pub struct InspectorPanel {
pub hovered_bounds: Rc<RefCell<Option<InspectorOverlay>>>,
pub edits: Option<Rc<RefCell<Vec<InspectorEdit>>>>,
pub base_edits: Option<Rc<RefCell<Vec<WidgetBaseEdit>>>>,
/* private fields */
}Fields§
§hovered_bounds: Rc<RefCell<Option<InspectorOverlay>>>Written by layout(); read by the render loop to draw an overlay.
edits: Option<Rc<RefCell<Vec<InspectorEdit>>>>Edit queue — clicks on reflected property rows push
crate::widget::InspectorEdit entries here; the host frame loop
drains and applies them via crate::widget::apply_inspector_edit.
Holds mouse-down coords so the click handler in on_event can locate
which property row was hit when the layout next paints.
base_edits: Option<Rc<RefCell<Vec<WidgetBaseEdit>>>>Queue for WidgetBase live-edits (margin, anchors). Not gated on
reflect — available on every widget via widget_base_mut.
Implementations§
Source§impl InspectorPanel
impl InspectorPanel
pub fn new( font: Arc<Font>, nodes: Rc<RefCell<Vec<InspectorNode>>>, hovered_bounds: Rc<RefCell<Option<InspectorOverlay>>>, ) -> Self
Sourcepub fn with_snapshot_cell(
self,
cell: Rc<RefCell<Option<InspectorSavedState>>>,
) -> Self
pub fn with_snapshot_cell( self, cell: Rc<RefCell<Option<InspectorSavedState>>>, ) -> Self
Bind an output cell that the inspector updates every layout with
the current InspectorSavedState — use the cell from a harness
that persists app state.
Sourcepub fn with_base_edit_queue(
self,
cell: Rc<RefCell<Vec<WidgetBaseEdit>>>,
) -> Self
pub fn with_base_edit_queue( self, cell: Rc<RefCell<Vec<WidgetBaseEdit>>>, ) -> Self
Bind a queue the inspector pushes crate::widget::WidgetBaseEdits
into when the user edits margin, anchor, or size-constraint fields.
The host frame loop drains and applies via
crate::widget::apply_widget_base_edit.
Sourcepub fn with_edit_queue(self, cell: Rc<RefCell<Vec<InspectorEdit>>>) -> Self
pub fn with_edit_queue(self, cell: Rc<RefCell<Vec<InspectorEdit>>>) -> Self
Bind a queue the inspector pushes crate::widget::InspectorEdits
into when the user clicks an editable property value. The host frame
loop is responsible for draining and applying via
crate::widget::apply_inspector_edit — doing it inline would
violate the immutable-tree-during-event contract.
Sourcepub fn saved_state(&self) -> InspectorSavedState
pub fn saved_state(&self) -> InspectorSavedState
Snapshot the current inspector UI state for persistence.
Sourcepub fn apply_saved_state(&mut self, s: InspectorSavedState)
pub fn apply_saved_state(&mut self, s: InspectorSavedState)
Apply a previously-saved state. Must be called before the first
layout() runs — the inspector restores the expand / select flags
from here when it first rebuilds the TreeView, via the pending_*
side channels.
Source§impl InspectorPanel
impl InspectorPanel
pub fn with_margin(self, m: Insets) -> Self
pub fn with_h_anchor(self, h: HAnchor) -> Self
pub fn with_v_anchor(self, v: VAnchor) -> Self
pub fn with_min_size(self, s: Size) -> Self
pub fn with_max_size(self, s: Size) -> Self
Trait Implementations§
Source§impl Widget for InspectorPanel
impl Widget for InspectorPanel
Source§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
Source§fn set_bounds(&mut self, b: Rect)
fn set_bounds(&mut self, b: Rect)
Source§fn children_mut(&mut self) -> &mut Vec<Box<dyn Widget>>
fn children_mut(&mut self) -> &mut Vec<Box<dyn Widget>>
Source§fn widget_base(&self) -> Option<&WidgetBase>
fn widget_base(&self) -> Option<&WidgetBase>
WidgetBase. Read moreSource§fn widget_base_mut(&mut self) -> Option<&mut WidgetBase>
fn widget_base_mut(&mut self) -> Option<&mut WidgetBase>
widget_base. Read moreSource§fn h_anchor(&self) -> HAnchor
fn h_anchor(&self) -> HAnchor
HAnchor::FIT (take natural content width).Source§fn v_anchor(&self) -> VAnchor
fn v_anchor(&self) -> VAnchor
VAnchor::FIT (take natural content height).Source§fn layout(&mut self, available: Size) -> Size
fn layout(&mut self, available: Size) -> Size
Source§fn paint(&mut self, ctx: &mut dyn DrawCtx)
fn paint(&mut self, ctx: &mut dyn DrawCtx)
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fn on_event(&mut self, event: &Event) -> EventResult
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fn hit_test(&self, local_pos: Point) -> bool
true if local_pos (in this widget’s local coordinates) falls
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fn claims_pointer_exclusively(&self, _local_pos: Point) -> bool
true, hit_test_subtree stops recursing into this widget’s
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overlays (e.g. a scrollbar painted above its content) that must claim
the pointer before children that happen to share the same pixels.
