pub struct BackdropBlurDraw {
pub x: f32,
pub y: f32,
pub width: f32,
pub height: f32,
pub radius: [f32; 4],
pub blur_radius: f32,
pub clip_rect: [f32; 4],
pub brightness: f32,
pub saturation: f32,
pub contrast: f32,
pub opacity: f32,
pub blur_type: Type,
}Expand description
Requests the renderer to blur the scene behind this rect. The renderer will copy the current offscreen framebuffer region, run a Dual-Kawase blur pass, and composite it as the background before drawing the tinted/bordered rect on top.
Fields§
§x: f32Position and size in logical pixels
y: f32§width: f32§height: f32§radius: [f32; 4]Per-corner radius: [top-left, top-right, bottom-right, bottom-left]
blur_radius: f32Blur radius in logical pixels — maps to Kawase offset parameter
clip_rect: [f32; 4]Clipping rect [x, y, w, h] in logical pixels
brightness: f32§saturation: f32§contrast: f32§opacity: f32§blur_type: TypeAuto Trait Implementations§
impl Freeze for BackdropBlurDraw
impl RefUnwindSafe for BackdropBlurDraw
impl Send for BackdropBlurDraw
impl Sync for BackdropBlurDraw
impl Unpin for BackdropBlurDraw
impl UnsafeUnpin for BackdropBlurDraw
impl UnwindSafe for BackdropBlurDraw
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