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use enums::MobType;
use types::{
Accel, Energy, EnergyRegen, Health, HealthRegen, Mob, Player, Position, Rotation,
ServerKeyState, Speed, Velocity,
};
#[derive(Copy, Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct EventRepelPlayer {
pub id: Player,
pub keystate: ServerKeyState,
pub pos: Position,
pub rot: Rotation,
pub speed: Velocity,
pub energy: Energy,
pub energy_regen: EnergyRegen,
pub health: Health,
pub health_regen: HealthRegen,
}
#[derive(Copy, Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct EventRepelMob {
pub id: Mob,
#[cfg_attr(feature = "serde", serde(rename = "type"))]
pub ty: MobType,
pub pos: Position,
pub speed: Velocity,
pub accel: Accel,
pub max_speed: Speed,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct EventRepel {
pub clock: u32,
pub id: Player,
pub pos: Position,
pub rot: Rotation,
pub speed: Velocity,
pub energy: Energy,
pub energy_regen: EnergyRegen,
pub players: Vec<EventRepelPlayer>,
pub mobs: Vec<EventRepelMob>,
}