increment")
50        .expect("increment function");
51    let pipeline = device
52        .new_compute_pipeline_state(&increment)
53        .expect("compute pipeline");
54
55    let buffer = device
56        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
57        .expect("compute buffer");
58    common::write_u32_words(&buffer, &[10, 20, 30, 40]);
59    let compute_cb = queue.new_command_buffer().expect("compute command buffer");
60    let compute = compute_cb
61        .new_compute_command_encoder()
62        .expect("compute command encoder");
63    compute.set_compute_pipeline_state(&pipeline);
64    compute.set_buffer(&buffer, 0, 0);
65    compute.dispatch_threads((4, 1, 1), (1, 1, 1));
66    compute.end_encoding();
67    compute_cb.commit();
68    compute_cb.wait_until_completed();
69    println!("compute output: {:?}", common::read_u32_words(&buffer, 4));
70
71    let render_library = device
72        .new_library_with_source(common::RENDER_SRC)
73        .expect("compile render library");
74    let vertex = render_library
75        .new_function("fullscreen_vertex")
76        .expect("vertex function");
77    let fragment = render_library
78        .new_function("solid_fragment")
79        .expect("fragment function");
80    let render_pipeline = device
81        .new_render_pipeline_state(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
82        .expect("render pipeline");
83    println!("render pipeline label: {:?}", render_pipeline.label());
84
85    let render_target = device
86        .new_texture(common::shared_render_target(4, 4))
87        .expect("render target");
88    let vertex_buffer = device
89        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
90        .expect("vertex buffer");
91    let render_cb = queue.new_command_buffer().expect("render command buffer");
92    let render = render_cb
93        .new_render_command_encoder(
94            &render_target,
95            load_action::CLEAR,
96            store_action::STORE,
97            [0.0, 0.0, 0.0, 1.0],
98        )
99        .expect("render command encoder");
100    render.set_render_pipeline_state(&render_pipeline);
101    render.set_vertex_buffer(&vertex_buffer, 0, 0);
102    render.draw_primitives(primitive_type::TRIANGLE, 0, 3);
103    render.end_encoding();
104    render_cb.commit();
105    render_cb.wait_until_completed();
106
107    let mut rendered = vec![0_u8; 4 * 4 * 4];
108    assert!(render_target.read_bytes_2d(&mut rendered, 16, (0, 0), (4, 4), 0));
109    println!("first rendered pixel: {:?}", &rendered[..4]);
110
111    let shared_texture = device
112        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
113        .expect("shared texture");
114    let upload = vec![0x22_u8; 4 * 4 * 4];
115    assert!(shared_texture.replace_region_2d(&upload, 16, (0, 0), (4, 4), 0));
116    let mut download = vec![0_u8; upload.len()];
117    assert!(shared_texture.read_bytes_2d(&mut download, 16, (0, 0), (4, 4), 0));
118    let view = shared_texture
119        .new_view(pixel_format::BGRA8UNORM)
120        .expect("texture view");
121    println!(
122        "texture {}x{} usage={} storage_mode={} view_width={}",
123        shared_texture.width(),
124        shared_texture.height(),
125        shared_texture.usage(),
126        shared_texture.storage_mode(),
127        view.width(),
128    );
129}
Source

pub fn supports_dynamic_libraries(&self) -> bool

Whether this device supports Metal dynamic libraries.

Examples found in repository?
examples/06_resources_and_archives.rs (line 96)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn supports_render_dynamic_libraries(&self) -> bool

Whether this device supports render-stage dynamic libraries.

Source

pub fn supports_raytracing(&self) -> bool

Whether this device supports compute ray tracing.

Examples found in repository?
examples/07_advanced_objects.rs (line 102)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn supports_counter_sampling(&self, sampling_point: usize) -> bool

Query support for a hardware counter sampling point.

Examples found in repository?
examples/07_advanced_objects.rs (line 42)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn counter_set_names(&self) -> Vec<String>

Return the names of all counter sets exposed by this device.

Examples found in repository?
examples/07_advanced_objects.rs (line 14)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_command_queue_with_max_command_buffer_count( &self, max_command_buffer_count: usize, ) -> Option<CommandQueue>

Create a command queue with an explicit maximum in-flight command-buffer count.

Examples found in repository?
examples/06_resources_and_archives.rs (line 15)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn new_command_queue_with_log_state( &self, max_command_buffer_count: usize, log_state: &LogState, ) -> Option<CommandQueue>

Create a command queue that uses log_state for shader logging.

Examples found in repository?
examples/06_resources_and_archives.rs (line 89)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn new_heap(&self, size: usize, storage_mode: usize) -> Option<Heap>

Create a heap with the requested size and storage mode.

Examples found in repository?
examples/06_resources_and_archives.rs (line 61)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
More examples
Hide additional examples
examples/07_advanced_objects.rs (line 170)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_fence(&self) -> Option<Fence>

Create a new fence.

Examples found in repository?
examples/07_advanced_objects.rs (line 39)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_shared_event(&self) -> Option<Event>

Create a new shared event.

Examples found in repository?
examples/07_advanced_objects.rs (line 17)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_dynamic_library_with_source( &self, source: &str, install_name: &str, ) -> Result<DynamicLibrary, String>

Compile source as a Metal dynamic library with the given install_name.

§Errors

Returns Metal’s localized compiler or linker error on failure.

Examples found in repository?
examples/06_resources_and_archives.rs (lines 99-102)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn load_dynamic_library( &self, path: &Path, ) -> Result<DynamicLibrary, String>

Load a serialized Metal dynamic library from path.

§Errors

Returns Metal’s localized file or linker error on failure.

Examples found in repository?
examples/06_resources_and_archives.rs (line 108)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn new_binary_archive( &self, path: Option<&Path>, ) -> Result<BinaryArchive, String>

Create a binary archive, optionally loading it from path first.

§Errors

Returns Metal’s localized archive creation error on failure.

Examples found in repository?
examples/06_resources_and_archives.rs (line 126)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn new_indirect_command_buffer( &self, command_types: usize, max_command_count: usize, max_vertex_buffer_bind_count: usize, max_fragment_buffer_bind_count: usize, max_kernel_buffer_bind_count: usize, options: usize, ) -> Option<IndirectCommandBuffer>

Create a new indirect command buffer.

Examples found in repository?
examples/07_advanced_objects.rs (lines 158-165)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_acceleration_structure_with_size( &self, size: usize, ) -> Option<AccelerationStructure>

Allocate storage for a ray-tracing acceleration structure.

Examples found in repository?
examples/07_advanced_objects.rs (line 111)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_counter_sample_buffer( &self, counter_set_name: &str, sample_count: usize, storage_mode: usize, label: Option<&str>, ) -> Result<CounterSampleBuffer, String>

Create a counter sample buffer for the named counter set.

§Errors

Returns Metal’s localized counter-sample-buffer error on failure.

Examples found in repository?
examples/07_advanced_objects.rs (line 44)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_log_state( &self, level: usize, buffer_size: isize, ) -> Result<LogState, String>

Create a shader log state.

§Errors

Returns Metal’s localized log-state creation error on failure.

Examples found in repository?
examples/06_resources_and_archives.rs (line 86)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn new_residency_set( &self, label: Option<&str>, initial_capacity: usize, ) -> Result<ResidencySet, String>

Create a residency set.

§Errors

Returns Metal’s localized residency-set creation error on failure.

Examples found in repository?
examples/07_advanced_objects.rs (line 171)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_argument_encoder_with_descriptors( &self, descriptors: &[ArgumentDescriptor], ) -> Option<ArgumentEncoder>

Create an argument encoder from a slice of MTLArgumentDescriptor values.

Source

pub fn new_spatial_scaler( &self, descriptor: &SpatialScalerDescriptor, ) -> Option<SpatialScaler>

Create a MTLFXSpatialScaler for this device.

Source

pub fn new_temporal_scaler( &self, descriptor: &TemporalScalerDescriptor, ) -> Option<TemporalScaler>

Create a MTLFXTemporalScaler for this device.

