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BackdropBlurDraw

Struct BackdropBlurDraw 

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pub struct BackdropBlurDraw {
    pub x: f32,
    pub y: f32,
    pub width: f32,
    pub height: f32,
    pub radius: [f32; 4],
    pub blur_radius: f32,
    pub clip_rect: [f32; 4],
    pub brightness: f32,
    pub saturation: f32,
    pub contrast: f32,
    pub opacity: f32,
    pub blur_type: Type,
}
Expand description

Requests the renderer to blur the scene behind this rect. The renderer will copy the current offscreen framebuffer region, run a Dual-Kawase blur pass, and composite it as the background before drawing the tinted/bordered rect on top.

Fields§

§x: f32

Position and size in logical pixels

§y: f32§width: f32§height: f32§radius: [f32; 4]

Per-corner radius: [top-left, top-right, bottom-right, bottom-left]

§blur_radius: f32

Blur radius in logical pixels — maps to Kawase offset parameter

§clip_rect: [f32; 4]

Clipping rect [x, y, w, h] in logical pixels

§brightness: f32§saturation: f32§contrast: f32§opacity: f32§blur_type: Type

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