pub struct MetalFunction { /* private fields */ }Expand description
Apple’s id<MTLFunction> — a single compiled shader entry point.
Implementations§
Source§impl MetalFunction
impl MetalFunction
Sourcepub fn new_argument_encoder(
&self,
buffer_index: usize,
) -> Option<ArgumentEncoder>
pub fn new_argument_encoder( &self, buffer_index: usize, ) -> Option<ArgumentEncoder>
Create an argument encoder for the argument buffer bound at buffer_index.
Examples found in repository?
examples/06_resources_and_archives.rs (line 26)
10fn main() {
11 let device = MetalDevice::system_default().expect("Metal device available");
12 println!("device: {}", device.name());
13
14 let queue = device
15 .new_command_queue_with_max_command_buffer_count(4)
16 .expect("bounded command queue");
17 let scratch = queue
18 .new_command_buffer_with_unretained_references()
19 .expect("bounded scratch command buffer");
20 println!("bounded queue scratch status={}", scratch.status());
21
22 let library = device
23 .new_library_with_source(common::COMPUTE_SRC)
24 .expect("compile compute library");
25 let args = library.new_function("use_args").expect("use_args function");
26 let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27 let argument_buffer = device
28 .new_buffer(
29 argument_encoder.encoded_length(),
30 resource_options::STORAGE_MODE_SHARED,
31 )
32 .expect("argument buffer");
33 let payload = device
34 .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35 .expect("payload buffer");
36 let texture = device
37 .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38 .expect("argument texture");
39 argument_encoder.set_argument_buffer(&argument_buffer, 0);
40 argument_encoder.set_buffer(&payload, 0, 0);
41 argument_encoder.set_texture(&texture, 1);
42 println!(
43 "argument encoder length={} alignment={}",
44 argument_encoder.encoded_length(),
45 argument_encoder.alignment(),
46 );
47
48 let backing = device
49 .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50 .expect("backing buffer");
51 let buffer_texture = backing
52 .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53 .expect("buffer-backed texture");
54 println!(
55 "buffer-backed texture {}x{} fmt={}",
56 buffer_texture.width(),
57 buffer_texture.height(),
58 buffer_texture.pixel_format(),
59 );
60
61 if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62 let heap_buffer = heap
63 .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64 .expect("heap buffer");
65 let heap_texture = heap
66 .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67 .expect("heap texture");
68 println!(
69 "heap size={} used={} current={} max_available={}",
70 heap.size(),
71 heap.used_size(),
72 heap.current_allocated_size(),
73 heap.max_available_size(256),
74 );
75 println!(
76 "heap buffer len={} heap texture {}x{} purgeable={}",
77 heap_buffer.length(),
78 heap_texture.width(),
79 heap_texture.height(),
80 heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81 );
82 } else {
83 println!("heaps are unavailable on this device");
84 }
85
86 match device.new_log_state(log_level::INFO, 1_024) {
87 Ok(log_state) => {
88 let _ = device
89 .new_command_queue_with_log_state(4, &log_state)
90 .expect("log-state queue");
91 println!("created queue with log state");
92 }
93 Err(error) => println!("log state unavailable on this OS: {error}"),
94 }
95
96 if device.supports_dynamic_libraries() {
97 let dynamic_path = common::artifact_path("example-dylib.metallib");
98 let dynamic_library = device
99 .new_dynamic_library_with_source(
100 common::DYNAMIC_LIB_SRC,
101 dynamic_path.to_string_lossy().as_ref(),
102 )
103 .expect("dynamic library from source");
104 dynamic_library
105 .serialize_to_file(&dynamic_path)
106 .expect("serialize dynamic library");
107 let reloaded = device
108 .load_dynamic_library(&dynamic_path)
109 .expect("reload dynamic library");
110 println!("dynamic library install name: {}", reloaded.install_name());
111
112 let render_library = device
113 .new_library_with_source(common::RENDER_SRC)
114 .expect("compile render library");
115 let vertex = render_library
116 .new_function("fullscreen_vertex")
117 .expect("vertex function");
118 let fragment = render_library
119 .new_function("solid_fragment")
120 .expect("fragment function");
121 let increment = library
122 .new_function("increment")
123 .expect("increment function");
124
125 let archive_path = common::artifact_path("example-archive.metalarc");
126 let archive = device.new_binary_archive(None).expect("binary archive");
127 archive
128 .add_compute_function(&increment)
129 .expect("archive compute pipeline");
130 archive
131 .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132 .expect("archive render pipeline");
133 archive
134 .serialize_to_file(&archive_path)
135 .expect("serialize binary archive");
136 let _ = device
137 .new_binary_archive(Some(&archive_path))
138 .expect("reload binary archive");
139 println!("binary archive written to {}", archive_path.display());
140 } else {
141 println!("dynamic libraries unsupported; skipping archive serialization");
142 }
143}Source§impl MetalFunction
impl MetalFunction
Sourcepub const fn as_ptr(&self) -> *mut c_void
pub const fn as_ptr(&self) -> *mut c_void
Raw id<MTLFunction> pointer.
Examples found in repository?
examples/04_compute_shader.rs (line 31)
21fn main() {
22 let device = MetalDevice::system_default().expect("MTLCreateSystemDefaultDevice");
23 println!("Device unified={}", device.has_unified_memory());
24
25 let lib = device
26 .new_library_with_source(KERNEL_SRC)
27 .expect("compile MSL source");
28 println!("✅ Compiled library {:p}", lib.as_ptr());
29
30 let func = lib.new_function("mul2").expect("locate function 'mul2'");
31 println!("✅ Found function mul2 {:p}", func.as_ptr());
32
33 let pso = device
34 .new_compute_pipeline_state(&func)
35 .expect("build compute pipeline state");
36 println!("✅ Compute pipeline state {:p}", pso.as_ptr());
37
38 let byte_len = N * core::mem::size_of::<f32>();
39 let buffer = device
40 .new_buffer(byte_len, resource_options::STORAGE_MODE_SHARED)
41 .expect("allocate buffer");
42
43 let slice: &mut [f32] = unsafe {
44 core::slice::from_raw_parts_mut(
45 buffer.contents().expect("buffer.contents").cast::<f32>(),
46 N,
47 )
48 };
49 for (i, x) in slice.iter_mut().enumerate() {
50 *x = i as f32;
51 }
52 println!("Input : {slice:?}");
53
54 let queue = device.new_command_queue().expect("MTLCommandQueue");
55 let cb = queue.new_command_buffer().expect("MTLCommandBuffer");
56 let ok = cb.dispatch_compute_1d(&pso, &[&buffer], N, 1);
57 assert!(ok, "dispatch_compute_1d failed");
58 cb.commit();
59 cb.wait_until_completed();
60
61 let slice: &[f32] = unsafe {
62 core::slice::from_raw_parts(buffer.contents().expect("buffer.contents").cast::<f32>(), N)
63 };
64 println!("Output: {slice:?}");
65
66 for (i, &v) in slice.iter().enumerate() {
67 let expected = (i as f32) * 2.0;
68 assert_eq!(v, expected, "element {i} expected {expected} got {v}");
69 }
70 println!("✅ All {N} elements correctly doubled by the GPU kernel");
71}Trait Implementations§
Source§impl Drop for MetalFunction
impl Drop for MetalFunction
impl Send for MetalFunction
impl Sync for MetalFunction
Auto Trait Implementations§
impl Freeze for MetalFunction
impl RefUnwindSafe for MetalFunction
impl Unpin for MetalFunction
impl UnsafeUnpin for MetalFunction
impl UnwindSafe for MetalFunction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more