Source

pub fn new_compute_pipeline_state_with_descriptor( &self, descriptor: &ComputePipelineDescriptor<'_>, ) -> Result<ComputePipelineState, String>

Compile a compute pipeline from a public MTLComputePipelineDescriptor wrapper.

§Errors

Returns Metal’s localized pipeline compiler error on failure.

Source

pub fn new_render_pipeline_state_with_descriptor( &self, descriptor: &RenderPipelineDescriptor<'_>, ) -> Result<RenderPipelineState, String>

Compile a render pipeline from a public MTLRenderPipelineDescriptor wrapper.

§Errors

Returns Metal’s localized pipeline compiler error on failure.

Source

pub fn new_tile_render_pipeline_state( &self, descriptor: &TileRenderPipelineDescriptor<'_>, ) -> Result<RenderPipelineState, String>

Compile a tile render pipeline from a public MTLTileRenderPipelineDescriptor wrapper.

§Errors

Returns Metal’s localized pipeline compiler error on failure.

Source

pub fn new_render_pipeline_state( &self, vertex: &MetalFunction, fragment: &MetalFunction, color_pixel_format: usize, sample_count: usize, ) -> Result<RenderPipelineState, String>

Compile a render pipeline state from vertex and fragment functions.

§Errors

Returns Metal’s localized pipeline compiler error on failure.

Examples found in repository?
examples/05_render_and_explicit_encoders.rs (line 81)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    println!(
14        "device: {} (registry id {})",
15        device.name(),
16        device.registry_id()
17    );
18
19    let queue = device.new_command_queue().expect("command queue");
20    let status_buffer = queue
21        .new_command_buffer_with_unretained_references()
22        .expect("scratch command buffer");
23    println!("scratch command buffer status={}", status_buffer.status());
24
25    let src = device
26        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
27        .expect("source buffer");
28    let dst = device
29        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
30        .expect("destination buffer");
31    let blit_cb = queue.new_command_buffer().expect("blit command buffer");
32    let blit = blit_cb
33        .new_blit_command_encoder()
34        .expect("blit command encoder");
35    assert!(blit.fill_buffer(&src, 0..64, b'Z'));
36    assert!(blit.copy_buffer(&src, 0, &dst, 0, 64));
37    blit.end_encoding();
38    blit_cb.commit();
39    blit_cb.wait_until_completed();
40    let copied = unsafe {
41        core::slice::from_raw_parts(dst.contents().expect("dst contents").cast::<u8>(), 8)
42    };
43    println!("blit copied bytes: {copied:?}");
44
45    let library = device
46        .new_library_with_source(common::COMPUTE_SRC)
47        .expect("compile compute library");
48    let increment = library
49        .new_function("increment")
50        .expect("increment function");
51    let pipeline = device
52        .new_compute_pipeline_state(&increment)
53        .expect("compute pipeline");
54
55    let buffer = device
56        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
57        .expect("compute buffer");
58    common::write_u32_words(&buffer, &[10, 20, 30, 40]);
59    let compute_cb = queue.new_command_buffer().expect("compute command buffer");
60    let compute = compute_cb
61        .new_compute_command_encoder()
62        .expect("compute command encoder");
63    compute.set_compute_pipeline_state(&pipeline);
64    compute.set_buffer(&buffer, 0, 0);
65    compute.dispatch_threads((4, 1, 1), (1, 1, 1));
66    compute.end_encoding();
67    compute_cb.commit();
68    compute_cb.wait_until_completed();
69    println!("compute output: {:?}", common::read_u32_words(&buffer, 4));
70
71    let render_library = device
72        .new_library_with_source(common::RENDER_SRC)
73        .expect("compile render library");
74    let vertex = render_library
75        .new_function("fullscreen_vertex")
76        .expect("vertex function");
77    let fragment = render_library
78        .new_function("solid_fragment")
79        .expect("fragment function");
80    let render_pipeline = device
81        .new_render_pipeline_state(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
82        .expect("render pipeline");
83    println!("render pipeline label: {:?}", render_pipeline.label());
84
85    let render_target = device
86        .new_texture(common::shared_render_target(4, 4))
87        .expect("render target");
88    let vertex_buffer = device
89        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
90        .expect("vertex buffer");
91    let render_cb = queue.new_command_buffer().expect("render command buffer");
92    let render = render_cb
93        .new_render_command_encoder(
94            &render_target,
95            load_action::CLEAR,
96            store_action::STORE,
97            [0.0, 0.0, 0.0, 1.0],
98        )
99        .expect("render command encoder");
100    render.set_render_pipeline_state(&render_pipeline);
101    render.set_vertex_buffer(&vertex_buffer, 0, 0);
102    render.draw_primitives(primitive_type::TRIANGLE, 0, 3);
103    render.end_encoding();
104    render_cb.commit();
105    render_cb.wait_until_completed();
106
107    let mut rendered = vec![0_u8; 4 * 4 * 4];
108    assert!(render_target.read_bytes_2d(&mut rendered, 16, (0, 0), (4, 4), 0));
109    println!("first rendered pixel: {:?}", &rendered[..4]);
110
111    let shared_texture = device
112        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
113        .expect("shared texture");
114    let upload = vec![0x22_u8; 4 * 4 * 4];
115    assert!(shared_texture.replace_region_2d(&upload, 16, (0, 0), (4, 4), 0));
116    let mut download = vec![0_u8; upload.len()];
117    assert!(shared_texture.read_bytes_2d(&mut download, 16, (0, 0), (4, 4), 0));
118    let view = shared_texture
119        .new_view(pixel_format::BGRA8UNORM)
120        .expect("texture view");
121    println!(
122        "texture {}x{} usage={} storage_mode={} view_width={}",
123        shared_texture.width(),
124        shared_texture.height(),
125        shared_texture.usage(),
126        shared_texture.storage_mode(),
127        view.width(),
128    );
129}
Source

pub fn argument_buffers_support(&self) -> usize

Query the device for the supported argument-buffer tier.

Source

pub fn new_depth_stencil_state( &self, descriptor: &DepthStencilDescriptor, ) -> Option<DepthStencilState>

Compile a MTLDepthStencilState from the given descriptor.

Source

pub fn new_sampler_state( &self, descriptor: &SamplerDescriptor, ) -> Option<SamplerState>

Compile a MTLSamplerState from the given descriptor.

Source

pub fn as_ptr(&self) -> *mut c_void

Raw id<MTLDevice> pointer.

Examples found in repository?
examples/01_get_device.rs (line 5)
3fn main() {
4    let device = MetalDevice::system_default().expect("no Metal device found");
5    println!("got Metal device at {:p}", device.as_ptr());
6    assert!(!device.as_ptr().is_null());
7}
Source

pub fn has_unified_memory(&self) -> bool

True if the GPU uses unified memory (Apple Silicon).

