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ArgumentEncoder

Struct ArgumentEncoder 

Source
pub struct ArgumentEncoder { /* private fields */ }
Expand description

Re-exports the Metal framework surface for this item. Apple’s id<MTLArgumentEncoder> — writes argument-buffer bindings. Mirrors the Metal framework counterpart for this type.

Implementations§

Source§

impl ArgumentEncoder

Source

pub const fn as_ptr(&self) -> *mut c_void

Mirrors the Metal framework constant fn.

Source§

impl ArgumentEncoder

Source

pub fn encoded_length(&self) -> usize

Number of bytes required to encode the argument layout.

Examples found in repository?
examples/06_resources_and_archives.rs (line 29)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn alignment(&self) -> usize

Required alignment for the encoded argument data.

Examples found in repository?
examples/06_resources_and_archives.rs (line 45)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn set_argument_buffer(&self, buffer: &MetalBuffer, offset: usize)

Set the destination argument buffer.

Examples found in repository?
examples/06_resources_and_archives.rs (line 39)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn set_buffer(&self, buffer: &MetalBuffer, offset: usize, index: usize)

Encode a buffer binding at index.

Examples found in repository?
examples/06_resources_and_archives.rs (line 40)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
Source

pub fn set_texture(&self, texture: &MetalTexture, index: usize)

Encode a texture binding at index.

Examples found in repository?
examples/06_resources_and_archives.rs (line 41)
10fn main() {
11    let device = MetalDevice::system_default().expect("Metal device available");
12    println!("device: {}", device.name());
13
14    let queue = device
15        .new_command_queue_with_max_command_buffer_count(4)
16        .expect("bounded command queue");
17    let scratch = queue
18        .new_command_buffer_with_unretained_references()
19        .expect("bounded scratch command buffer");
20    println!("bounded queue scratch status={}", scratch.status());
21
22    let library = device
23        .new_library_with_source(common::COMPUTE_SRC)
24        .expect("compile compute library");
25    let args = library.new_function("use_args").expect("use_args function");
26    let argument_encoder = args.new_argument_encoder(0).expect("argument encoder");
27    let argument_buffer = device
28        .new_buffer(
29            argument_encoder.encoded_length(),
30            resource_options::STORAGE_MODE_SHARED,
31        )
32        .expect("argument buffer");
33    let payload = device
34        .new_buffer(16, resource_options::STORAGE_MODE_SHARED)
35        .expect("payload buffer");
36    let texture = device
37        .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
38        .expect("argument texture");
39    argument_encoder.set_argument_buffer(&argument_buffer, 0);
40    argument_encoder.set_buffer(&payload, 0, 0);
41    argument_encoder.set_texture(&texture, 1);
42    println!(
43        "argument encoder length={} alignment={}",
44        argument_encoder.encoded_length(),
45        argument_encoder.alignment(),
46    );
47
48    let backing = device
49        .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
50        .expect("backing buffer");
51    let buffer_texture = backing
52        .new_texture_view_2d(pixel_format::BGRA8UNORM, 16, 4, 64, 0)
53        .expect("buffer-backed texture");
54    println!(
55        "buffer-backed texture {}x{} fmt={}",
56        buffer_texture.width(),
57        buffer_texture.height(),
58        buffer_texture.pixel_format(),
59    );
60
61    if let Some(heap) = device.new_heap(1 << 20, storage_mode::SHARED) {
62        let heap_buffer = heap
63            .new_buffer(256, resource_options::STORAGE_MODE_SHARED)
64            .expect("heap buffer");
65        let heap_texture = heap
66            .new_texture(TextureDescriptor::new_2d(4, 4, pixel_format::BGRA8UNORM))
67            .expect("heap texture");
68        println!(
69            "heap size={} used={} current={} max_available={}",
70            heap.size(),
71            heap.used_size(),
72            heap.current_allocated_size(),
73            heap.max_available_size(256),
74        );
75        println!(
76            "heap buffer len={} heap texture {}x{} purgeable={}",
77            heap_buffer.length(),
78            heap_texture.width(),
79            heap_texture.height(),
80            heap.set_purgeable_state(apple_metal::purgeable_state::KEEP_CURRENT),
81        );
82    } else {
83        println!("heaps are unavailable on this device");
84    }
85
86    match device.new_log_state(log_level::INFO, 1_024) {
87        Ok(log_state) => {
88            let _ = device
89                .new_command_queue_with_log_state(4, &log_state)
90                .expect("log-state queue");
91            println!("created queue with log state");
92        }
93        Err(error) => println!("log state unavailable on this OS: {error}"),
94    }
95
96    if device.supports_dynamic_libraries() {
97        let dynamic_path = common::artifact_path("example-dylib.metallib");
98        let dynamic_library = device
99            .new_dynamic_library_with_source(
100                common::DYNAMIC_LIB_SRC,
101                dynamic_path.to_string_lossy().as_ref(),
102            )
103            .expect("dynamic library from source");
104        dynamic_library
105            .serialize_to_file(&dynamic_path)
106            .expect("serialize dynamic library");
107        let reloaded = device
108            .load_dynamic_library(&dynamic_path)
109            .expect("reload dynamic library");
110        println!("dynamic library install name: {}", reloaded.install_name());
111
112        let render_library = device
113            .new_library_with_source(common::RENDER_SRC)
114            .expect("compile render library");
115        let vertex = render_library
116            .new_function("fullscreen_vertex")
117            .expect("vertex function");
118        let fragment = render_library
119            .new_function("solid_fragment")
120            .expect("fragment function");
121        let increment = library
122            .new_function("increment")
123            .expect("increment function");
124
125        let archive_path = common::artifact_path("example-archive.metalarc");
126        let archive = device.new_binary_archive(None).expect("binary archive");
127        archive
128            .add_compute_function(&increment)
129            .expect("archive compute pipeline");
130        archive
131            .add_render_functions(&vertex, &fragment, pixel_format::BGRA8UNORM, 1)
132            .expect("archive render pipeline");
133        archive
134            .serialize_to_file(&archive_path)
135            .expect("serialize binary archive");
136        let _ = device
137            .new_binary_archive(Some(&archive_path))
138            .expect("reload binary archive");
139        println!("binary archive written to {}", archive_path.display());
140    } else {
141        println!("dynamic libraries unsupported; skipping archive serialization");
142    }
143}
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impl ArgumentEncoder

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pub fn set_sampler_state(&self, sampler: &SamplerState, index: usize)

Encode a sampler binding at index.

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impl Drop for ArgumentEncoder

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more
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impl Send for ArgumentEncoder

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impl Sync for ArgumentEncoder

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.