Struct airmash_protocol::server::EventRepel[][src]

pub struct EventRepel {
    pub clock: u32,
    pub id: Player,
    pub pos: Position,
    pub rot: Rotation,
    pub speed: Velocity,
    pub energy: Energy,
    pub energy_regen: EnergyRegen,
    pub players: Vec<EventRepelPlayer>,
    pub mobs: Vec<EventRepelMob>,
}

Event triggered when something (player or missile) is deflected by a goliath repel.

Fields

Trait Implementations

impl Clone for EventRepel
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for EventRepel
[src]

Formats the value using the given formatter. Read more

impl From<EventRepel> for ServerPacket
[src]

Performs the conversion.

Auto Trait Implementations

impl Send for EventRepel

impl Sync for EventRepel