Examples found in repository?
examples/02_caps_buffer_texture.rs (line 5)
3fn main() {
4    let d = MetalDevice::system_default().expect("no Metal");
5    println!("unified memory: {}", d.has_unified_memory());
6    println!(
7        "recommended max working set: {} MB",
8        d.recommended_max_working_set_size() / (1024 * 1024)
9    );
10    println!("supports Metal3: {}", d.supports_family(gpu_family::METAL3));
11    println!("supports Apple7: {}", d.supports_family(gpu_family::APPLE7));
12
13    let buf = d
14        .new_buffer(4096, resource_options::STORAGE_MODE_SHARED)
15        .expect("buffer create failed");
16    println!(
17        "buffer {} bytes, contents={:?}",
18        buf.length(),
19        buf.contents().is_some()
20    );
21    let n = buf.write_bytes(b"hello metal");
22    println!("wrote {n} bytes");
23
24    let tx = d
25        .new_texture(TextureDescriptor::new_2d(
26            256,
27            256,
28            pixel_format::BGRA8UNORM,
29        ))
30        .expect("texture create failed");
31    println!(
32        "texture {}x{} fmt={}",
33        tx.width(),
34        tx.height(),
35        tx.pixel_format()
36    );
37}
More examples
Hide additional examples
examples/04_compute_shader.rs (line 23)
21fn main() {
22    let device = MetalDevice::system_default().expect("MTLCreateSystemDefaultDevice");
23    println!("Device unified={}", device.has_unified_memory());
24
25    let lib = device
26        .new_library_with_source(KERNEL_SRC)
27        .expect("compile MSL source");
28    println!("✅ Compiled library {:p}", lib.as_ptr());
29
30    let func = lib.new_function("mul2").expect("locate function 'mul2'");
31    println!("✅ Found function mul2 {:p}", func.as_ptr());
32
33    let pso = device
34        .new_compute_pipeline_state(&func)
35        .expect("build compute pipeline state");
36    println!("✅ Compute pipeline state {:p}", pso.as_ptr());
37
38    let byte_len = N * core::mem::size_of::<f32>();
39    let buffer = device
40        .new_buffer(byte_len, resource_options::STORAGE_MODE_SHARED)
41        .expect("allocate buffer");
42
43    let slice: &mut [f32] = unsafe {
44        core::slice::from_raw_parts_mut(
45            buffer.contents().expect("buffer.contents").cast::<f32>(),
46            N,
47        )
48    };
49    for (i, x) in slice.iter_mut().enumerate() {
50        *x = i as f32;
51    }
52    println!("Input : {slice:?}");
53
54    let queue = device.new_command_queue().expect("MTLCommandQueue");
55    let cb = queue.new_command_buffer().expect("MTLCommandBuffer");
56    let ok = cb.dispatch_compute_1d(&pso, &[&buffer], N, 1);
57    assert!(ok, "dispatch_compute_1d failed");
58    cb.commit();
59    cb.wait_until_completed();
60
61    let slice: &[f32] = unsafe {
62        core::slice::from_raw_parts(buffer.contents().expect("buffer.contents").cast::<f32>(), N)
63    };
64    println!("Output: {slice:?}");
65
66    for (i, &v) in slice.iter().enumerate() {
67        let expected = (i as f32) * 2.0;
68        assert_eq!(v, expected, "element {i} expected {expected} got {v}");
69    }
70    println!("✅ All {N} elements correctly doubled by the GPU kernel");
71}
Source

pub fn recommended_max_working_set_size(&self) -> u64

Recommended maximum working-set size in bytes.

Examples found in repository?
examples/02_caps_buffer_texture.rs (line 8)
3fn main() {
4    let d = MetalDevice::system_default().expect("no Metal");
5    println!("unified memory: {}", d.has_unified_memory());
6    println!(
7        "recommended max working set: {} MB",
8        d.recommended_max_working_set_size() / (1024 * 1024)
9    );
10    println!("supports Metal3: {}", d.supports_family(gpu_family::METAL3));
11    println!("supports Apple7: {}", d.supports_family(gpu_family::APPLE7));
12
13    let buf = d
14        .new_buffer(4096, resource_options::STORAGE_MODE_SHARED)
15        .expect("buffer create failed");
16    println!(
17        "buffer {} bytes, contents={:?}",
18        buf.length(),
19        buf.contents().is_some()
20    );
21    let n = buf.write_bytes(b"hello metal");
22    println!("wrote {n} bytes");
23
24    let tx = d
25        .new_texture(TextureDescriptor::new_2d(
26            256,
27            256,
28            pixel_format::BGRA8UNORM,
29        ))
30        .expect("texture create failed");
31    println!(
32        "texture {}x{} fmt={}",
33        tx.width(),
34        tx.height(),
35        tx.pixel_format()
36    );
37}
Source

pub fn supports_family(&self, family: i64) -> bool

True if this device supports the requested feature family — see gpu_family.

Examples found in repository?
examples/02_caps_buffer_texture.rs (line 10)
3fn main() {
4    let d = MetalDevice::system_default().expect("no Metal");
5    println!("unified memory: {}", d.has_unified_memory());
6    println!(
7        "recommended max working set: {} MB",
8        d.recommended_max_working_set_size() / (1024 * 1024)
9    );
10    println!("supports Metal3: {}", d.supports_family(gpu_family::METAL3));
11    println!("supports Apple7: {}", d.supports_family(gpu_family::APPLE7));
12
13    let buf = d
14        .new_buffer(4096, resource_options::STORAGE_MODE_SHARED)
15        .expect("buffer create failed");
16    println!(
17        "buffer {} bytes, contents={:?}",
18        buf.length(),
19        buf.contents().is_some()
20    );
21    let n = buf.write_bytes(b"hello metal");
22    println!("wrote {n} bytes");
23
24    let tx = d
25        .new_texture(TextureDescriptor::new_2d(
26            256,
27            256,
28            pixel_format::BGRA8UNORM,
29        ))
30        .expect("texture create failed");
31    println!(
32        "texture {}x{} fmt={}",
33        tx.width(),
34        tx.height(),
35        tx.pixel_format()
36    );
37}
Source

pub fn new_buffer(&self, length: usize, options: usize) -> Option<MetalBuffer>

Allocate a GPU-visible buffer of length bytes. options is an MTLResourceOptions bitmask (see resource_options).

