pub struct SpriteRenderer {
pub pipeline: RenderPipeline,
pub ortho_buffer: Buffer,
pub ortho_bind_group: BindGroup,
pub ortho_bind_group_layout: BindGroupLayout,
pub texture_bind_group_layout: BindGroupLayout,
/* private fields */
}Expand description
GPU 2D 精灵渲染器
Fields§
§pipeline: RenderPipeline§ortho_buffer: Buffer§ortho_bind_group: BindGroup§ortho_bind_group_layout: BindGroupLayout§texture_bind_group_layout: BindGroupLayoutImplementations§
Source§impl SpriteRenderer
impl SpriteRenderer
Sourcepub fn new(device: &RenderDevice, format: TextureFormat) -> Self
pub fn new(device: &RenderDevice, format: TextureFormat) -> Self
创建精灵渲染器
Sourcepub fn render(
&mut self,
device: &RenderDevice,
encoder: &mut CommandEncoder,
target: &TextureView,
batch: &SpriteBatch,
texture_bind_group: &BindGroup,
screen_width: f32,
screen_height: f32,
)
pub fn render( &mut self, device: &RenderDevice, encoder: &mut CommandEncoder, target: &TextureView, batch: &SpriteBatch, texture_bind_group: &BindGroup, screen_width: f32, screen_height: f32, )
渲染精灵批次
Auto Trait Implementations§
impl !Freeze for SpriteRenderer
impl !RefUnwindSafe for SpriteRenderer
impl Send for SpriteRenderer
impl Sync for SpriteRenderer
impl Unpin for SpriteRenderer
impl UnsafeUnpin for SpriteRenderer
impl !UnwindSafe for SpriteRenderer
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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