Default: false.Source§fn hit_test_global_overlay(&self, _local_pos: Point) -> bool
fn hit_test_global_overlay(&self, _local_pos: Point) -> bool
local_pos hits an app-level overlay owned by this
widget. Unlike normal hit testing, ancestors may be missed because the
overlay is painted outside their bounds.Source§fn has_active_modal(&self) -> bool
fn has_active_modal(&self) -> bool
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_key: &Key,
_modifiers: Modifiers,
) -> EventResult
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Source§fn is_focusable(&self) -> bool
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Source§fn id(&self) -> Option<&str>
fn id(&self) -> Option<&str>
Source§fn is_visible(&self) -> bool
fn is_visible(&self) -> bool
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The widget’s own paint() will not be called. Default: true.Source§fn properties(&self) -> Vec<(&'static str, String)>
fn properties(&self) -> Vec<(&'static str, String)>
Source§fn set_label_color(&mut self, _color: Color)
fn set_label_color(&mut self, _color: Color)
Label), update its foreground
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children to retint labels without rebuilding them — used by Button
when toggling between active (white text on accent) and inactive
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fn set_label_text(&mut self, _text: &str)
Label), update its
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own a Label child use this to push live values (e.g. an FPS
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fn as_reflect(&self) -> Option<&dyn Reflect>
Source§fn as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
fn as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
as_reflect. Used by the
inspector to write edits back into the live widget.Source§fn has_backbuffer(&self) -> bool
fn has_backbuffer(&self) -> bool
Source§fn compositing_layer(&mut self) -> Option<CompositingLayer>
fn compositing_layer(&mut self) -> Option<CompositingLayer>
Source§fn backbuffer_spec(&mut self) -> BackbufferSpec
fn backbuffer_spec(&mut self) -> BackbufferSpec
Source§fn backbuffer_state_mut(&mut self) -> Option<&mut BackbufferState>
fn backbuffer_state_mut(&mut self) -> Option<&mut BackbufferState>
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fn mark_dirty(&mut self)
Source§fn backbuffer_cache_mut(&mut self) -> Option<&mut BackbufferCache>
fn backbuffer_cache_mut(&mut self) -> Option<&mut BackbufferCache>
Source§fn backbuffer_mode(&self) -> BackbufferMode
fn backbuffer_mode(&self) -> BackbufferMode
backbuffer_cache_mut] returns Some. Default
BackbufferMode::Rgba — correct for any widget.
Opt into BackbufferMode::LcdCoverage only when the widget
paints opaque content covering its full bounds.Source§fn contributes_children_to_inspector(&self) -> bool
fn contributes_children_to_inspector(&self) -> bool
Source§fn show_in_inspector(&self) -> bool
fn show_in_inspector(&self) -> bool
false to hide this widget (and its subtree) from the inspector
node snapshot entirely. Intended for zero-size utility widgets such
as layout-time watchers / tickers / invisible composers — they bloat
the inspector tree without providing user-relevant information and,
at scale, can make the inspector’s per-frame tree rebuild expensive.Source§fn lcd_preference(&self) -> Option<bool>
fn lcd_preference(&self) -> Option<bool>
Source§fn paint_overlay(&mut self, _ctx: &mut dyn DrawCtx)
fn paint_overlay(&mut self, _ctx: &mut dyn DrawCtx)
Source§fn finish_paint(&mut self, _ctx: &mut dyn DrawCtx)
fn finish_paint(&mut self, _ctx: &mut dyn DrawCtx)
paint, child painting, and optional overlay painting. Read moreSource§fn paint_global_overlay(&mut self, _ctx: &mut dyn DrawCtx)
fn paint_global_overlay(&mut self, _ctx: &mut dyn DrawCtx)
Source§fn clip_children_rect(&self) -> Option<(f64, f64, f64, f64)>
fn clip_children_rect(&self) -> Option<(f64, f64, f64, f64)>
paint_subtree applies this clip before recursing into
children, then restores the previous clip state afterward. The clip does
not affect paint_overlay, which runs after the clip is removed. Read moreSource§fn padding(&self) -> Insets
fn padding(&self) -> Insets
Insets::ZERO. Read moreSource§fn enforce_integer_bounds(&self) -> bool
fn enforce_integer_bounds(&self) -> bool
paint_subtree should snap this widget’s incoming
translation to the physical pixel grid. Read moreSource§fn measure_min_height(&self, _available_w: f64) -> f64
fn measure_min_height(&self, _available_w: f64) -> f64
available_w for width. Read moreSource§fn take_raise_request(&mut self) -> bool
fn take_raise_request(&mut self) -> bool
crate::widgets::Stack) call this on each
child at the start of layout(). A widget that returns true is
moved to the END of its parent’s child list — painted last, i.e.
raised to the top of the z-order. take_ semantics: the call is
also expected to clear the request so the child doesn’t keep
getting raised every frame. Read moreSource§fn needs_draw(&self) -> bool
fn needs_draw(&self) -> bool
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fn next_draw_deadline(&self) -> Option<Instant>
None = no scheduled wake.
The host loop turns a Some(t) into ControlFlow::WaitUntil(t) so
e.g. a cursor blink fires without continuous polling. Read moreAuto Trait Implementations§
impl Freeze for InspectorPanel
impl !RefUnwindSafe for InspectorPanel
impl !Send for InspectorPanel
impl !Sync for InspectorPanel
impl Unpin for InspectorPanel
impl UnsafeUnpin for InspectorPanel
impl !UnwindSafe for InspectorPanel
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impl<T> BorrowMut<T> for Twhere
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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