Examples found in repository?
examples/03_command_buffer_blit.rs (line 7)
3fn main() {
4    let dev = MetalDevice::system_default().expect("no Metal");
5    let queue = dev.new_command_queue().expect("queue");
6    let src = dev
7        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
8        .expect("src");
9    let dst = dev
10        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
11        .expect("dst");
12    let _ = src.write_bytes(b"hello GPU blit from apple-metal-rs!!!!!");
13
14    let cb = queue.new_command_buffer().expect("cb");
15    assert!(cb.blit_copy_buffer(&src, 0, &dst, 0, 64));
16    cb.commit();
17    cb.wait_until_completed();
18
19    let p = dst.contents().unwrap().cast::<u8>();
20    let bytes = unsafe { core::slice::from_raw_parts(p, 40) };
21    let s = String::from_utf8_lossy(bytes);
22    println!("GPU blit result: {s:?}");
23    assert!(s.starts_with("hello GPU blit"));
24}
More examples
Hide additional examples
examples/02_caps_buffer_texture.rs (line 14)
3fn main() {
4    let d = MetalDevice::system_default().expect("no Metal");
5    println!("unified memory: {}", d.has_unified_memory());
6    println!(
7        "recommended max working set: {} MB",
8        d.recommended_max_working_set_size() / (1024 * 1024)
9    );
10    println!("supports Metal3: {}", d.supports_family(gpu_family::METAL3));
11    println!("supports Apple7: {}", d.supports_family(gpu_family::APPLE7));
12
13    let buf = d
14        .new_buffer(4096, resource_options::STORAGE_MODE_SHARED)
15        .expect("buffer create failed");
16    println!(
17        "buffer {} bytes, contents={:?}",
18        buf.length(),
19        buf.contents().is_some()
20    );
21    let n = buf.write_bytes(b"hello metal");
22    println!("wrote {n} bytes");
23
24    let tx = d
25        .new_texture(TextureDescriptor::new_2d(
26            256,
27            256,
28            pixel_format::BGRA8UNORM,
29        ))
30        .expect("texture create failed");
31    println!(
32        "texture {}x{} fmt={}",
33        tx.width(),
34        tx.height(),
35        tx.pixel_format()
36    );
37}
examples/04_compute_shader.rs (line 40)
21fn main() {
22    let device = MetalDevice::system_default().expect("MTLCreateSystemDefaultDevice");
23    println!("Device unified={}", device.has_unified_memory());
24
25    let lib = device
26        .new_library_with_source(KERNEL_SRC)
27        .expect("compile MSL source");
28    println!("✅ Compiled library {:p}", lib.as_ptr());
29
30    let func = lib.new_function("mul2").expect("locate function 'mul2'");
31    println!("✅ Found function mul2 {:p}", func.as_ptr());
32
33    let pso = device
34        .new_compute_pipeline_state(&func)
35        .expect("build compute pipeline state");
36    println!("✅ Compute pipeline state {:p}", pso.as_ptr());
37
38    let byte_len = N * core::mem::size_of::<f32>();
39    let buffer = device
40        .new_buffer(byte_len, resource_options::STORAGE_MODE_SHARED)
41        .expect("allocate buffer");
42
43    let slice: &mut [f32] = unsafe {
44        core::slice::from_raw_parts_mut(
45            buffer.contents().expect("buffer.contents").cast::<f32>(),
46            N,
47        )
48    };
49    for (i, x) in slice.iter_mut().enumerate() {
50        *x = i as f32;
51    }
52    println!("Input : {slice:?}");
53
54    let queue = device.new_command_queue().expect("MTLCommandQueue");
55    let cb = queue.new_command_buffer().expect("MTLCommandBuffer");
56    let ok = cb.dispatch_compute_1d(&pso, &[&buffer], N, 1);
57    assert!(ok, "dispatch_compute_1d failed");
58    cb.commit();
59    cb.wait_until_completed();
60
61    let slice: &[f32] = unsafe {
62        core::slice::from_raw_parts(buffer.contents().expect("buffer.contents").cast::<f32>(), N)
63    };
64    println!("Output: {slice:?}");
65
66    for (i, &v) in slice.iter().enumerate() {
67        let expected = (i as f32) * 2.0;
68        assert_eq!(v, expected, "element {i} expected {expected} got {v}");
69    }
70    println!("✅ All {N} elements correctly doubled by the GPU kernel");
71}
examples/05_render_and_explicit_encoders.rs (line 26)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    println!(
14        "device: {} (registry id {})",
15        device.name(),
16        device.registry_id()
17    );
18
19    let queue = device.new_command_queue().expect("command queue");
20    let status_buffer = queue
21        .new_command_buffer_with_unretained_references()
22        .expect("scratch command buffer");
23    println!("scratch command buffer status={}", status_buffer.status());
24
25    let src = device
26        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
27        .expect("source buffer");
28    let dst = device
29        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
30        .expect("destination buffer");
31    let blit_cb = queue.new_command_buffer().expect("blit command buffer");
32    let blit = blit_cb
33        .new_blit_command_encoder()
34        .expect("blit command encoder");
35    assert!(blit.fill_buffer(&src, 0..64, b'Z'));
36    assert!(blit.copy_buffer(&src, 0, &dst, 0, 64));
37    blit.end_encoding();
38    blit_cb.commit();
39    blit_cb.wait_until_completed();
40    let copied = unsafe {
41        core::slice::from_raw_parts(dst.contents().expect("dst contents").cast::<u8>(), 8)
42    };
43    println!("blit copied bytes: {copied:?}");
44
45    let library = device
46        .new_library_with_source(common::COMPUTE_SRC)
47        .expect("compile compute library");
48    let increment = library
49        .new_function("increment")
50        .expect("increment function");
51    let pipeline = device
52        .new_compute_pipeline_state(&increment)
53        .expect("compute pipeline");
54
55    let buffer = device
56        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
57        .expect("compute buffer");
58    common::write_u32_words(&buffer, &[10, 20, 30, 40]);
59    let compute_cb = queue.new_command_buffer().expect("compute command buffer");
60    let compute = compute_cb
61        .new_compute_command_encoder()
62        .expect("compute command encoder");
63    compute.set_compute_pipeline_state(&pipeline);
64    compute.set_buffer(&buffer, 0, 0);
65    compute.dispatch_threads((4, 1, 1), (1, 1, 1));
66    compute.end_encoding();
67    compute_cb.commit();
68    compute_cb.wait_until_completed();
69    println!("compute output: {:?}", common::read_u32_words(&buffer, 4));
70
71    let render_library = device
72        .new_library_with_source(common::RENDER_SRC)
73        .expect("compile render library");
74    let vertex = render_library
75        .new_function("fullscreen_vertex")
76        .expect("vertex function");
77    let fragment = render_library
78        .new_function("solid_fragment")
79        .expect("fragment function");
80    let render_pipeline = device
81        .new_render_pipeline_state(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
82        .expect("render pipeline");
83    println!("render pipeline label: {:?}", render_pipeline.label());
84
85    let render_target = device
86        .new_texture(common::shared_render_target(4, 4))
87        .expect("render target");
88    let vertex_buffer = device
89        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
90        .expect("vertex buffer");
91    let render_cb = queue.new_command_buffer().expect("render command buffer");
92    let render = render_cb
93        .new_render_command_encoder(
94            &render_target,
95            load_action::CLEAR,
96            store_action::STORE,
97            [0.0, 0.0, 0.0, 1.0],
98        )
99        .expect("render command encoder");
100    render.set_render_pipeline_state(&render_pipeline);
101    render.set_vertex_buffer(&vertex_buffer, 0, 0);
102    render.draw_primitives(primitive_type::TRIANGLE, 0, 3);
103    render.end_encoding();
104    render_cb.commit();
105    render_cb.wait_until_completed();
106
107    let mut rendered = vec![0_u8; 4 * 4 * 4];
108    assert!(render_target.read_bytes_2d(&mut rendered, 16, (0, 0), (4, 4), 0));
109    println!("first rendered pixel: {:?}", &rendered[..4]);
110
111    let shared_texture = device
112        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
113        .expect("shared texture");
114    let upload = vec![0x22_u8; 4 * 4 * 4];
115    assert!(shared_texture.replace_region_2d(&upload, 16, (0, 0), (4, 4), 0));
116    let mut download = vec![0_u8; upload.len()];
117    assert!(shared_texture.read_bytes_2d(&mut download, 16, (0, 0), (4, 4), 0));
118    let view = shared_texture
119        .new_view(pixel_format::BGRA8UNORM)
120        .expect("texture view");
121    println!(
122        "texture {}x{} usage={} storage_mode={} view_width={}",
123        shared_texture.width(),
124        shared_texture.height(),
125        shared_texture.usage(),
126        shared_texture.storage_mode(),
127        view.width(),
128    );
129}
examples/06_resources_and_archives.rs (lines 28-31)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
examples/07_advanced_objects.rs (line 52)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_texture(&self, descriptor: TextureDescriptor) -> Option<MetalTexture>

Allocate a fresh MTLTexture matching descriptor.

