pub struct BindGroup { /* private fields */ }Expand description
Handle to a binding group.
A BindGroup represents the set of resources bound to the bindings described by a
BindGroupLayout. It can be created with Device::create_bind_group. A BindGroup can
be bound to a particular RenderPass with RenderPass::set_bind_group, or to a
ComputePass with ComputePass::set_bind_group.
Corresponds to WebGPU GPUBindGroup.
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impl Freeze for BindGroup
impl !RefUnwindSafe for BindGroup
impl Send for BindGroup
impl Sync for BindGroup
impl Unpin for BindGroup
impl UnsafeUnpin for BindGroup
impl !UnwindSafe for BindGroup
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