Struct airmash_protocol::server::EventRepelPlayer [−][src]
pub struct EventRepelPlayer {
pub id: Player,
pub keystate: ServerKeyState,
pub pos: Position,
pub rot: Rotation,
pub speed: Velocity,
pub energy: Energy,
pub energy_regen: EnergyRegen,
pub health: Health,
pub health_regen: HealthRegen,
}A player has been repelled by a goliath.
Fields
id: Player
keystate: ServerKeyState
pos: Position
rot: Rotation
speed: Velocity
energy: Energy
energy_regen: EnergyRegen
health: Health
health_regen: HealthRegen
Trait Implementations
impl Copy for EventRepelPlayer[src]
impl Copy for EventRepelPlayerimpl Clone for EventRepelPlayer[src]
impl Clone for EventRepelPlayerfn clone(&self) -> EventRepelPlayer[src]
fn clone(&self) -> EventRepelPlayerReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for EventRepelPlayer[src]
impl Debug for EventRepelPlayerAuto Trait Implementations
impl Send for EventRepelPlayer
impl Send for EventRepelPlayerimpl Sync for EventRepelPlayer
impl Sync for EventRepelPlayer