Examples found in repository?
examples/02_caps_buffer_texture.rs (lines 25-29)
3fn main() {
4    let d = MetalDevice::system_default().expect("no Metal");
5    println!("unified memory: {}", d.has_unified_memory());
6    println!(
7        "recommended max working set: {} MB",
8        d.recommended_max_working_set_size() / (1024 * 1024)
9    );
10    println!("supports Metal3: {}", d.supports_family(gpu_family::METAL3));
11    println!("supports Apple7: {}", d.supports_family(gpu_family::APPLE7));
12
13    let buf = d
14        .new_buffer(4096, resource_options::STORAGE_MODE_SHARED)
15        .expect("buffer create failed");
16    println!(
17        "buffer {} bytes, contents={:?}",
18        buf.length(),
19        buf.contents().is_some()
20    );
21    let n = buf.write_bytes(b"hello metal");
22    println!("wrote {n} bytes");
23
24    let tx = d
25        .new_texture(TextureDescriptor::new_2d(
26            256,
27            256,
28            pixel_format::BGRA8UNORM,
29        ))
30        .expect("texture create failed");
31    println!(
32        "texture {}x{} fmt={}",
33        tx.width(),
34        tx.height(),
35        tx.pixel_format()
36    );
37}
More examples
Hide additional examples
examples/05_render_and_explicit_encoders.rs (line 86)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    println!(
14        "device: {} (registry id {})",
15        device.name(),
16        device.registry_id()
17    );
18
19    let queue = device.new_command_queue().expect("command queue");
20    let status_buffer = queue
21        .new_command_buffer_with_unretained_references()
22        .expect("scratch command buffer");
23    println!("scratch command buffer status={}", status_buffer.status());
24
25    let src = device
26        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
27        .expect("source buffer");
28    let dst = device
29        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
30        .expect("destination buffer");
31    let blit_cb = queue.new_command_buffer().expect("blit command buffer");
32    let blit = blit_cb
33        .new_blit_command_encoder()
34        .expect("blit command encoder");
35    assert!(blit.fill_buffer(&src, 0..64, b'Z'));
36    assert!(blit.copy_buffer(&src, 0, &dst, 0, 64));
37    blit.end_encoding();
38    blit_cb.commit();
39    blit_cb.wait_until_completed();
40    let copied = unsafe {
41        core::slice::from_raw_parts(dst.contents().expect("dst contents").cast::<u8>(), 8)
42    };
43    println!("blit copied bytes: {copied:?}");
44
45    let library = device
46        .new_library_with_source(common::COMPUTE_SRC)
47        .expect("compile compute library");
48    let increment = library
49        .new_function("increment")
50        .expect("increment function");
51    let pipeline = device
52        .new_compute_pipeline_state(&increment)
53        .expect("compute pipeline");
54
55    let buffer = device
56        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
57        .expect("compute buffer");
58    common::write_u32_words(&buffer, &[10, 20, 30, 40]);
59    let compute_cb = queue.new_command_buffer().expect("compute command buffer");
60    let compute = compute_cb
61        .new_compute_command_encoder()
62        .expect("compute command encoder");
63    compute.set_compute_pipeline_state(&pipeline);
64    compute.set_buffer(&buffer, 0, 0);
65    compute.dispatch_threads((4, 1, 1), (1, 1, 1));
66    compute.end_encoding();
67    compute_cb.commit();
68    compute_cb.wait_until_completed();
69    println!("compute output: {:?}", common::read_u32_words(&buffer, 4));
70
71    let render_library = device
72        .new_library_with_source(common::RENDER_SRC)
73        .expect("compile render library");
74    let vertex = render_library
75        .new_function("fullscreen_vertex")
76        .expect("vertex function");
77    let fragment = render_library
78        .new_function("solid_fragment")
79        .expect("fragment function");
80    let render_pipeline = device
81        .new_render_pipeline_state(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
82        .expect("render pipeline");
83    println!("render pipeline label: {:?}", render_pipeline.label());
84
85    let render_target = device
86        .new_texture(common::shared_render_target(4, 4))
87        .expect("render target");
88    let vertex_buffer = device
89        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
90        .expect("vertex buffer");
91    let render_cb = queue.new_command_buffer().expect("render command buffer");
92    let render = render_cb
93        .new_render_command_encoder(
94            &render_target,
95            load_action::CLEAR,
96            store_action::STORE,
97            [0.0, 0.0, 0.0, 1.0],
98        )
99        .expect("render command encoder");
100    render.set_render_pipeline_state(&render_pipeline);
101    render.set_vertex_buffer(&vertex_buffer, 0, 0);
102    render.draw_primitives(primitive_type::TRIANGLE, 0, 3);
103    render.end_encoding();
104    render_cb.commit();
105    render_cb.wait_until_completed();
106
107    let mut rendered = vec![0_u8; 4 * 4 * 4];
108    assert!(render_target.read_bytes_2d(&mut rendered, 16, (0, 0), (4, 4), 0));
109    println!("first rendered pixel: {:?}", &rendered[..4]);
110
111    let shared_texture = device
112        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
113        .expect("shared texture");
114    let upload = vec![0x22_u8; 4 * 4 * 4];
115    assert!(shared_texture.replace_region_2d(&upload, 16, (0, 0), (4, 4), 0));
116    let mut download = vec![0_u8; upload.len()];
117    assert!(shared_texture.read_bytes_2d(&mut download, 16, (0, 0), (4, 4), 0));
118    let view = shared_texture
119        .new_view(pixel_format::BGRA8UNORM)
120        .expect("texture view");
121    println!(
122        "texture {}x{} usage={} storage_mode={} view_width={}",
123        shared_texture.width(),
124        shared_texture.height(),
125        shared_texture.usage(),
126        shared_texture.storage_mode(),
127        view.width(),
128    );
129}
examples/06_resources_and_archives.rs (line 37)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
examples/07_advanced_objects.rs (lines 121-125)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_command_queue(&self) -> Option<CommandQueue>

Create a new MTLCommandQueue to schedule GPU work.

Examples found in repository?
examples/03_command_buffer_blit.rs (line 5)
3fn main() {
4    let dev = MetalDevice::system_default().expect("no Metal");
5    let queue = dev.new_command_queue().expect("queue");
6    let src = dev
7        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
8        .expect("src");
9    let dst = dev
10        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
11        .expect("dst");
12    let _ = src.write_bytes(b"hello GPU blit from apple-metal-rs!!!!!");
13
14    let cb = queue.new_command_buffer().expect("cb");
15    assert!(cb.blit_copy_buffer(&src, 0, &dst, 0, 64));
16    cb.commit();
17    cb.wait_until_completed();
18
19    let p = dst.contents().unwrap().cast::<u8>();
20    let bytes = unsafe { core::slice::from_raw_parts(p, 40) };
21    let s = String::from_utf8_lossy(bytes);
22    println!("GPU blit result: {s:?}");
23    assert!(s.starts_with("hello GPU blit"));
24}
More examples
Hide additional examples
examples/04_compute_shader.rs (line 54)
21fn main() {
22    let device = MetalDevice::system_default().expect("MTLCreateSystemDefaultDevice");
23    println!("Device unified={}", device.has_unified_memory());
24
25    let lib = device
26        .new_library_with_source(KERNEL_SRC)
27        .expect("compile MSL source");
28    println!("✅ Compiled library {:p}", lib.as_ptr());
29
30    let func = lib.new_function("mul2").expect("locate function 'mul2'");
31    println!("✅ Found function mul2 {:p}", func.as_ptr());
32
33    let pso = device
34        .new_compute_pipeline_state(&func)
35        .expect("build compute pipeline state");
36    println!("✅ Compute pipeline state {:p}", pso.as_ptr());
37
38    let byte_len = N * core::mem::size_of::<f32>();
39    let buffer = device
40        .new_buffer(byte_len, resource_options::STORAGE_MODE_SHARED)
41        .expect("allocate buffer");
42
43    let slice: &mut [f32] = unsafe {
44        core::slice::from_raw_parts_mut(
45            buffer.contents().expect("buffer.contents").cast::<f32>(),
46            N,
47        )
48    };
49    for (i, x) in slice.iter_mut().enumerate() {
50        *x = i as f32;
51    }
52    println!("Input : {slice:?}");
53
54    let queue = device.new_command_queue().expect("MTLCommandQueue");
55    let cb = queue.new_command_buffer().expect("MTLCommandBuffer");
56    let ok = cb.dispatch_compute_1d(&pso, &[&buffer], N, 1);
57    assert!(ok, "dispatch_compute_1d failed");
58    cb.commit();
59    cb.wait_until_completed();
60
61    let slice: &[f32] = unsafe {
62        core::slice::from_raw_parts(buffer.contents().expect("buffer.contents").cast::<f32>(), N)
63    };
64    println!("Output: {slice:?}");
65
66    for (i, &v) in slice.iter().enumerate() {
67        let expected = (i as f32) * 2.0;
68        assert_eq!(v, expected, "element {i} expected {expected} got {v}");
69    }
70    println!("✅ All {N} elements correctly doubled by the GPU kernel");
71}
examples/05_render_and_explicit_encoders.rs (line 19)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    println!(
14        "device: {} (registry id {})",
15        device.name(),
16        device.registry_id()
17    );
18
19    let queue = device.new_command_queue().expect("command queue");
20    let status_buffer = queue
21        .new_command_buffer_with_unretained_references()
22        .expect("scratch command buffer");
23    println!("scratch command buffer status={}", status_buffer.status());
24
25    let src = device
26        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
27        .expect("source buffer");
28    let dst = device
29        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
30        .expect("destination buffer");
31    let blit_cb = queue.new_command_buffer().expect("blit command buffer");
32    let blit = blit_cb
33        .new_blit_command_encoder()
34        .expect("blit command encoder");
35    assert!(blit.fill_buffer(&src, 0..64, b'Z'));
36    assert!(blit.copy_buffer(&src, 0, &dst, 0, 64));
37    blit.end_encoding();
38    blit_cb.commit();
39    blit_cb.wait_until_completed();
40    let copied = unsafe {
41        core::slice::from_raw_parts(dst.contents().expect("dst contents").cast::<u8>(), 8)
42    };
43    println!("blit copied bytes: {copied:?}");
44
45    let library = device
46        .new_library_with_source(common::COMPUTE_SRC)
47        .expect("compile compute library");
48    let increment = library
49        .new_function("increment")
50        .expect("increment function");
51    let pipeline = device
52        .new_compute_pipeline_state(&increment)
53        .expect("compute pipeline");
54
55    let buffer = device
56        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
57        .expect("compute buffer");
58    common::write_u32_words(&buffer, &[10, 20, 30, 40]);
59    let compute_cb = queue.new_command_buffer().expect("compute command buffer");
60    let compute = compute_cb
61        .new_compute_command_encoder()
62        .expect("compute command encoder");
63    compute.set_compute_pipeline_state(&pipeline);
64    compute.set_buffer(&buffer, 0, 0);
65    compute.dispatch_threads((4, 1, 1), (1, 1, 1));
66    compute.end_encoding();
67    compute_cb.commit();
68    compute_cb.wait_until_completed();
69    println!("compute output: {:?}", common::read_u32_words(&buffer, 4));
70
71    let render_library = device
72        .new_library_with_source(common::RENDER_SRC)
73        .expect("compile render library");
74    let vertex = render_library
75        .new_function("fullscreen_vertex")
76        .expect("vertex function");
77    let fragment = render_library
78        .new_function("solid_fragment")
79        .expect("fragment function");
80    let render_pipeline = device
81        .new_render_pipeline_state(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
82        .expect("render pipeline");
83    println!("render pipeline label: {:?}", render_pipeline.label());
84
85    let render_target = device
86        .new_texture(common::shared_render_target(4, 4))
87        .expect("render target");
88    let vertex_buffer = device
89        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
90        .expect("vertex buffer");
91    let render_cb = queue.new_command_buffer().expect("render command buffer");
92    let render = render_cb
93        .new_render_command_encoder(
94            &render_target,
95            load_action::CLEAR,
96            store_action::STORE,
97            [0.0, 0.0, 0.0, 1.0],
98        )
99        .expect("render command encoder");
100    render.set_render_pipeline_state(&render_pipeline);
101    render.set_vertex_buffer(&vertex_buffer, 0, 0);
102    render.draw_primitives(primitive_type::TRIANGLE, 0, 3);
103    render.end_encoding();
104    render_cb.commit();
105    render_cb.wait_until_completed();
106
107    let mut rendered = vec![0_u8; 4 * 4 * 4];
108    assert!(render_target.read_bytes_2d(&mut rendered, 16, (0, 0), (4, 4), 0));
109    println!("first rendered pixel: {:?}", &rendered[..4]);
110
111    let shared_texture = device
112        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
113        .expect("shared texture");
114    let upload = vec![0x22_u8; 4 * 4 * 4];
115    assert!(shared_texture.replace_region_2d(&upload, 16, (0, 0), (4, 4), 0));
116    let mut download = vec![0_u8; upload.len()];
117    assert!(shared_texture.read_bytes_2d(&mut download, 16, (0, 0), (4, 4), 0));
118    let view = shared_texture
119        .new_view(pixel_format::BGRA8UNORM)
120        .expect("texture view");
121    println!(
122        "texture {}x{} usage={} storage_mode={} view_width={}",
123        shared_texture.width(),
124        shared_texture.height(),
125        shared_texture.usage(),
126        shared_texture.storage_mode(),
127        view.width(),
128    );
129}
examples/07_advanced_objects.rs (line 13)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_library_with_source( &self, source: &str, ) -> Result<MetalLibrary, String>

