GPUComputingConfig

Struct GPUComputingConfig 

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#[repr(C)]
pub struct GPUComputingConfig { pub backend: GPUComputingBackend, pub power: GPUPowerSettings, pub speed: GPUSpeedSettings, pub memory: GPUMemorySettings, pub gpu_index_in_backend_group: i64, }
Expand description

as config field you have to provide GPUComputingConfig which represent settings which you wanted

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§backend: GPUComputingBackend

set backend which you want

§power: GPUPowerSettings

set power settings which meets your needs

§speed: GPUSpeedSettings

set speed settings which matches your needs

§memory: GPUMemorySettings

tell to gpu about your memory usage

§gpu_index_in_backend_group: i64

Optional Setting : if you know index of your prefered gpu device in the list gpu devices with the same backend , you can set it , to API gets resources from that gpu and use it for computing task

get_computing_gpu_infos function can be used to get list of them 
free_gpu_devices_infos function must be used from C side of the program to deallocate 
recived gpu infos , in Rust RAII will take care of it 

if it sets to negative value , API will automatically choose the gpu device

Trait Implementations§

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impl Clone for GPUComputingConfig

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fn clone(&self) -> GPUComputingConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GPUComputingConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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