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BindGroupLayout

Struct BindGroupLayout 

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pub struct BindGroupLayout { /* private fields */ }
Expand description

Handle to a binding group layout.

A BindGroupLayout is a handle to the GPU-side layout of a binding group. It can be used to create a BindGroupDescriptor object, which in turn can be used to create a BindGroup object with Device::create_bind_group. A series of BindGroupLayouts can also be used to create a PipelineLayoutDescriptor, which can be used to create a PipelineLayout.

It can be created with Device::create_bind_group_layout.

Corresponds to WebGPU GPUBindGroupLayout.

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impl BindGroupLayout

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pub fn global_id(&self) -> Id<BindGroupLayout>

Returns a globally-unique identifier for this BindGroupLayout.

Calling this method multiple times on the same object will always return the same value. The returned value is guaranteed to be different for all resources created from the same Instance.

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impl Debug for BindGroupLayout

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Drop for BindGroupLayout

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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