Compile a Metal Shading Language source string into a runtime MTLLibrary. On error, returns the localized Metal compiler diagnostic.

§Errors

Returns the Metal compiler’s localized error string on failure.

Examples found in repository?
examples/04_compute_shader.rs (line 26)
21fn main() {
22    let device = MetalDevice::system_default().expect("MTLCreateSystemDefaultDevice");
23    println!("Device unified={}", device.has_unified_memory());
24
25    let lib = device
26        .new_library_with_source(KERNEL_SRC)
27        .expect("compile MSL source");
28    println!("✅ Compiled library {:p}", lib.as_ptr());
29
30    let func = lib.new_function("mul2").expect("locate function 'mul2'");
31    println!("✅ Found function mul2 {:p}", func.as_ptr());
32
33    let pso = device
34        .new_compute_pipeline_state(&func)
35        .expect("build compute pipeline state");
36    println!("✅ Compute pipeline state {:p}", pso.as_ptr());
37
38    let byte_len = N * core::mem::size_of::<f32>();
39    let buffer = device
40        .new_buffer(byte_len, resource_options::STORAGE_MODE_SHARED)
41        .expect("allocate buffer");
42
43    let slice: &mut [f32] = unsafe {
44        core::slice::from_raw_parts_mut(
45            buffer.contents().expect("buffer.contents").cast::<f32>(),
46            N,
47        )
48    };
49    for (i, x) in slice.iter_mut().enumerate() {
50        *x = i as f32;
51    }
52    println!("Input : {slice:?}");
53
54    let queue = device.new_command_queue().expect("MTLCommandQueue");
55    let cb = queue.new_command_buffer().expect("MTLCommandBuffer");
56    let ok = cb.dispatch_compute_1d(&pso, &[&buffer], N, 1);
57    assert!(ok, "dispatch_compute_1d failed");
58    cb.commit();
59    cb.wait_until_completed();
60
61    let slice: &[f32] = unsafe {
62        core::slice::from_raw_parts(buffer.contents().expect("buffer.contents").cast::<f32>(), N)
63    };
64    println!("Output: {slice:?}");
65
66    for (i, &v) in slice.iter().enumerate() {
67        let expected = (i as f32) * 2.0;
68        assert_eq!(v, expected, "element {i} expected {expected} got {v}");
69    }
70    println!("✅ All {N} elements correctly doubled by the GPU kernel");
71}
More examples
Hide additional examples
examples/05_render_and_explicit_encoders.rs (line 46)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    println!(
14        "device: {} (registry id {})",
15        device.name(),
16        device.registry_id()
17    );
18
19    let queue = device.new_command_queue().expect("command queue");
20    let status_buffer = queue
21        .new_command_buffer_with_unretained_references()
22        .expect("scratch command buffer");
23    println!("scratch command buffer status={}", status_buffer.status());
24
25    let src = device
26        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
27        .expect("source buffer");
28    let dst = device
29        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
30        .expect("destination buffer");
31    let blit_cb = queue.new_command_buffer().expect("blit command buffer");
32    let blit = blit_cb
33        .new_blit_command_encoder()
34        .expect("blit command encoder");
35    assert!(blit.fill_buffer(&src, 0..64, b'Z'));
36    assert!(blit.copy_buffer(&src, 0, &dst, 0, 64));
37    blit.end_encoding();
38    blit_cb.commit();
39    blit_cb.wait_until_completed();
40    let copied = unsafe {
41        core::slice::from_raw_parts(dst.contents().expect("dst contents").cast::<u8>(), 8)
42    };
43    println!("blit copied bytes: {copied:?}");
44
45    let library = device
46        .new_library_with_source(common::COMPUTE_SRC)
47        .expect("compile compute library");
48    let increment = library
49        .new_function("increment")
50        .expect("increment function");
51    let pipeline = device
52        .new_compute_pipeline_state(&increment)
53        .expect("compute pipeline");
54
55    let buffer = device
56        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
57        .expect("compute buffer");
58    common::write_u32_words(&buffer, &[10, 20, 30, 40]);
59    let compute_cb = queue.new_command_buffer().expect("compute command buffer");
60    let compute = compute_cb
61        .new_compute_command_encoder()
62        .expect("compute command encoder");
63    compute.set_compute_pipeline_state(&pipeline);
64    compute.set_buffer(&buffer, 0, 0);
65    compute.dispatch_threads((4, 1, 1), (1, 1, 1));
66    compute.end_encoding();
67    compute_cb.commit();
68    compute_cb.wait_until_completed();
69    println!("compute output: {:?}", common::read_u32_words(&buffer, 4));
70
71    let render_library = device
72        .new_library_with_source(common::RENDER_SRC)
73        .expect("compile render library");
74    let vertex = render_library
75        .new_function("fullscreen_vertex")
76        .expect("vertex function");
77    let fragment = render_library
78        .new_function("solid_fragment")
79        .expect("fragment function");
80    let render_pipeline = device
81        .new_render_pipeline_state(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
82        .expect("render pipeline");
83    println!("render pipeline label: {:?}", render_pipeline.label());
84
85    let render_target = device
86        .new_texture(common::shared_render_target(4, 4))
87        .expect("render target");
88    let vertex_buffer = device
89        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
90        .expect("vertex buffer");
91    let render_cb = queue.new_command_buffer().expect("render command buffer");
92    let render = render_cb
93        .new_render_command_encoder(
94            &render_target,
95            load_action::CLEAR,
96            store_action::STORE,
97            [0.0, 0.0, 0.0, 1.0],
98        )
99        .expect("render command encoder");
100    render.set_render_pipeline_state(&render_pipeline);
101    render.set_vertex_buffer(&vertex_buffer, 0, 0);
102    render.draw_primitives(primitive_type::TRIANGLE, 0, 3);
103    render.end_encoding();
104    render_cb.commit();
105    render_cb.wait_until_completed();
106
107    let mut rendered = vec![0_u8; 4 * 4 * 4];
108    assert!(render_target.read_bytes_2d(&mut rendered, 16, (0, 0), (4, 4), 0));
109    println!("first rendered pixel: {:?}", &rendered[..4]);
110
111    let shared_texture = device
112        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
113        .expect("shared texture");
114    let upload = vec![0x22_u8; 4 * 4 * 4];
115    assert!(shared_texture.replace_region_2d(&upload, 16, (0, 0), (4, 4), 0));
116    let mut download = vec![0_u8; upload.len()];
117    assert!(shared_texture.read_bytes_2d(&mut download, 16, (0, 0), (4, 4), 0));
118    let view = shared_texture
119        .new_view(pixel_format::BGRA8UNORM)
120        .expect("texture view");
121    println!(
122        "texture {}x{} usage={} storage_mode={} view_width={}",
123        shared_texture.width(),
124        shared_texture.height(),
125        shared_texture.usage(),
126        shared_texture.storage_mode(),
127        view.width(),
128    );
129}
examples/06_resources_and_archives.rs (line 23)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
examples/07_advanced_objects.rs (line 93)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}
Source

pub fn new_compute_pipeline_state( &self, function: &MetalFunction, ) -> Result<ComputePipelineState, String>

Compile a kernel into a MTLComputePipelineState ready for dispatch on a command buffer.

§Errors

Returns the Metal pipeline compiler’s localized error string on failure.

Examples found in repository?
examples/04_compute_shader.rs (line 34)
21fn main() {
22    let device = MetalDevice::system_default().expect("MTLCreateSystemDefaultDevice");
23    println!("Device unified={}", device.has_unified_memory());
24
25    let lib = device
26        .new_library_with_source(KERNEL_SRC)
27        .expect("compile MSL source");
28    println!("✅ Compiled library {:p}", lib.as_ptr());
29
30    let func = lib.new_function("mul2").expect("locate function 'mul2'");
31    println!("✅ Found function mul2 {:p}", func.as_ptr());
32
33    let pso = device
34        .new_compute_pipeline_state(&func)
35        .expect("build compute pipeline state");
36    println!("✅ Compute pipeline state {:p}", pso.as_ptr());
37
38    let byte_len = N * core::mem::size_of::<f32>();
39    let buffer = device
40        .new_buffer(byte_len, resource_options::STORAGE_MODE_SHARED)
41        .expect("allocate buffer");
42
43    let slice: &mut [f32] = unsafe {
44        core::slice::from_raw_parts_mut(
45            buffer.contents().expect("buffer.contents").cast::<f32>(),
46            N,
47        )
48    };
49    for (i, x) in slice.iter_mut().enumerate() {
50        *x = i as f32;
51    }
52    println!("Input : {slice:?}");
53
54    let queue = device.new_command_queue().expect("MTLCommandQueue");
55    let cb = queue.new_command_buffer().expect("MTLCommandBuffer");
56    let ok = cb.dispatch_compute_1d(&pso, &[&buffer], N, 1);
57    assert!(ok, "dispatch_compute_1d failed");
58    cb.commit();
59    cb.wait_until_completed();
60
61    let slice: &[f32] = unsafe {
62        core::slice::from_raw_parts(buffer.contents().expect("buffer.contents").cast::<f32>(), N)
63    };
64    println!("Output: {slice:?}");
65
66    for (i, &v) in slice.iter().enumerate() {
67        let expected = (i as f32) * 2.0;
68        assert_eq!(v, expected, "element {i} expected {expected} got {v}");
69    }
70    println!("✅ All {N} elements correctly doubled by the GPU kernel");
71}
More examples
Hide additional examples
examples/05_render_and_explicit_encoders.rs (line 52)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    println!(
14        "device: {} (registry id {})",
15        device.name(),
16        device.registry_id()
17    );
18
19    let queue = device.new_command_queue().expect("command queue");
20    let status_buffer = queue
21        .new_command_buffer_with_unretained_references()
22        .expect("scratch command buffer");
23    println!("scratch command buffer status={}", status_buffer.status());
24
25    let src = device
26        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
27        .expect("source buffer");
28    let dst = device
29        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
30        .expect("destination buffer");
31    let blit_cb = queue.new_command_buffer().expect("blit command buffer");
32    let blit = blit_cb
33        .new_blit_command_encoder()
34        .expect("blit command encoder");
35    assert!(blit.fill_buffer(&src, 0..64, b'Z'));
36    assert!(blit.copy_buffer(&src, 0, &dst, 0, 64));
37    blit.end_encoding();
38    blit_cb.commit();
39    blit_cb.wait_until_completed();
40    let copied = unsafe {
41        core::slice::from_raw_parts(dst.contents().expect("dst contents").cast::<u8>(), 8)
42    };
43    println!("blit copied bytes: {copied:?}");
44
45    let library = device
46        .new_library_with_source(common::COMPUTE_SRC)
47        .expect("compile compute library");
48    let increment = library
49        .new_function("increment")
50        .expect("increment function");
51    let pipeline = device
52        .new_compute_pipeline_state(&increment)
53        .expect("compute pipeline");
54
55    let buffer = device
56        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
57        .expect("compute buffer");
58    common::write_u32_words(&buffer, &[10, 20, 30, 40]);
59    let compute_cb = queue.new_command_buffer().expect("compute command buffer");
60    let compute = compute_cb
61        .new_compute_command_encoder()
62        .expect("compute command encoder");
63    compute.set_compute_pipeline_state(&pipeline);
64    compute.set_buffer(&buffer, 0, 0);
65    compute.dispatch_threads((4, 1, 1), (1, 1, 1));
66    compute.end_encoding();
67    compute_cb.commit();
68    compute_cb.wait_until_completed();
69    println!("compute output: {:?}", common::read_u32_words(&buffer, 4));
70
71    let render_library = device
72        .new_library_with_source(common::RENDER_SRC)
73        .expect("compile render library");
74    let vertex = render_library
75        .new_function("fullscreen_vertex")
76        .expect("vertex function");
77    let fragment = render_library
78        .new_function("solid_fragment")
79        .expect("fragment function");
80    let render_pipeline = device
81        .new_render_pipeline_state(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
82        .expect("render pipeline");
83    println!("render pipeline label: {:?}", render_pipeline.label());
84
85    let render_target = device
86        .new_texture(common::shared_render_target(4, 4))
87        .expect("render target");
88    let vertex_buffer = device
89        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
90        .expect("vertex buffer");
91    let render_cb = queue.new_command_buffer().expect("render command buffer");
92    let render = render_cb
93        .new_render_command_encoder(
94            &render_target,
95            load_action::CLEAR,
96            store_action::STORE,
97            [0.0, 0.0, 0.0, 1.0],
98        )
99        .expect("render command encoder");
100    render.set_render_pipeline_state(&render_pipeline);
101    render.set_vertex_buffer(&vertex_buffer, 0, 0);
102    render.draw_primitives(primitive_type::TRIANGLE, 0, 3);
103    render.end_encoding();
104    render_cb.commit();
105    render_cb.wait_until_completed();
106
107    let mut rendered = vec![0_u8; 4 * 4 * 4];
108    assert!(render_target.read_bytes_2d(&mut rendered, 16, (0, 0), (4, 4), 0));
109    println!("first rendered pixel: {:?}", &rendered[..4]);
110
111    let shared_texture = device
112        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
113        .expect("shared texture");
114    let upload = vec![0x22_u8; 4 * 4 * 4];
115    assert!(shared_texture.replace_region_2d(&upload, 16, (0, 0), (4, 4), 0));
116    let mut download = vec![0_u8; upload.len()];
117    assert!(shared_texture.read_bytes_2d(&mut download, 16, (0, 0), (4, 4), 0));
118    let view = shared_texture
119        .new_view(pixel_format::BGRA8UNORM)
120        .expect("texture view");
121    println!(
122        "texture {}x{} usage={} storage_mode={} view_width={}",
123        shared_texture.width(),
124        shared_texture.height(),
125        shared_texture.usage(),
126        shared_texture.storage_mode(),
127        view.width(),
128    );
129}
examples/07_advanced_objects.rs (line 99)
11fn main() {
12    let device = MetalDevice::system_default().expect("Metal device available");
13    let queue = device.new_command_queue().expect("command queue");
14    let counter_sets = device.counter_set_names();
15    println!("counter sets: {counter_sets:?}");
16
17    if let Some(event) = device.new_shared_event() {
18        event.set_signaled_value(1);
19        println!("event signaled value={}", event.signaled_value());
20        let signal = queue
21            .new_command_buffer()
22            .expect("event signal command buffer");
23        signal.encode_signal_event(&event, 2);
24        signal.commit();
25        signal.wait_until_completed();
26        println!(
27            "event reached value 2: {}",
28            event.wait_until_signaled_value(2, 1_000),
29        );
30
31        let wait = queue
32            .new_command_buffer()
33            .expect("event wait command buffer");
34        wait.encode_wait_for_event(&event, 2);
35        wait.commit();
36        wait.wait_until_completed();
37    }
38
39    let fence_a = device.new_fence();
40    let fence_b = device.new_fence();
41    let sample_buffer = counter_sets.first().and_then(|name| {
42        if device.supports_counter_sampling(counter_sampling_point::AT_BLIT_BOUNDARY) {
43            device
44                .new_counter_sample_buffer(name, 2, storage_mode::SHARED, Some("example-samples"))
45                .ok()
46        } else {
47            None
48        }
49    });
50
51    let src = device
52        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
53        .expect("source buffer");
54    let dst = device
55        .new_buffer(64, resource_options::STORAGE_MODE_SHARED)
56        .expect("destination buffer");
57    let blit = queue.new_command_buffer().expect("blit command buffer");
58    let encoder = blit.new_blit_command_encoder().expect("blit encoder");
59    let _ = encoder.fill_buffer(&src, 0..64, b'Q');
60    if let Some(fence) = fence_a.as_ref() {
61        encoder.update_fence(fence);
62    }
63    encoder.end_encoding();
64    blit.commit();
65    blit.wait_until_completed();
66
67    let blit = queue
68        .new_command_buffer()
69        .expect("second blit command buffer");
70    let encoder = blit
71        .new_blit_command_encoder()
72        .expect("second blit encoder");
73    if let Some(fence) = fence_a.as_ref() {
74        encoder.wait_for_fence(fence);
75    }
76    if let Some(sample_buffer) = sample_buffer.as_ref() {
77        let _ = encoder.sample_counters(sample_buffer, 0, false);
78    }
79    let _ = encoder.copy_buffer(&src, 0, &dst, 0, 64);
80    encoder.end_encoding();
81    blit.commit();
82    blit.wait_until_completed();
83    if let Some(sample_buffer) = sample_buffer.as_ref() {
84        println!(
85            "resolved counter bytes={}",
86            sample_buffer
87                .resolve_range(0..1)
88                .map_or(0, |bytes| bytes.len())
89        );
90    }
91
92    let library = device
93        .new_library_with_source(common::COMPUTE_SRC)
94        .expect("compile compute library");
95    let increment = library
96        .new_function("increment")
97        .expect("increment function");
98    let pipeline = device
99        .new_compute_pipeline_state(&increment)
100        .expect("compute pipeline");
101    let visible_table = pipeline.new_visible_function_table(1);
102    let intersection_table = if device.supports_raytracing() {
103        pipeline.new_intersection_function_table(1)
104    } else {
105        None
106    };
107    if let Some(table) = intersection_table.as_ref() {
108        table.set_opaque_triangle_intersection_function(intersection_function_signature::NONE, 0);
109    }
110    let acceleration_structure = if device.supports_raytracing() {
111        device.new_acceleration_structure_with_size(256)
112    } else {
113        None
114    };
115
116    let buffer = device
117        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
118        .expect("compute buffer");
119    common::write_u32_words(&buffer, &[1, 2, 3, 4]);
120    let texture = device
121        .new_texture(apple_metal::TextureDescriptor::new_2d(
122            4,
123            4,
124            apple_metal::pixel_format::BGRA8UNORM,
125        ))
126        .expect("compute texture");
127    let compute = queue.new_command_buffer().expect("compute command buffer");
128    let encoder = compute
129        .new_compute_command_encoder()
130        .expect("compute command encoder");
131    encoder.set_compute_pipeline_state(&pipeline);
132    encoder.set_buffer(&buffer, 0, 0);
133    encoder.set_texture(&texture, 1);
134    if let Some(fence) = fence_a.as_ref() {
135        encoder.wait_for_fence(fence);
136    }
137    if let Some(table) = visible_table.as_ref() {
138        encoder.set_visible_function_table(table, 2);
139    }
140    if let Some(table) = intersection_table.as_ref() {
141        encoder.set_intersection_function_table(table, 3);
142    }
143    if let Some(acceleration_structure) = acceleration_structure.as_ref() {
144        encoder.set_acceleration_structure(acceleration_structure, 4);
145    }
146    encoder.dispatch_threadgroups((1, 1, 1), (4, 1, 1));
147    if let Some(fence) = fence_b.as_ref() {
148        encoder.update_fence(fence);
149    }
150    encoder.end_encoding();
151    compute.commit();
152    compute.wait_until_completed();
153    println!(
154        "compute buffer after dispatch: {:?}",
155        common::read_u32_words(&buffer, 4)
156    );
157
158    if let Some(indirect) = device.new_indirect_command_buffer(
159        indirect_command_type::CONCURRENT_DISPATCH,
160        1,
161        0,
162        0,
163        4,
164        resource_options::STORAGE_MODE_PRIVATE,
165    ) {
166        indirect.reset_range(0..1);
167        println!("indirect command buffer size={}", indirect.size());
168    }
169
170    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
171        if let Ok(residency_set) = device.new_residency_set(Some("example-residency"), 4) {
172            let heap_buffer = heap
173                .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
174                .expect("heap buffer");
175            residency_set.add_buffer(&heap_buffer);
176            residency_set.add_heap(&heap);
177            residency_set.commit();
178            residency_set.request_residency();
179            queue.add_residency_set(&residency_set);
180            queue.remove_residency_set(&residency_set);
181            residency_set.end_residency();
182            residency_set.remove_all_allocations();
183            residency_set.commit();
184            println!(
185                "residency allocation count={}",
186                residency_set.allocation_count()
187            );
188        } else {
189            println!("residency sets unavailable on this OS");
190        }
191    }
192
193    if let Some(capture_manager) = CaptureManager::shared() {
194        println!(
195            "capture supported for developer tools={} active={}",
196            capture_manager.supports_destination(capture_destination::DEVELOPER_TOOLS),
197            capture_manager.is_capturing(),
198        );
199        if let Some(scope) = capture_manager.new_capture_scope_with_device(&device) {
200            scope.begin();
201            scope.end();
202        }
203        if let Some(scope) = capture_manager.new_capture_scope_with_command_queue(&queue) {
204            scope.begin();
205            scope.end();
206        }
207    }
208}

Trait Implementations§

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impl Deref for ManuallyDropDevice

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type Target = MetalDevice

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.

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